That'd be awesome!daemon1 wrote:yes you can.Fino wrote:Now I was wondering, if I could maybe use your existent tools and create a GUI for it?
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Search found 5 matches
- Mon Jan 30, 2017 12:53 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 55629
Re: Far Cry Primal models
- Thu Jan 19, 2017 6:40 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 55629
Re: Far Cry Primal models
Oh, alright. But actually, I can't even unpack the .bin with GibbedDunia. Well, probably I'm doing something wrong, but Gibbed.Dunia2.ConvertBinaryObject.exe isn't supposed to unpack it?
- Thu Jan 19, 2017 6:06 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 55629
Re: Far Cry Primal models
Wow, cool. So, that means the texts are editable now, and only a repacking method is needed for them?daemon1 wrote:Now I extracted LANGUAGES\english\oasisstrings.oasis.bin from common.dat and it really has lzo1x compressed text inside (as was said before).
- Wed Jan 18, 2017 2:46 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 55629
Re: Far Cry Primal models
Hey guys! Sorry for it's a bit off and that I'm kinda noob, but if you could unpack the patch.fat/.dat then it would be possible to get the oasisstrings.bin (for localization), right? At least I think there is an oasisstring.bin, based on FC3. If you could look into that, it would be appreciated. :w...
- Sun Mar 06, 2016 1:48 am
- Forum: Game Localization
- Topic: Far Cry: Primal Localization Help! (.dat) (.bin)
- Replies: 6
- Views: 3424
Re: Far Cry: Primal Localization Help! (.dat) (.bin)
Yeah, that would be great. I would like to localize it, too.