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Search found 4 matches
- Mon Jan 30, 2023 7:52 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 62733
Re: Ripping Dead Space 1-3 models with animations and textures.
havok in dead space is only used for physics. The animation should be included in bnk.win. I think dead space is a popular title, but it is very unfortunate that the format has hardly been reverse engineered, including mods. Yeah I had noticed the bnk file list as well, I've already forwarded that ...
- Mon Jan 30, 2023 4:49 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 62733
Re: Ripping Dead Space 1-3 models with animations and textures.
Not sure how dead the thread is, but after managing to get the havok files; they don't seem to be in a "readable" format, the error it spits on loading them via the content tools (preview tool) is this: https://cdn.discordapp.com/attachments/436827919512502272/1069445721817878528/image.png...
- Fri Sep 21, 2018 11:39 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 62733
Re: Ripping Dead Space 1-3 models with animations and textur
Howdy howdy, don't mean to bump this thread again seeing as it's pretty dead in space. Was wondering if anything related to animation research has been cracked? If anything the hkx.win seriously stumps me, if the files were to go to HKX i could use the same method i used to grab the Dark Souls 3 ani...
- Mon Feb 29, 2016 8:52 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 159072
Re: Dark Souls FLV file
Snaz wrote:Noesis plugin + hkx converter
https://github.com/Danilodum/dark_souls_hkx/releases
correctly exports dark souls animations
-- instructions in release notes
I'm glad the SDK i sent worked perfectly!