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by redspike474
Thu Oct 01, 2020 12:51 am
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 91
Views: 51097

Re: Resident Evil 7 demo PAK file

Anyone figure out the .scn format? looks like its some kind of XML type script?
itemresources.rar
by redspike474
Tue Jul 21, 2020 4:07 pm
Forum: Game Archive
Topic: Death Stranding
Replies: 8
Views: 5946

Re: Death Stranding

Any idea if the shaders in DeathStranding will be dumpable?
by redspike474
Sat Nov 17, 2018 2:16 am
Forum: Game Archive
Topic: Sunset Overdrive TOC and files
Replies: 8
Views: 4700

Sunset Overdrive TOC and files

Hello, does anyone have any information on how to unpack sunset overdrive (pc) ?
I can upload an example file if its helpful.

See image attached for what the archive folder looks like.
by redspike474
Mon May 08, 2017 9:57 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589255

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Could you post them or PM me them ? Im pretty sure when I last looked into it there wasnt full shader source... just bits.
by redspike474
Mon May 08, 2017 4:35 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589255

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

How did you get the terrain shader? are the other shaders accessible too? I would like to write a max/maya shader that emulates tpp rendering.
by redspike474
Thu Jan 26, 2017 5:23 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 91
Views: 51097

Re: Resident Evil 7 demo PAK file

Thanks ! any idea what the file format is? would be nice to recover some of the shader info.
Wanting to write a shader for max/maya to emulate the re7 shading.
by redspike474
Thu Jan 26, 2017 4:12 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 91
Views: 51097

Re: Resident Evil 7 demo PAK file

wow great progress, keep it up guys! Can anyone have ago at opening any of these? I'm wanting to take alook at any of the shading stuff if possible. 4198720342 natives/x64/systems/shader/advancedsystem.sdf 335903976 natives/x64/systems/shader/advancedsystem.sdf.69 289272597 natives/x64/systems/shade...
by redspike474
Thu Jan 12, 2017 5:02 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 91
Views: 51097

Re: Resident Evil 7 demo PAK file

Anyone figure out how to open the sdf files?
by redspike474
Tue Aug 16, 2016 5:57 pm
Forum: Game Archive
Topic: No mans sky PAK
Replies: 20
Views: 7822

Re: No mans sky PAK

Any way to run the game with the files unpacked so that shader edits and such work?
by redspike474
Thu Jul 28, 2016 10:03 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 17861

Re: Mirror's Edge Catalyst Beta

Looking awesome, any idea if shaders accessible in any of these recent dice games?
I sure would like to take a look.
I guess its rare that games come with uncompiled shaders these days, but the recent doom, division and watchdogs did!
by redspike474
Tue Mar 08, 2016 2:04 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 77382

Re: The Division SDF Archive Format

:)
by redspike474
Thu Feb 04, 2016 7:27 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 77382

Re: The Division SDF Archive Format

This page here http://zenhax.com/viewtopic.php?t=2072 details how to dump everything from the archives, But that method produces thousands and thousands of unnamed files which makes finding anything specific pretty hard. Good news is it seems everything is pretty much regular formats, xml, lua, .dat...