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Search found 8 matches

by john mac
Sun Oct 02, 2016 7:11 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745522

Re: Forza Motorsport Resource Extraction (.carbin)

how could this possible to import it to 3ds max?
by john mac
Thu Aug 11, 2016 1:30 am
Forum: 3D/2D models
Topic: Strange looking model
Replies: 6
Views: 1625

Re: Strange looking model

shakotay2 wrote:well, seems I completly missed what your problem was.
I thought the deepenings should be turned up.

Pretty waste of life and time... :D
anyway thanks for your answers :bye:
by john mac
Wed Aug 10, 2016 11:28 pm
Forum: 3D/2D models
Topic: Strange looking model
Replies: 6
Views: 1625

Re: Strange looking model

depends on your 3D app. From blender I know you can flip ("standard") normals there. Instead of flipping bump normals I'd inverse the bump map (invert colors, black to white and w to b or google for it). (If you understand the 3D data in the model file you could multiply the bump normals ...
by john mac
Wed Aug 10, 2016 2:56 pm
Forum: 3D/2D models
Topic: Strange looking model
Replies: 6
Views: 1625

Re: Strange looking model

shakotay2 wrote:just a wild guess: try flipping bump normals
but how i can flip bump normals?
by john mac
Wed Aug 10, 2016 1:12 am
Forum: 3D/2D models
Topic: Strange looking model
Replies: 6
Views: 1625

Strange looking model

i need help to fix this model can someone help me ??

[img]Capture.PNG[/img]
by john mac
Wed Aug 03, 2016 6:53 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 47579

Re: NFS 16

Image
what kinda directory should i select for both mesh and chunk??
by john mac
Thu May 26, 2016 12:03 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745522

Re: Forza Motorsport Resource Extraction (.carbin)

Chipicao any update??