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Search found 586 matches
- Sat Aug 26, 2023 3:02 am
- Forum: 3D/2D models
- Topic: Blast Games Ltd. .geo file
- Replies: 6
- Views: 355
Re: Blast Games Ltd. .geo file
Maxscript for 3dsmax /* Maxscript to import ball.geo 3d file written by mariokart64n August 25 2023 */ -- Release an file locks from windows gc() -- clear the console clearListener() -- set widget variable try(destroyDialog impgeo)catch(impgeo) -- creates a widget rollout impgeo "impGeo" (...
- Mon Aug 07, 2023 10:13 am
- Forum: 3D/2D models
- Topic: help with strange model
- Replies: 1
- Views: 260
Re: help with strange model
instead of the buffer containing a repeating collection of floats in the form of {X, Y, Z} its {{X1, X2, X3}, {Z1, Z2, Z3}, {Y1, Y2, Y3}} where 1,2,3 denotes a point on the triangle https://i.imgur.com/RL4Mv54.jpg MaxScript for reference: /* maxscript written by mariokart64n, august 07 2023 */ gc() ...
- Tue Jul 25, 2023 1:36 am
- Forum: 3D/2D models
- Topic: Ridge Racer 6 .DAT file
- Replies: 9
- Views: 1375
Re: Ridge Racer 6 .DAT file
been awhile since I did a noesis script, and I never finished my 360 unswizzler so someone would need to do up a noesis script. header is 16 bytes for the container (RPT) followed by int32 for count, following int32 addresses per count for each R6T file. the r6t contains the format count and two int...
- Tue Jul 25, 2023 12:56 am
- Forum: 3D/2D models
- Topic: Test Drive Unlimited 1/2 3dg file
- Replies: 9
- Views: 665
Re: Test Drive Unlimited 1/2 3dg file
for 3dsmax go to the the applications menus, select: Scripting -> Run Script, and open the script. similarly if this was a python script for blender, you could paste it into the script editor and press run. also you can do the same thing in 3dmax, open the script editor, paste it into a new script f...
- Sun Jul 23, 2023 8:39 pm
- Forum: 3D/2D models
- Topic: 300 heroes
- Replies: 1
- Views: 207
Re: 300 heroes
you'll need to reverse engineer the data from those jmp files, check out the tutorial section. heres one to start with;
viewtopic.php?t=10894
viewtopic.php?t=10894
- Sun Jul 23, 2023 8:08 pm
- Forum: 3D/2D models
- Topic: Test Drive Unlimited 1/2 3dg file
- Replies: 9
- Views: 665
Re: Test Drive Unlimited 1/2 3dg file
https://i.imgur.com/acCODmD.jpg gc() clearlistener() /* Maxscript: Test Drive Unlimited 1/2 (PC?) WrittenBy: mariokart64n (July 23 2023) 3DG BLOCK OVERVIEW weird format, it looks like a hierarchy based chunk format so alot of unnecessary node headers and jumping around for something so simple.. GEO...
- Sat Jun 03, 2023 4:25 am
- Forum: Website
- Topic: We wish the site to continue (Y/N)
- Replies: 103
- Views: 25987
Re: We wish the site to continue (Y/N)
I do peak back in every so often and try to help others with their projects as long as its something I can do over the weekend. If the website does go away I will certainly miss that. But logically speaking its probably time to let old things die, as AI becomes a larger part of how people search for...
- Wed Jan 04, 2023 4:03 am
- Forum: 3D/2D models
- Topic: King of Route 66 .MDL files
- Replies: 21
- Views: 3061
Re: King of Route 66 .MDL files
yeah I used texMod, but it won't work unless the texture is in view, otherwise the game seems to cull the geometry out of view and thus I can't capture the textures with texMod. any other DX dumper like NinjaRipper I imagine will suffer from the same pitfalls sadly. I know dumping the textures suck ...
- Tue Jan 03, 2023 7:47 am
- Forum: 3D/2D models
- Topic: King of Route 66 .MDL files
- Replies: 21
- Views: 3061
Re: King of Route 66 .MDL files
I'm running 3dsmax 2023, and I notice that the UV's work but do become corrupt when I try to edit them. So maybe a bug in 3dsmax2023? but I exported it to Blender and the UV's are fine.
![Image](https://i.imgur.com/qgmWvhZ.jpg)
![Image](https://i.imgur.com/qgmWvhZ.jpg)
- Wed Dec 28, 2022 7:47 am
- Forum: 3D/2D models
- Topic: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)
- Replies: 13
- Views: 2671
Re: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)
all the links to the other samples were broken, so I only had the one sample of that lion to write the script on. https://i.imgur.com/JhuzuDn.jpg here is a partial code snippet of the script, the codebase gotten a bit large now and its too large to post. the project can also be found on my github ''...
- Thu Dec 15, 2022 3:16 am
- Forum: 3D/2D models
- Topic: King of Route 66 .MDL files
- Replies: 21
- Views: 3061
Re: King of Route 66 .MDL files
I'm running the latest version, 3ds max 2023 so it's possible some things are not compatible with the older version of 3dsmax. To resolve the booleanClass error, simply alter the return value in the conditional if statement to a boolean: if bit.and j 1 then ( change to if bit.and j 1 > 0 then (
- Sat Dec 10, 2022 6:23 am
- Forum: 3D/2D models
- Topic: King of Route 66 .MDL files
- Replies: 21
- Views: 3061
Re: King of Route 66 .MDL files
I gave it a go in 3ds max's maxscript and was able to import the mesh without those spiky faces https://i.imgur.com/FsMBpXo.jpg /* 3ds max's MaxScript for Importing mdl / tmb from king of route 66 on ps2 written by mariokart64n dec 9 2022 Script written around a dozen file samples uploaded here http...
- Tue Dec 06, 2022 12:19 am
- Forum: 3D/2D models
- Topic: Startopia (2001) 3D models
- Replies: 21
- Views: 1852
Re: Startopia (2001) 3D models
theres a mistake I made with the naming of one of the structures which I labelled fmtSSM_Material. It actually should be named something like "Skinned Data" it contains animations, bones, weights all into the same block which is mislabeled as material. I should have renamed it, but it had ...
- Mon Dec 05, 2022 4:26 am
- Forum: 3D/2D models
- Topic: Startopia (2001) 3D models
- Replies: 21
- Views: 1852
Re: Startopia (2001) 3D models
gave it a go in 3dsmax... maxscript attached below with basic mesh import functionality https://i.imgur.com/BXbdrAe.jpg /* 3ds max's MaxScript for Importing Startopia for pc written by mariokart64n dec 4 2022 Script written around a dozen file samples uploaded here https://forum.xentax.com/viewtopic...
- Wed Aug 10, 2022 11:32 pm
- Forum: 3D/2D models
- Topic: [Request] Rebel Galaxy Outlaw mdl
- Replies: 18
- Views: 1489
Re: [Request] Rebel Galaxy Outlaw mdl
to preserve some chronology, I've uploaded the blender plugin to my github here;
https://github.com/coreynguyen/bpy_rebel_galaxy_outlaw
https://github.com/coreynguyen/bpy_rebel_galaxy_outlaw