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Search found 5 matches
- Thu Sep 01, 2016 5:52 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 598004
Re: Spotlight: Señor Casaroja's Noesis
Uhh, I use that q3 bsp legacy importer :( It's like you have said, the importer doesn't set up the modelMats, so I can't access them with my exporter to get the lm index. I can only view the lightmap index inside the data viewer. Well, I guess I have to dig into the bsp format myself. thx for your r...
- Sun Aug 28, 2016 4:00 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 598004
Re: Spotlight: Señor Casaroja's Noesis
thx man, one more questions:
How I can query which lightmap index a mesh has when I want to export it with a python script ?
I can access the lightmap name with lmMatName (found in inc_noesis.py) but I haven't found anything for the lightmap index.
How I can query which lightmap index a mesh has when I want to export it with a python script ?
I can access the lightmap name with lmMatName (found in inc_noesis.py) but I haven't found anything for the lightmap index.
- Thu Jun 30, 2016 1:27 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 598004
Re: Spotlight: Señor Casaroja's Noesis
Can Noesis be used headless? I've searched a bit but couldn't find any information. It would be more productive if there is a way to start Noesis from your modelling program instead of switching apps and export it by hand every time. Something like : "noesis.exe input-path output-path [--flags]...
- Thu Jan 14, 2016 4:12 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 598004
Re: Spotlight: Señor Casaroja's Noesis
Well, I've already seen that I can print out these informations within the exporter. So it's not needed any more thx
- Sat Jan 09, 2016 10:48 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 598004
Re: Spotlight: Señor Casaroja's Noesis
Anyone knows how I can print out animation names and a lot of other anim. attributes for the loaded model? I have overwritten the "Get material info" tool script to do the same stuff for animations, but when I want to access the .anims for the NoeModel the list is empty. I'm mostly interes...