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by ermaccer
Fri Apr 08, 2022 3:41 pm
Forum: 3D/2D models
Topic: Team6 Games *.dcm files
Replies: 2
Views: 477

Re: Team6 Games *.dcm files

Image
https://github.com/ermaccer/team6tool
You'll need to use the -f param though.
by ermaccer
Tue Dec 31, 2019 2:49 pm
Forum: General game tools
Topic: ermaccer's Tools (multiple games)
Replies: 2
Views: 5647

ermaccer's Tools (multiple games)

I thought it'll be a good idea to sum all my stuff in one topic, hopefully attracting more people to it. The Tools: Made Man (PC) - dds2wim - Convert DDS textures into WIM https://github.com/ermaccer/MadeMan.dds2wim/releases - wim2dds - Convert WIM into DDS textures https://github.com/ermaccer/MadeM...
by ermaccer
Wed Apr 05, 2017 9:48 pm
Forum: Graphic file formats
Topic: Battle Mages DISPLACE.BIN
Replies: 3
Views: 1514

Re: Battle Mages DISPLACE.BIN

Thanks.
How did you generate it?
by ermaccer
Tue Mar 28, 2017 2:10 pm
Forum: Graphic file formats
Topic: Battle Mages DISPLACE.BIN
Replies: 3
Views: 1514

Battle Mages DISPLACE.BIN

The most i could decode of it:
Image

Seems to be some float array.
by ermaccer
Mon Jul 25, 2016 2:42 pm
Forum: 3D/2D models
Topic: Battle Mages/Sign Of Darkness
Replies: 1
Views: 839

Battle Mages/Sign Of Darkness

Battle Mages uses 2 formats; -GSM -SAM (Units also have an .mrk file, it's just a renamed .tga) They seem to be same thing, except the latter is skinned. The animations seems to be packed in SAM too. Sample (GSM/SAM) I have made a tool to edit these: https://ermaccer.github.io/posts/miracle3d-design...