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by jamiros
Tue Mar 15, 2016 8:17 am
Forum: Graphic file formats
Topic: Disney Infinity 2.0 HUD texture replacement
Replies: 8
Views: 2393

Re: Disney Infinity 2.0 HUD texture replacement

EDiT: This game has crc check of files, when you replace original zip with modiffied, game after launch re-download new one. Even if you change only one byte in original Yeah thanks I noticed that, so I put "read only" on zip-file I currently work with. Btw, is that possible to turn off t...
by jamiros
Mon Mar 14, 2016 9:08 pm
Forum: Graphic file formats
Topic: Disney Infinity 2.0 HUD texture replacement
Replies: 8
Views: 2393

Re: Disney Infinity 2.0 HUD texture replacement

Ok, I'm going to try it right now, thank you!

And sorry for a couple of lame questions (please see attach. screenshot)
1) should I paint black completely only the alpha channel and leave the rest of channels as is?
2) about 128 byte header, I have to use this part, right?

Thanks again!
by jamiros
Mon Mar 14, 2016 8:40 pm
Forum: Graphic file formats
Topic: Disney Infinity 2.0 HUD texture replacement
Replies: 8
Views: 2393

Re: Disney Infinity 2.0 HUD texture replacement

Thank you very much for your reply! I'm not sure I understand this part You must only change magic GFX to FWS. - I'm not sure what the ".FWS" extention is, but the rest is pretty clear to me, and I tried already to rename the "radar.gfx" to "radar.swf" and then open tha...
by jamiros
Mon Mar 14, 2016 7:15 pm
Forum: Graphic file formats
Topic: Disney Infinity 2.0 HUD texture replacement
Replies: 8
Views: 2393

Re: Disney Infinity 2.0 HUD texture replacement

Any ideas?

Or if there is any difficulties with textures replacment in this game, then I'll probably need a person who will help me to get ride this HUD completely, and I'm ready to pay for that help.
by jamiros
Mon Feb 15, 2016 8:57 am
Forum: Graphic file formats
Topic: Disney Infinity 2.0 HUD texture replacement
Replies: 8
Views: 2393

Disney Infinity 2.0 HUD texture replacement

I would like to ask smart people here about some help. I need to replace the radar textures with same textures but totally transparent, so in fact the radar will stay in game but will be absolutely invisible. I tried to replace those ".tbody" files with empty (incl. alpha-channel) DDS file...