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by Pepsee
Sat Sep 23, 2023 2:34 pm
Forum: 3D/2D models
Topic: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
Replies: 14
Views: 2185

Re: Need help with model format! (.geo.data, .geo.data2, .meshinfo)

Hey, I'm having issues with various formats from both the OG PC Release ( OddBoxx release ) as well as the Prototype Beta that was released recently ( Despite the prototype being somewhat opensource, the formats for models .geo, are still not able to be imported or previewed ). It's frustrating to b...
by Pepsee
Sun Jul 02, 2023 4:41 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 3052

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

I need more samples (with animations) - especially package with animation for the mesh_hsq - so maybe animation will work also. Here are the animations of that model : https://www.mediafire.com/file/hvpwg9za6acr1qn/Anims.7z/file Hey, just wanted to ask: what game are these models from? Do they shar...
by Pepsee
Sun May 14, 2023 3:40 pm
Forum: Audio file formats
Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
Replies: 16
Views: 7672

Re: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?

I have figured where the sounds were being stored. They're in the .mem files. You can convert them using the XMA-to-Wav Tool. Here is a link with all the sounds I could rip. <link removed by moderator>
by Pepsee
Mon Mar 13, 2023 7:32 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
Replies: 14
Views: 6595

Re: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)

Is it possible for an update so ripping snake's animations is possible? :) Thank you in advance.
by Pepsee
Wed Feb 09, 2022 11:42 am
Forum: 3D/2D models
Topic: Softimage 3d 3.7 1997/ import psx\sega saturn 3d models
Replies: 1
Views: 1475

Re: Softimage 3d 3.7 1997/ import psx\sega saturn 3d models

Gold6263 wrote: Tue Feb 01, 2022 12:05 pm ]Hey guys, anyone familiar with Softimage import export psx\sega saturn 3d models? I managed to open a random model from a psx game, but I don't understand what formats it accepts.

When it comes to PSX models, the most common format is .TMD files. I hope this answered your question!
by Pepsee
Mon Oct 11, 2021 10:08 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 12452

Re: Brute Force (XBOX 2003) - Models

shakotay2 wrote: Sun Oct 10, 2021 12:33 pm
Pepsee wrote: Sun Oct 10, 2021 11:28 amYup, that's me. Put em together with the help of manbig343. Wasn't expecting them to grow too popular haha
Now all the world knows that you are Dopey. :D
That sounded kinda creepy ngl :scaredy:
by Pepsee
Sun Oct 10, 2021 11:28 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 12452

Re: Brute Force (XBOX 2003) - Models

Never heard of Dopey. Since it's "Brute Force - Animated Playermodels" I guess they did it independently. Because I cared for the meshes here only. (Posted 21 Sep, nice coincidence, though. :D ) no wait, read the comments: Dopey [author] 26 Sep @ 2:02pm @thedogting A really difficult and ...
by Pepsee
Tue Sep 21, 2021 2:02 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 12452

Re: Brute Force (XBOX 2003) - Models

Loving the stuff, everyone! It means a lot to me that one of my childhood games is finally getting the attention it really needed. Using some of the assets from the pack I was able to create this alongside a couple new addons. I tried using Hex2Obj again and after several unsuccessful attempts I jus...
by Pepsee
Sat Sep 18, 2021 1:07 pm
Forum: Audio file formats
Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
Replies: 16
Views: 7672

Re: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?

manbig343 wrote: Fri Sep 10, 2021 6:49 am I must note that you need to make sure you go to
"ML-SOUNDS" for the .xwbs, and they have to be extracted outside of their archive first. And then dragged into the program.
I knew about the XWB archives and how to rip from them, but none of them give you weapon sounds..
by Pepsee
Fri Sep 17, 2021 1:40 pm
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 12452

Re: Brute Force (XBOX 2003) - Models

Here is what Shea Mccombs, the person who worked on the game that had their website up with those model screenshots - had to say when I asked if the models still existed somewhere in a format that was useable or if a script existed to work with them. This might be helpful to know. It's really nice ...
by Pepsee
Thu Sep 16, 2021 11:49 am
Forum: 3D/2D models
Topic: Metal Gear Solid: Saga Loader [tool]
Replies: 15
Views: 3669

Re: Metal Gear Solid: Saga Loader [tool]

Fantastic work!
by Pepsee
Thu Sep 16, 2021 11:48 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 12452

Re: Brute Force (XBOX 2003) - Models

The 3D model of the shotgun with a ripped Brutus piece, which I did not include in the .rar file because it wasn't ripped in the t-pose for some reason. But in RenderDoc the character model pieces do have a t-pose when you preview them. Thank you so much!! I'll be looking further into this. Sadly, ...
by Pepsee
Sat Jul 24, 2021 5:42 pm
Forum: 3D/2D models
Topic: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
Replies: 8
Views: 2531

Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims

SSBMagy wrote: Thu Jul 22, 2021 11:24 am Updates? If not I guess I'll have to read those guides and spend a good year learning how to do this myself. Lmfao
Sadly, I don't think much insight will be given on this. Maybe one day tho..
by Pepsee
Sun Jul 18, 2021 6:12 pm
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 12452

Re: Brute Force (XBOX 2003) - Models

I really hope someone releases a script to extract these models and textures (maybe even anims), I'm willing to pay for their troubles if needed, I've been wanting these assets for a very long time..
by Pepsee
Fri Jul 16, 2021 2:49 pm
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 12452

Re: Brute Force (XBOX 2003) - Models

shakotay2 wrote: Fri Jul 16, 2021 1:15 pm I don't have objects-e01.xmb and I wouldn't download 435 MB just to have a look at this one file.
Here you go, hope this helps!