Great work !!
I'm back on track on this project, will try to keep you updated...
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 4 matches
- Wed Jul 14, 2010 2:03 pm
- Forum: Game Archive
- Topic: The Last Express HPF files
- Replies: 23
- Views: 10059
- Sun Feb 22, 2009 12:06 pm
- Forum: Game Archive
- Topic: The Last Express HPF files
- Replies: 23
- Views: 10059
Re: The Last Express HPF files
Hmmmm, Thanks for the link stevenx, however I don't think it is the same SEQ file format since the link you provided is about a music file format (MIDI related). Most Sounds (except cutscenes ones) is The Last Express are stored into SND files. From the various discussions, we can guess the cutscene...
- Sat Feb 21, 2009 5:29 pm
- Forum: Game Archive
- Topic: The Last Express HPF files
- Replies: 23
- Views: 10059
Re: The Last Express HPF files
Thanks to tools posted here, yes, handling subtitles is definitely possible.
However I need (help) to reverse engineer NIS, SEQ and LNK files.
Once done, the game engine should not be *that* complicated to write.
Anyone willing to help ?
However I need (help) to reverse engineer NIS, SEQ and LNK files.
Once done, the game engine should not be *that* complicated to write.
Anyone willing to help ?
- Fri Feb 20, 2009 11:37 am
- Forum: Game Archive
- Topic: The Last Express HPF files
- Replies: 23
- Views: 10059
Re: The Last Express HPF files
Hello Guys ! Bumping this thread, since I'm trying to rewrite the whole game engine in modern, cross-platform C/SDL. Thanks to the great tools posted here, I've been able to extract and convert most of the data : - SND2WAV ==> Ogg files - BG2BMP ==> Png24 optimized files I'm now digging into the fol...