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Search found 7 matches
- Fri Oct 16, 2015 11:51 pm
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 20463
Re: .tex files from unity.bms
OK, DXT1 and DXT5 now are working. All that is left is this weird R8G8B8.
- Fri Oct 16, 2015 8:31 pm
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 20463
Re: .tex files from unity.bms
you're not to clear with your posts - you wrote When running your script, DXT5 .tex files convert successfully to dds so DXT5 is solved, isn't it? (should not be too hard to add creating of a DXT5 header to Sigil 's script - assumed what this script retrieves correct height&width from the tex f...
- Fri Oct 16, 2015 4:14 pm
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 20463
Re: .tex files from unity.bms
Not really, I'm trying to modify the script to convert the other types. Even tho UAE can convert them, It still can't open asset files from Unity 5.x without issues. This was my original request for help: Where did you get the .tex format specification? I'm having trouble converting a .tex file extr...
- Thu Oct 15, 2015 11:23 pm
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 20463
Re: .tex files from unity.bms
anyone?
- Mon Oct 12, 2015 11:04 pm
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 20463
Re: .tex files from unity.bms
Yeah, I got something similar to that as well when using the script, but Unity Asset Explorer by Haoose manages to convert it to dds. Here is the final image: Capture.PNG And here is the DDS header for that image: 44 44 53 20 7C 00 00 00 07 10 00 00 2A 03 00 00 2A 03 00 00 00 00 00 00 00 00 00 00 00...
- Mon Oct 12, 2015 5:22 pm
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 20463
Re: .tex files from unity.bms
Hello shakotay2, thank for the help!
Here goes some samples: https://mega.nz/#!oQBEnJrY!BvyOV9SiKuph ... _YzgvGTRjo
Here goes some samples: https://mega.nz/#!oQBEnJrY!BvyOV9SiKuph ... _YzgvGTRjo
- Mon Oct 12, 2015 2:46 am
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 20463
Re: .tex files from unity.bms
Howdy! Where did you get the .tex format specification? I'm having trouble converting a .tex file extracted using unity.bms and I think it's because of the differences between DXT5, DXT1, etc. When running your script, DXT5 .tex files convert successfully to dds, but the script only works for .tex f...