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by plgkm6
Fri Jan 01, 2016 2:35 pm
Forum: 3D/2D models
Topic: 300 Heroes .x file analysis ?
Replies: 0
Views: 833

300 Heroes .x file analysis ?

First 84 bytes are mean meaningless -- file header, some chinese and URLs. And the 4 bytes is a integer and it represents the size of the selected part of the image below. 无标题.png Then it is followed by 4 integers, respectively, the size of file1-unzip, the size of file2-unzip, the size of file1-zip...
by plgkm6
Wed Dec 30, 2015 2:29 am
Forum: 3D/2D models
Topic: JUMPX V5.01 (.x 300 Heroes)
Replies: 16
Views: 7262

Re: JUMPX V5.01 (.x 300 Heroes)

The first 84 bytes is meaningless content -- the file header and some chinese, url and etc. Then 4 bytes means the number of bytes in the following -- the 4 bytes of word and 8 bytes something. And next is 4bytes*4: file1 unzip size, file2 unzip size, file1 zip size and file2 zip size. Finally, ther...
by plgkm6
Tue Dec 29, 2015 2:12 pm
Forum: 3D/2D models
Topic: JUMPX V5.01 (.x 300 Heroes)
Replies: 16
Views: 7262

Re: JUMPX V5.01 (.x 300 Heroes)

Thank you very much.
I'm not a English speaker, so I can't read and understand English well.
I read the FAQ of hex2obj and I have found something I missed. I'm so sorry for my careless.
I'm now trying to learn how to use the tool.
Thanks again.
by plgkm6
Tue Dec 29, 2015 12:21 pm
Forum: 3D/2D models
Topic: JUMPX V5.01 (.x 300 Heroes)
Replies: 16
Views: 7262

Re: JUMPX V5.01 (.x 300 Heroes)

Oh, I'm so sorry.
I just think the data is got automatically:
0xE78 288
Vb1
12 99
0xD4 106
020000
0xAC4 8
I open the .neo file, and save the .h2o file, but the file:
0x0 500
Vb0
0x0
0x0 500
020000
0x0 255
Can you tell me how to get the data ?
Please, sincere.
by plgkm6
Tue Dec 29, 2015 11:20 am
Forum: 3D/2D models
Topic: JUMPX V5.01 (.x 300 Heroes)
Replies: 16
Views: 7262

Re: JUMPX V5.01 (.x 300 Heroes)

If you can get the right result by using this file, could you send me your tools -- offzip and hex2obj ?
by plgkm6
Tue Dec 29, 2015 10:47 am
Forum: 3D/2D models
Topic: JUMPX V5.01 (.x 300 Heroes)
Replies: 16
Views: 7262

Re: JUMPX V5.01 (.x 300 Heroes)

Sorry, Failed!
by plgkm6
Tue Dec 29, 2015 9:25 am
Forum: 3D/2D models
Topic: JUMPX V5.01 (.x 300 Heroes)
Replies: 16
Views: 7262

Re: JUMPX V5.01 (.x 300 Heroes)

copy the 6 lines of the H2O in the post as of Thu Feb 19, 2015 8:51 pm into a text file and name it whatever.H2O . Load 00000317.neo into hex2obj then load the H2O file; press the 'mesh' button to view the model. Chose File/SaveAs mesh to save it as wavefront obj file. I open the second file and sa...
by plgkm6
Tue Dec 29, 2015 4:59 am
Forum: 3D/2D models
Topic: JUMPX V5.01 (.x 300 Heroes)
Replies: 16
Views: 7262

Re: JUMPX V5.01 (.x 300 Heroes)

shakotay2 wrote:using offzip -a 5v_lfti01a.x D:\extracted 0
creates two files in the folder extracted, 00000194.wuy and 00000317.neo
The .neo file contains this flat point cloud:
317_neo_ptCloud.JPG
What settings do you make to export .obj file and send to 3ds max ?