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Search found 4 matches
- Mon Dec 07, 2015 4:06 am
- Forum: 3D/2D models
- Topic: Fallout 4 in Noesis
- Replies: 44
- Views: 19667
Re: Fallout 4 in Noesis
Check your texture pathing? file paths sometimes start with textures\ and sometimes they don't. (ie textures\cat\catbody.dds vs cat\catbody.dds)
- Wed Nov 25, 2015 4:26 am
- Forum: 3D/2D models
- Topic: Fallout 4 in Noesis
- Replies: 44
- Views: 19667
Re: Fallout 4 in Noesis
Yeah, it's a pretty traditional Gamebryo concept (you'll notice the other geo paths in Noesis do similar things too), but it's particularly important in FO4 for the bind pose to be centered at 0 to make the best use of FP16 precision. It seems they decided to capitalize on the cruel Gamebryo legacy...
- Wed Nov 25, 2015 2:48 am
- Forum: 3D/2D models
- Topic: Fallout 4 in Noesis
- Replies: 44
- Views: 19667
Re: Fallout 4 in Noesis
No mention of Noesis, that's a shame. Have to wonder about the timing, especially given how simple and obvious the vertex flags are, but that's the only thing he seems to be having trouble with and the only thing I didn't bother fleshing out and documenting in the script. Maybe just a coincidence, ...
- Tue Nov 24, 2015 6:24 am
- Forum: 3D/2D models
- Topic: Fallout 4 in Noesis
- Replies: 44
- Views: 19667
Re: Fallout 4 in Noesis
Thanks for sharing, MrAdults, you knocked that out quick! NifSkope has an update for fo4 now as well if you wanted to take a look. http://niftools.sourceforge.net/forum/viewtopic.php?f=31&t=6305 Also, my working code/math skills are pretty low, I really don't understand how you're handling inver...