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Search found 6 matches
- Sat Dec 22, 2018 10:38 am
- Forum: Game Archive
- Topic: The House Of The Dead 2 (PC) .bin files
- Replies: 11
- Views: 5516
Re: The House Of The Dead 2 (PC) .bin files
I tried using a Dreamcast dump but the textures came out all garbled. I ended up finding an old copy of the game on a backup drive back from who knows when and it had better results. Ah, so it's a PC version? Yeah, I've seen that video many times. That's how I was first inspired to extract the maps...
- Sat Dec 22, 2018 6:56 am
- Forum: Game Archive
- Topic: The House Of The Dead 2 (PC) .bin files
- Replies: 11
- Views: 5516
Re: The House Of The Dead 2 (PC) .bin files
I tested out the bms script and it worked great on texture files. There seem to be a few .bin files that don't work with the script because the file is already decrypted :) such as ST1_1.BIN. I also realized that the bms script works with the POL folder for the models because the output data looks ...
- Tue Dec 04, 2018 11:02 pm
- Forum: Game Archive
- Topic: The House Of The Dead 2 (PC) .bin files
- Replies: 11
- Views: 5516
Re: The House Of The Dead 2 (PC) .bin files
The .bin files in this game are definitely different that Hotd 1, III and 4; I can tell you that from experience since I've successfully extracted models from those games. I'm planning to look into these .bin files early next year, hopefully I can make some progress on it. Nice. Not to mention, I t...
- Wed Sep 19, 2018 6:39 am
- Forum: Troubleshooting
- Topic: ERROR: 7-Out of memory
- Replies: 1
- Views: 469
ERROR: 7-Out of memory
MexCom was working for me just a few days ago. I recently installed some Windows Updates - I also recently decided to check out Cheat Engine and messed with the tutorial, I only mention this because I'm curious if MexCom corrupts itself if it knows CE exists on the PC - and now I'm getting an error ...
- Tue Sep 04, 2018 11:16 pm
- Forum: Game Archive
- Topic: The House Of The Dead 2 (PC) .bin files
- Replies: 11
- Views: 5516
Re: The House Of The Dead 2 (PC) .bin files
I'm interested in this project as well, but I don't have the knowledge to identify the file structures in a Hex Editor nor write a BMS script to extract from the game archives. Oddly enough, it's possible to open "coli.bin" located in the "coli" folder with WinRAR. Within it are ...
- Sun Jun 05, 2016 6:18 pm
- Forum: Game Archive
- Topic: [PC] AREA-51 [2005] (.000/.DFS/.AUDIOPKG/.RIGIDGEOM/etc)
- Replies: 0
- Views: 1284
[PC] AREA-51 [2005] (.000/.DFS/.AUDIOPKG/.RIGIDGEOM/etc)
Greetings, XeNTaX Users! Introduction Area 51 (stylized AREA-51) is a game that was developed by Midway Studios Austin (formerly Inevitable Entertainment) starting in 2002 using a proprietary engine/toolset/art pipeline (apparently didn't have any part of Unreal Engine) and it was published by Midw...