Anyone figure out the .scn format? looks like its some kind of XML type script?
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Search found 12 matches
- Thu Oct 01, 2020 12:51 am
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 51097
- Tue Jul 21, 2020 4:07 pm
- Forum: Game Archive
- Topic: Death Stranding
- Replies: 8
- Views: 5946
Re: Death Stranding
Any idea if the shaders in DeathStranding will be dumpable?
- Sat Nov 17, 2018 2:16 am
- Forum: Game Archive
- Topic: Sunset Overdrive TOC and files
- Replies: 8
- Views: 4700
Sunset Overdrive TOC and files
Hello, does anyone have any information on how to unpack sunset overdrive (pc) ?
I can upload an example file if its helpful.
See image attached for what the archive folder looks like.
I can upload an example file if its helpful.
See image attached for what the archive folder looks like.
- Mon May 08, 2017 9:57 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589255
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Could you post them or PM me them ? Im pretty sure when I last looked into it there wasnt full shader source... just bits.
- Mon May 08, 2017 4:35 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589255
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
How did you get the terrain shader? are the other shaders accessible too? I would like to write a max/maya shader that emulates tpp rendering.
- Thu Jan 26, 2017 5:23 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 51097
Re: Resident Evil 7 demo PAK file
Thanks ! any idea what the file format is? would be nice to recover some of the shader info.
Wanting to write a shader for max/maya to emulate the re7 shading.
Wanting to write a shader for max/maya to emulate the re7 shading.
- Thu Jan 26, 2017 4:12 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 51097
Re: Resident Evil 7 demo PAK file
wow great progress, keep it up guys! Can anyone have ago at opening any of these? I'm wanting to take alook at any of the shading stuff if possible. 4198720342 natives/x64/systems/shader/advancedsystem.sdf 335903976 natives/x64/systems/shader/advancedsystem.sdf.69 289272597 natives/x64/systems/shade...
- Thu Jan 12, 2017 5:02 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 51097
Re: Resident Evil 7 demo PAK file
Anyone figure out how to open the sdf files?
- Tue Aug 16, 2016 5:57 pm
- Forum: Game Archive
- Topic: No mans sky PAK
- Replies: 20
- Views: 7822
Re: No mans sky PAK
Any way to run the game with the files unpacked so that shader edits and such work?
- Thu Jul 28, 2016 10:03 pm
- Forum: Game Archive
- Topic: Mirror's Edge Catalyst Beta
- Replies: 30
- Views: 17861
Re: Mirror's Edge Catalyst Beta
Looking awesome, any idea if shaders accessible in any of these recent dice games?
I sure would like to take a look.
I guess its rare that games come with uncompiled shaders these days, but the recent doom, division and watchdogs did!
I sure would like to take a look.
I guess its rare that games come with uncompiled shaders these days, but the recent doom, division and watchdogs did!
- Tue Mar 08, 2016 2:04 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77382
- Thu Feb 04, 2016 7:27 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77382
Re: The Division SDF Archive Format
This page here http://zenhax.com/viewtopic.php?t=2072 details how to dump everything from the archives, But that method produces thousands and thousands of unnamed files which makes finding anything specific pretty hard. Good news is it seems everything is pretty much regular formats, xml, lua, .dat...