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by throttlekitty
Mon Dec 07, 2015 4:06 am
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 44
Views: 19667

Re: Fallout 4 in Noesis

Check your texture pathing? file paths sometimes start with textures\ and sometimes they don't. (ie textures\cat\catbody.dds vs cat\catbody.dds)
by throttlekitty
Wed Nov 25, 2015 4:26 am
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 44
Views: 19667

Re: Fallout 4 in Noesis

Yeah, it's a pretty traditional Gamebryo concept (you'll notice the other geo paths in Noesis do similar things too), but it's particularly important in FO4 for the bind pose to be centered at 0 to make the best use of FP16 precision. It seems they decided to capitalize on the cruel Gamebryo legacy...
by throttlekitty
Wed Nov 25, 2015 2:48 am
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 44
Views: 19667

Re: Fallout 4 in Noesis

No mention of Noesis, that's a shame. Have to wonder about the timing, especially given how simple and obvious the vertex flags are, but that's the only thing he seems to be having trouble with and the only thing I didn't bother fleshing out and documenting in the script. Maybe just a coincidence, ...
by throttlekitty
Tue Nov 24, 2015 6:24 am
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 44
Views: 19667

Re: Fallout 4 in Noesis

Thanks for sharing, MrAdults, you knocked that out quick! NifSkope has an update for fo4 now as well if you wanted to take a look. http://niftools.sourceforge.net/forum/viewtopic.php?f=31&t=6305 Also, my working code/math skills are pretty low, I really don't understand how you're handling inver...