You're right, every face was duplicated in reverse.
Thanks so much for your help!
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Search found 13 matches
- Thu Jun 21, 2018 6:35 pm
- Forum: 3D/2D models
- Topic: Messed up Normals (3DS Max)
- Replies: 3
- Views: 1504
- Thu Jun 21, 2018 4:30 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446825
Re: Ninja Ripper
3D Via Printscreen doesn't work very well on my Windows10 machine. Not reliable, and results are pathetic. I'll give it another shot, but it rarely worked for me. Anyone know correct settings for Windows 10? I'm wondering if that's really an issue, can they tell me for sure by looking at the log I p...
- Wed Jun 20, 2018 11:55 pm
- Forum: 3D/2D models
- Topic: Messed up Normals (3DS Max)
- Replies: 3
- Views: 1504
Messed up Normals (3DS Max)
I have a large collection of very stubborn models which I've successfully extracted from a game archive, only to run into an issue with the normals. Unfortunately, the game I intend to use these models in has single-sided faces, meaning the normals must be correct. Here's the sample OBJ model and PN...
- Fri Jun 15, 2018 3:51 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446825
Re: Ninja Ripper
Thanks for the new link. Didn't know it existed. When I try with Injector 1.7.1, I get this message: ERROR: APC injection failed. Err: 0x%08X. Win32 error: 0x00000006 I'm going to give it a shot with the different wrappers... Right, so I did a comprehensive check of all of the wrappers, here's the r...
- Fri Jun 15, 2018 6:30 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446825
Re: Ninja Ripper
I need help with a program that crashes when Ninja Ripper Intruder is used. It's actually not a game, but a model viewer which unpacks and renders the models from game archives... Here's the log file. 0615/012925 [2F38] Ninja Ripper 1.5.2 x64 0615/012925 [2F38] © 2004-2016 black_ninja 0615/012925 [2...
- Thu Jun 14, 2018 5:22 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446825
Re: Ninja Ripper
HEY GUYS I recently posted to the CGSociety forums to find a solution to Ninja Ripper's infamous Normals issue. I'm very happy to say that NOT ONLY did I find a solution, BUT this solution also works for 3D Ripper DX or other models with messed up normals. 1. Export to .OBJ 2. Import from .OBJ 3. Un...
- Sun Jun 10, 2018 7:31 pm
- Forum: Game Archive
- Topic: Baldur's Gate Dark Alliance (.LMP)
- Replies: 2
- Views: 1527
Re: Baldur's Gate Dark Alliance (.LMP)
I got a reply from the guy in the 1st link, and I wanted to share the information with anyone interested. He said that he used Ninja Ripper together with Dolphin. I already used it with PCSX2 and it didn't work, but this guy has screenshots in 3DS max of Dolphin working, so I'm going to give it a sh...
- Sun Jun 10, 2018 1:56 am
- Forum: Game Archive
- Topic: Baldur's Gate Dark Alliance (.LMP)
- Replies: 2
- Views: 1527
Re: Baldur's Gate Dark Alliance (.LMP)
Also, if anyone is wondering, I plan on using the models for Tabletop Simulator on steam.
Here's a sample of my work: https://steamcommunity.com/sharedfiles/ ... =758889359
Basically, they will be pawns for DND games, so they don't need animations or bones, only mesh and texture.
Here's a sample of my work: https://steamcommunity.com/sharedfiles/ ... =758889359
Basically, they will be pawns for DND games, so they don't need animations or bones, only mesh and texture.
- Sun Jun 10, 2018 1:49 am
- Forum: Game Archive
- Topic: Baldur's Gate Dark Alliance (.LMP)
- Replies: 2
- Views: 1527
Baldur's Gate Dark Alliance (.LMP)
I'm here because I originally tried ripping geometry and textures from this game (Baldur's Gate Dark Alliance) using Ninja Ripper, and it failed. A comprehensive search on Google found many people have actually already unpacked Baldur's Gate Dark Alliance and are working with the models, but haven't...
- Sat Oct 15, 2016 11:42 pm
- Forum: 3D/2D models
- Topic: Company of Heroes Animations
- Replies: 0
- Views: 847
Company of Heroes Animations
To be honest i'm not sure whether the source of my problem is the importer importing the wrong animation, or me assigning the animation incorrectly. I'm having some problems importing the animations using RGM Importer 0.25 into 3DSMax for Company of Heroes. The animations are very... wrong. http://i...
- Sat Oct 15, 2016 11:37 pm
- Forum: Game specific tools
- Topic: Company of Heroes RGM Importer 0.25
- Replies: 1
- Views: 2101
Re: Company of Heroes RGM Importer 0.25
Really any help would be appreciated!
I might just be assigning the animation wrong. Can anyone with Animation experience in 3DSMax help?
I might just be assigning the animation wrong. Can anyone with Animation experience in 3DSMax help?
- Sat Oct 15, 2016 5:33 pm
- Forum: Game specific tools
- Topic: Company of Heroes RGM Importer 0.25
- Replies: 1
- Views: 2101
Company of Heroes RGM Importer 0.25
I'm having some problems importing the animations using RGM Importer 0.25 for Company of Heroes. The animations are very... wrong. http://i.imgur.com/hn4Rs3Z.png What will get the animations to play correctly? Any other assistance would be greatly appreciated. This is where the 0.25 importer is. htt...
- Thu Oct 06, 2016 12:45 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446825
Re: Ninja Ripper
Does anyone have any idea why some games result in T-pose ragdolls when being ripped? Also the textures seem to get messed up.
I used 1.5.1 for those rips.
I used 1.5.1 for those rips.