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Search found 14 matches

by cmr14
Thu Jun 22, 2017 2:46 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

AceWell wrote:first LOD of first submesh :D
HELMET_036_BIN.png
Oh thanks!! My problem was start addr of vertices :( the rest of values was the same haha
You help me a lot, thanks man!

Image
by cmr14
Wed Jun 21, 2017 11:28 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

Hi again! Im here for models of MotoGP 17 the game :P The models of previous game of milestone (MotoGP16 and Ride2) are perfectly extracted but I have problems with the new files of the new game.. I can do some parts of the extraction model but when I push the buttons "mesh" and "uv's...
by cmr14
Sat Jul 09, 2016 11:02 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

with your new sample this rule is not entirely accurate the byte storing vertex stride value could be 44, 48, 52 or 56 bytes before the vertex block starts to find vertex stride/FVF size it easy by looking for patterns on the right hand side column of the hex editor. Locate a vertex block and find ...
by cmr14
Sat Jul 09, 2016 5:23 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

Hi all! I'm here again hehe I've been working hard, extracting many models 3d but again I have a problem: I have the model of the a car but I cant extract it. I need to know how to differentiate a sequential or locked file, and then I need to know how to find the FVF Size and UV Pos (If the file is ...
by cmr14
Mon Jul 04, 2016 3:51 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

the vertex stride is stored 48 bytes before the vertex block starts if the vertex stride changes in the same file it will be 44 bytes before that new vertex block starts Thank you very much! I have progressed a lot with the extraction. This is an example of them: http://thumbnails116.imagebam.com/4...
by cmr14
Wed Jun 29, 2016 11:34 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

Submeshes are meshes split in many parts. You just CAN'T extract them all in one go. This one big array you tried to get is actually more than 10 separated parts. Thanks for your help bro! You have helped me a lot :) Search for the string BikeGP_601 in the bin file to find the starting points of th...
by cmr14
Tue Jun 28, 2016 7:10 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

As one could expect, this bike has submeshes. And a LOT of them. This is one of the biggest: So without automation, this will be pain to find and get them all manually. Ops, this is bad notice :( what it was wrong in my config? I think the all numbers are ok but the fvf and uv pos are wrong (I repe...
by cmr14
Tue Jun 28, 2016 6:25 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

From your question I'm not sure whether you understood the very basics. Extracting models with hex2obj is not a matter of wild guessing or searching "for random parameters". Did you understand how to get the start address of face indices and vertices in this post? http://forum.xentax.com/...
by cmr14
Tue Jun 28, 2016 2:43 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

Search for 'helmet_', then check the found strings for containing 'lod'. Seems there's several lods (level of detail). (In most cases the lod with the highest resolution is of interest.) I'm working on a dirt mask, the first extract model only brought the mask 3d files, without others 3d models tha...
by cmr14
Mon Jun 27, 2016 3:10 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

sry, I've given initial help - but I'm too busy with my own projects. Feel free to ask specific questions and I'll try to answer as good as I can. Ok, thanks! if you have free time, try to extract the model of the bike please and give me a pic with the config panel of Hex2obj :P When you can, do no...
by cmr14
Sun Jun 26, 2016 9:29 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

this is the end of the first face indices block. If you don't recognize it - I fear, I can't help then. I have managed to extract some files 3d (with trial and error of course xD) Here I leave some photos of the imported files in blender: http://thumbnails116.imagebam.com/49196/df0ed7491953827.jpg ...
by cmr14
Wed Jun 22, 2016 5:38 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

You need to be more specific Sorry, but I totally lost in hex editing.. Its a big problem. You must hate me after this question xD My progress: I can find the start of the face indices list, but i cant find the list's end.. I don't know where ending the list.. After that and copy your numbers of pr...
by cmr14
Wed Jun 22, 2016 12:22 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

I myself didn't get it within the magic 15 minutes, to be honest. (Took me nearly an hour - but I was distracted a little bit watching soccer in tv.) Mmm well, finally the error its mine haha Can you tell me some tips for work on this files? only for this game. I know this is very difficult, but I ...
by cmr14
Tue Jun 21, 2016 4:26 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 318501

Re: Extracting simple models

well, 2000 downloads of hex2obj so far (and maybe 5 regular users? :D ) Hi master, I have a problem with a file of Valentino Rossi the game (2016) of milestone. I tried import myself a file model 3d of a helmet, but it has not worked for me.. I follow the tutorial but something dont work.. (im span...