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Search found 75 matches
- Tue Oct 03, 2017 10:42 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hi, im new to this forum but i was send here by Atvaark. I was in the idea of making an asthetic mod for the mgo part of the game more precise for the weapons, since we all know is not very active with zero support from the developers and probably gonna get shut down next year with the coming of MG...
- Thu Sep 14, 2017 5:07 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hi mate i'm from PES editing community and i'm asking you for help about ftex files similair to what you patched . when convert .ftex to .dds with your tool it comes with black dds so i think your patched tool is the solution for this problem .. I think you should make an issue here - https://githu...
- Sun Aug 27, 2017 3:13 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I have tried to load a DLL and failed. Steps I took: First, disable DEP to be able to load our dll. If you cannot disable DEP, you will run into errors like I did (and still do). You will need to disable software and hardware DEP. Software DEP is disabled like this: bcdedit.exe /set {current} nx Alw...
- Sat Aug 12, 2017 10:50 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I would like to leave a note here about lua and C functions. You can inspect any C function like this: local a = debug.getinfo(Fox.GetDebugLevel) for key,value in pairs(a) do --pseudocode print(key..value) end It will print out info like this: nups : 0 what : C func : function: 0x1b15100 lastlinedef...
- Mon Apr 10, 2017 7:35 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I'd be happy to help you with the server stuff, though I really didn't do a whole lot for the TPP server. Best thing you can do is to opensource your scripts which pull data for mgo (without any private data ofc). This will give people a way to resurrect your site (which is always nice). TPP has a ...
- Mon Apr 10, 2017 6:49 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
... PS3 stuff So that's where MGO stats came from! I remember googling for it, but when I stumbled upon that site (mgostat.com, was it?) it was already down, so I had no way to contact creators. Thank you for providing ticket, BobDoleOwndU was trying to do the same to get me a ticket, but he moved ...
- Fri Mar 10, 2017 3:39 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I've managed to successfully emulate server part - server login procedures and some routine stuff. Right now it cannot be released because I am using hardcoded values for my steam account. There are also some issues with authenticating: client sends steam ticket (probably generated by overlay) to th...
- Wed Mar 08, 2017 9:49 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
As I am translating the game, I use japanese as a base. I finished almost everything but there's one problem, which is the server messages. As it appears I cannot do anything with it, but I need it to be in English rather than Japanese. Server messages such as fob event info while you log in? These...
- Fri Mar 03, 2017 9:42 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I have compiled a list of links to tools and posts of interest in this thread separated by categories (because almost no one will read whole thread).
Feel free to contribute.
https://github.com/unknown321/mgsv_wiki
Feel free to contribute.
https://github.com/unknown321/mgsv_wiki
- Sat Feb 25, 2017 3:57 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Working client emulator, https://github.com/unknown321/mgsv_emulator . Script that pulls information list, fob event info and nuke count every hour: https://github.com/unknown321/mgsv_nuke_watcher Results of script work: https://unknown321.github.io/mgsv_nuke_watcher/ If you want to see nukes from o...
- Tue Feb 21, 2017 6:23 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
See https://forum.xentax.com/viewtopic.php?p=120135#p120135 and some posts onwards.Bluesoju wrote:Could anyone tell me how I can extract sounds from the game?
I also believe that gzstool works with .sbp files as well, although I haven't tried it myself (in terms of sound extraction).
- Sun Feb 19, 2017 3:34 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I am proud to announce that I've been able to make a client emulator which is capable of communicating with konami servers. That includes decoding and encoding messages sent from and to servers (only for COMPOUND and COMMON encryption types, haven't seen others in use yet). http://pastebin.com/raw/P...
- Mon Feb 13, 2017 8:52 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
On a different note, somebody had mentioned loading DLL files sometime back I think. Theoretically, you can do it. http://lua-users.org/wiki/BindingCodeToLua I was thinking about it, but honestly this is pointless. What will that module do? We already have access to almost everything in Lua, why ma...
- Sat Feb 11, 2017 10:50 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Not sure how your script loader would fare either unknown123, since it attempts to load all lua files in \modules it might trip over the extra luas you require(), if so it would likely just need a sub folder and changing to require"somesubfolder.somemodulename" I don't update it since no ...
- Fri Feb 10, 2017 8:30 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589756
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Wasn't it made by Tex? I think he uses that in IH.nasanhak wrote:Sometime ago I saw an image file detailing how the inputs to Player.SetAroundCameraManualModeParams work. It showed how the camera position offsets resulted in actual in-game camera position. Can't seem to find this image again.