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by elementofprgress
Fri Apr 15, 2016 5:54 am
Forum: Audio file formats
Topic: Help with FrostBite 2 game [Battlefield 3]
Replies: 13
Views: 4186

Re: Help with FrostBite 2 game [Battlefield 3]

Nvm, thanks for the help.. I will have to make my own encoder then :/ While saying BF3 can't be modded would be lie, the method your trying will not work. The files are locked down fairly hard when it comes to running a regular client. Ironically enough because of editor that was intended to be fou...
by elementofprgress
Sat Dec 26, 2015 2:50 pm
Forum: Game Archive
Topic: StarWars Battlefront full extraction scripts
Replies: 33
Views: 15751

Re: StarWars Battlefront full extraction scripts

The first check shows that after extraction with my script, Leia's face gives me proper 2048x2048 texture 2,5MB in size. Now time to find out why this script works wrong. it is the decompression failing. The 43 kb byte chunk. its entry.logicalsize is 43704...43kb -.- okay, so its goes to writepaylo...
by elementofprgress
Thu Dec 24, 2015 2:08 am
Forum: Game Archive
Topic: StarWars Battlefront full extraction scripts
Replies: 33
Views: 15751

Re: StarWars Battlefront full extraction scripts

I just made a check with .res files extracted with my version of Franks's scripts I took the mentioned t_eyes_black_c .texture file, and found that is points to only one chunk 75kb in size , that is the proper size. Not the 22k extracted with your script. I don't know what is wrong with your script...
by elementofprgress
Wed Dec 23, 2015 11:54 am
Forum: Game Archive
Topic: StarWars Battlefront full extraction scripts
Replies: 33
Views: 15751

Re: StarWars Battlefront full extraction scripts

The format is right. The problem is in chunk extraction or maybe something else is wrong. This is your t_heads_leia_cs texture: http://i63.tinypic.com/2egbrkk.png It is 256x256, and the header says it is 2048x2048 (what i think its supposed to be). But in this case the file must be 2Mbytes, not 86k...
by elementofprgress
Mon Dec 21, 2015 5:28 am
Forum: Game Archive
Topic: StarWars Battlefront full extraction scripts
Replies: 33
Views: 15751

Re: StarWars Battlefront full extraction scripts

You guys messed up the mesh format and switched it to meshset and now the chunk and mesh tool will not work with the files. I'm in the process of trying to edit it, but why did you guys just not leave it to .mesh? EDIT: Here is the updated mesh and chunk tool, i updated it to support the .meshset s...
by elementofprgress
Sat Dec 19, 2015 4:04 pm
Forum: Game Archive
Topic: StarWars Battlefront full extraction scripts
Replies: 33
Views: 15751

Re: StarWars Battlefront full extraction scripts

Again I recommend using my XAS decoder, because Frank's dll makes 32-bit WAV files, and you will get, say, 40GB of wavs instead of 20GB, and that's 20GB of useless data. I saw some differences in the fb3decode.py and such but were not sure what they were. I know little about the difference between ...
by elementofprgress
Fri Dec 18, 2015 9:25 pm
Forum: Game Archive
Topic: StarWars Battlefront full extraction scripts
Replies: 33
Views: 15751

StarWars Battlefront full extraction scripts

This script will extract all of the data/files from SWBF. Including the Patch and Update(xpack) data. There is still work to do on it. I eventually plan on it being able to get more data/files, like unpacking the initfs_Win32 and some other fun stuff. Everything should be compatible with Daemon1's t...
by elementofprgress
Sun Dec 13, 2015 9:02 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 79321

Re: StarWars Battlefront unpacker / audio decoder

There are no flags labeling what is cas, noncas, a delta patch, etc anymore. As far as I can see, there's no noncas chunks or resources in this game. Everything is in CAS files. BF4 had like....18 different possible kind of files, but pretty much all the files used like...6? or so and everything wa...
by elementofprgress
Sun Dec 13, 2015 3:55 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 79321

Re: StarWars Battlefront unpacker / audio decoder

I'm hoping I'll be able to share the file extraction script I've been working on. What's the purpose of your script? How is it different from Frank's script that I posted here in this thread? It is built off of Frankelstner's script. It is mostly small tweaks. Lots of cleaning. A lot of the main sc...
by elementofprgress
Sat Dec 12, 2015 10:11 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 79321

Re: StarWars Battlefront unpacker / audio decoder

If you have any updated resTypes or something is wrong, let me know. Sure: 0xf04f0c81:".Dx11ShaderProgramDatabase",     0x9C4FAA17:".HeightfieldDecal" 0x957C32B1:".AtlasTexture", 0xC6CD3286:".EnlightenStaticDatabase", 0xA23E75DB:".TerrainLayerCombination...
by elementofprgress
Sat Dec 12, 2015 7:04 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 79321

Re: StarWars Battlefront unpacker / audio decoder

About the Frostbite restypes: they are just a hash of their real names, as expected, and 6bde20ba = "Texture", 5C4954A6 = "DxTexture", 2D47A5FF is not "gfx", but "SwfMovie", 49B156D4 is not "mesh", but "meshset", so on. A few months ago I ...
by elementofprgress
Wed Dec 09, 2015 8:19 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 79321

Re: StarWars Battlefront unpacker / audio decoder

I have a working dumper script that includes the new patched cas.cat format. I got something like 132k audio files with it. Can't remember if any chunks are cas dependent so if it makes a difference for not. For ebx and res files it certainly does. I'll post it once I clean it up a little. Right now...