Hello Xentax-Forum,
Is there any way/tool then to:
- extract the mesh vertecies data from the rendering process,
- manipulate the actual camera by rendering in tweakable fov-values / orthographic mode to have not a disorted 3d model?
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Search found 1 match
- Fri Sep 25, 2015 5:50 pm
- Forum: 3D/2D models
- Topic: [Tutorial] Ripping PS2 3D Model with picture
- Replies: 20
- Views: 48618