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Search found 15 matches
- Wed Oct 09, 2019 5:23 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
Hello, i need help setting IK for arms in resident evil 6 player animations. Did anyone made it?
- Fri Aug 17, 2018 8:56 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
What mod3 file are you importing? What folder is it in? This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for people The tool imports LODs, they should be arranged in layers by default. Leave only lowest...
- Fri Apr 20, 2018 11:44 pm
- Forum: Game Archive
- Topic: Far Cry 5 .Fat and .Dat Files
- Replies: 291
- Views: 130225
Re: Far Cry 5 .Fat and .Dat Files
Did anyone tried to rip far cry 5 character model that resembles the main character from movie "Drive"?
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- Mon Feb 19, 2018 10:35 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360829
Re: ARchive_neXt
i want to get few models from Paris in assassins creed unity, but every time i want to see a mesh, i get an error and have to close program from task manager. Anyone has the solution?
- Mon Jan 01, 2018 4:56 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
BETA 3 has been released. Added MOD support for Monster Hunter 4 Ultimate (3ds), Monster Hunter 3 Ultimate (WiiU), EX Troopers (PS3), Dragons Dogma (PS3) Changed ik solver from IKLimb to IKHISolver Reworked ik creation Fixed loading large models for v1 engine Fixed wrong skin weight loading Added l...
- Tue Aug 01, 2017 6:31 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
This is not Compiled plugin, its maxscript. I said it's written under 2017 version becouse I don't have other versions, so I cannot test it, it may or may not work for older versions, but I think it should work for 2018, 2015, 2014 and maybye 2013 and 2012. It definitely won't work for 2011 and old...
- Sun Jul 30, 2017 4:38 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
any chance recompiling for 2018 version please
- Wed Jun 28, 2017 9:22 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
yes but not resident evil 5. for now i am working on getting out wesker boss animations but i looked at player animations and his hands werent animated. besides i have no idea where to look for hand stances It's a shot in a dark, but did you tried to load weapon animation itself to playermodel? Jus...
- Wed Jun 28, 2017 11:51 am
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
MT Framework doesn't use morph targets, everything is animated via bones. doesn't it use a bunch of palm models for different states? That is indeed correct, games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying) yes but not resident evil 5. for now i am...
- Tue Jun 27, 2017 2:04 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations MT Framework features shared animation system, that means animation set for one character will work for another...
- Thu Jun 22, 2017 7:44 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
- Mon Jun 19, 2017 4:56 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal? You're using pl1500 model, but I don't know what animation file and animation ID you're using. Anyway if you followed tutorial, it should work like charm. I noticed that legs are little rotated ...
- Mon Jun 19, 2017 3:58 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86136
Re: MT Framework import tools
Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?
- Tue May 23, 2017 6:31 am
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 41306
Re: Resident Evil animations
did anyone try to do that in 3ds max? did it work?
- Fri Jul 08, 2016 8:29 pm
- Forum: 3D/2D models
- Topic: rainbow 6 siege
- Replies: 0
- Views: 805
rainbow 6 siege
hello i was wondering if there is anyone working on rainbow six siege extractor. i really wanted those new SEAL models(specially valkyrie).