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Search found 15 matches

by mwesten1
Wed Oct 09, 2019 5:23 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

Hello, i need help setting IK for arms in resident evil 6 player animations. Did anyone made it?
by mwesten1
Fri Aug 17, 2018 8:56 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

What mod3 file are you importing? What folder is it in? This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for people The tool imports LODs, they should be arranged in layers by default. Leave only lowest...
by mwesten1
Fri Apr 20, 2018 11:44 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 291
Views: 130225

Re: Far Cry 5 .Fat and .Dat Files

Did anyone tried to rip far cry 5 character model that resembles the main character from movie "Drive"?

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by mwesten1
Mon Feb 19, 2018 10:35 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360829

Re: ARchive_neXt

i want to get few models from Paris in assassins creed unity, but every time i want to see a mesh, i get an error and have to close program from task manager. Anyone has the solution?
by mwesten1
Mon Jan 01, 2018 4:56 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

BETA 3 has been released. Added MOD support for Monster Hunter 4 Ultimate (3ds), Monster Hunter 3 Ultimate (WiiU), EX Troopers (PS3), Dragons Dogma (PS3) Changed ik solver from IKLimb to IKHISolver Reworked ik creation Fixed loading large models for v1 engine Fixed wrong skin weight loading Added l...
by mwesten1
Tue Aug 01, 2017 6:31 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

This is not Compiled plugin, its maxscript. I said it's written under 2017 version becouse I don't have other versions, so I cannot test it, it may or may not work for older versions, but I think it should work for 2018, 2015, 2014 and maybye 2013 and 2012. It definitely won't work for 2011 and old...
by mwesten1
Sun Jul 30, 2017 4:38 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

any chance recompiling for 2018 version please :(
by mwesten1
Wed Jun 28, 2017 9:22 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

yes but not resident evil 5. for now i am working on getting out wesker boss animations but i looked at player animations and his hands werent animated. besides i have no idea where to look for hand stances It's a shot in a dark, but did you tried to load weapon animation itself to playermodel? Jus...
by mwesten1
Wed Jun 28, 2017 11:51 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

MT Framework doesn't use morph targets, everything is animated via bones. doesn't it use a bunch of palm models for different states? That is indeed correct, games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying) yes but not resident evil 5. for now i am...
by mwesten1
Tue Jun 27, 2017 2:04 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations MT Framework features shared animation system, that means animation set for one character will work for another...
by mwesten1
Thu Jun 22, 2017 7:44 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
by mwesten1
Mon Jun 19, 2017 4:56 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal? You're using pl1500 model, but I don't know what animation file and animation ID you're using. Anyway if you followed tutorial, it should work like charm. I noticed that legs are little rotated ...
by mwesten1
Mon Jun 19, 2017 3:58 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86136

Re: MT Framework import tools

Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?
Image
by mwesten1
Tue May 23, 2017 6:31 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41306

Re: Resident Evil animations

did anyone try to do that in 3ds max? did it work?
by mwesten1
Fri Jul 08, 2016 8:29 pm
Forum: 3D/2D models
Topic: rainbow 6 siege
Replies: 0
Views: 805

rainbow 6 siege

hello i was wondering if there is anyone working on rainbow six siege extractor. i really wanted those new SEAL models(specially valkyrie).