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Search found 5 matches
- Fri Apr 08, 2022 3:41 pm
- Forum: 3D/2D models
- Topic: Team6 Games *.dcm files
- Replies: 2
- Views: 477
- Tue Dec 31, 2019 2:49 pm
- Forum: General game tools
- Topic: ermaccer's Tools (multiple games)
- Replies: 2
- Views: 5647
ermaccer's Tools (multiple games)
I thought it'll be a good idea to sum all my stuff in one topic, hopefully attracting more people to it. The Tools: Made Man (PC) - dds2wim - Convert DDS textures into WIM https://github.com/ermaccer/MadeMan.dds2wim/releases - wim2dds - Convert WIM into DDS textures https://github.com/ermaccer/MadeM...
- Wed Apr 05, 2017 9:48 pm
- Forum: Graphic file formats
- Topic: Battle Mages DISPLACE.BIN
- Replies: 3
- Views: 1514
Re: Battle Mages DISPLACE.BIN
Thanks.
How did you generate it?
How did you generate it?
- Tue Mar 28, 2017 2:10 pm
- Forum: Graphic file formats
- Topic: Battle Mages DISPLACE.BIN
- Replies: 3
- Views: 1514
Battle Mages DISPLACE.BIN
The most i could decode of it:
Seems to be some float array.
Seems to be some float array.
- Mon Jul 25, 2016 2:42 pm
- Forum: 3D/2D models
- Topic: Battle Mages/Sign Of Darkness
- Replies: 1
- Views: 839
Battle Mages/Sign Of Darkness
Battle Mages uses 2 formats; -GSM -SAM (Units also have an .mrk file, it's just a renamed .tga) They seem to be same thing, except the latter is skinned. The animations seems to be packed in SAM too. Sample (GSM/SAM) I have made a tool to edit these: https://ermaccer.github.io/posts/miracle3d-design...