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by FartingSquirrel
Mon Jan 30, 2017 12:53 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 55629

Re: Far Cry Primal models

daemon1 wrote:
Fino wrote:Now I was wondering, if I could maybe use your existent tools and create a GUI for it?
yes you can.
That'd be awesome!
by FartingSquirrel
Thu Jan 19, 2017 6:40 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 55629

Re: Far Cry Primal models

Oh, alright. But actually, I can't even unpack the .bin with GibbedDunia. Well, probably I'm doing something wrong, but Gibbed.Dunia2.ConvertBinaryObject.exe isn't supposed to unpack it?
by FartingSquirrel
Thu Jan 19, 2017 6:06 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 55629

Re: Far Cry Primal models

daemon1 wrote:Now I extracted LANGUAGES\english\oasisstrings.oasis.bin from common.dat and it really has lzo1x compressed text inside (as was said before).
Wow, cool. So, that means the texts are editable now, and only a repacking method is needed for them?
by FartingSquirrel
Wed Jan 18, 2017 2:46 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 55629

Re: Far Cry Primal models

Hey guys! Sorry for it's a bit off and that I'm kinda noob, but if you could unpack the patch.fat/.dat then it would be possible to get the oasisstrings.bin (for localization), right? At least I think there is an oasisstring.bin, based on FC3. If you could look into that, it would be appreciated. :w...
by FartingSquirrel
Sun Mar 06, 2016 1:48 am
Forum: Game Localization
Topic: Far Cry: Primal Localization Help! (.dat) (.bin)
Replies: 6
Views: 3424

Re: Far Cry: Primal Localization Help! (.dat) (.bin)

Yeah, that would be great. I would like to localize it, too.