Hello comrade,
there exist many ways to handle texture formats as "dds",
i let here a link that worked fine to me:
https://msdn.microsoft.com/es-es/librar ... s.85).aspx
Blessings
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Search found 15 matches
- Sun Jan 24, 2016 3:56 pm
- Forum: General game tools
- Topic: Uncompressed DDS Viewer
- Replies: 3
- Views: 2773
- Tue Nov 24, 2015 9:33 pm
- Forum: 3D/2D models
- Topic: [ Martial Empires / Seven Souls ] Extraction
- Replies: 13
- Views: 4579
Re: [ Martial Empires / Seven Souls ] Extraction
Guys, what are you actually doing here? Don't tell me what I think you will tell me :D I was playing this game since start and till the last day when they shut it down, i wanna join your work :D Yea i do know your nick from Martial Empires. Im Sayan dunno if you remember, contact me by Facebook to ...
- Tue Nov 24, 2015 1:48 pm
- Forum: 3D/2D models
- Topic: [ Martial Empires / Seven Souls ] Extraction
- Replies: 13
- Views: 4579
Re: [ Martial Empires / Seven Souls ] Extraction
Some Screenes about how's going GTA mod; http://i63.tinypic.com/2llkmls.png http://i66.tinypic.com/309ucs2.png http://i68.tinypic.com/2lvhafq.png http://i63.tinypic.com/de89r8.png http://i63.tinypic.com/15qz2fl.png http://i68.tinypic.com/2q18hat.png Currently Keep going with the project in my free t...
- Thu Oct 01, 2015 3:01 pm
- Forum: 3D/2D models
- Topic: [ Martial Empires / Seven Souls ] Extraction
- Replies: 13
- Views: 4579
Re: [ Martial Empires / Seven Souls ] Extraction
Working perfect! many thanks!
- Sat Sep 26, 2015 9:57 am
- Forum: 3D/2D models
- Topic: [ Martial Empires / Seven Souls ] Extraction
- Replies: 13
- Views: 4579
Re: [ Martial Empires / Seven Souls ] Extraction
could you post a tutorial about how run noesis scripts?finale00 wrote:Noesis scripts for BSB and non-character objects
Thanks
- Sat Sep 26, 2015 8:17 am
- Forum: 3D/2D models
- Topic: [ Martial Empires / Seven Souls ] Extraction
- Replies: 13
- Views: 4579
Re: [ Martial Empires / Seven Souls ] Extraction
Nice, very nice comrades, so now we got a way to get the weapons and the maps.
Thanks everyone.
Thanks everyone.
- Sun Sep 06, 2015 5:55 pm
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11724
Re: Martial Empires / Seven Souls
Here is the new POST:
viewtopic.php?f=16&t=13279
Please check it out, if somebody know how open weapons and maps share it in that POST
viewtopic.php?f=16&t=13279
Please check it out, if somebody know how open weapons and maps share it in that POST
- Fri Sep 04, 2015 9:43 am
- Forum: 3D/2D models
- Topic: [ Martial Empires / Seven Souls ] Extraction
- Replies: 13
- Views: 4579
[ Martial Empires / Seven Souls ] Extraction
To extract the VFS content need to do this steps: 1. Download QuickBMS http://aluigi.altervista.org/quickbms.htm 2. Copy this Script and save it with .bms extension #quickbms script #from chrrox and aluigi open FDDE VFS 0 open FDDE INF 1 get id longlong 1 get files long 1 goto 0x48 1 for i = 0 < fi...
- Thu Sep 03, 2015 2:16 pm
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11724
Re: Martial Empires / Seven Souls
Somebody know a way to open the map files?
I want to do a mod in GTA with 7souls Maps
Thanks
I want to do a mod in GTA with 7souls Maps
Thanks
- Sun Aug 30, 2015 1:35 pm
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11724
- Sun Aug 30, 2015 11:46 am
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11724
Re: Martial Empires / Seven Souls
We need new script that able us to import .msh without bones , it crash on main characters so i cant obtain the warrior or the others models, Somebody could help on this? http://thumbs.subefotos.com/f989dc557d4e7552d5660076d053a438o.jpg I tried use Noesis, it doesnt work to me. I couldnt modify the ...
- Sun Aug 30, 2015 11:44 am
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11724
Re: Martial Empires / Seven Souls
Hello to open every mesh only need modify the script and put this line: msh = $s_* select msh skinMod = skin () addModifier msh skinMod On the x2 parts where can find the "select msh" :) very interesting mate, but you can upload the full maxscript file attached here? really this would be ...
- Sat Aug 29, 2015 3:14 pm
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11724
Re: Martial Empires / Seven Souls
Hello to open every mesh only need modify the script and put this line:
On the x2 parts where can find the "select msh"
Code: Select all
msh = $s_*
select msh
skinMod = skin ()
addModifier msh skinMod
- Sat Aug 29, 2015 10:01 am
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11724
Re: Martial Empires / Seven Souls
Hello again, Finally i found the way to extract correctly those files. Isnt using offzip, i used QuickBMS with this script: --------------- #quickbms script #from chrrox and aluigi open FDDE VFS 0 open FDDE INF 1 get id longlong 1 get files long 1 goto 0x48 1 for i = 0 < files getdstring name 0xD8 1...
- Fri Aug 28, 2015 7:55 pm
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11724
Re: Martial Empires / Seven Souls
Hello comrades, i need some help to get the mesh from the VFS ----- My case is: >> Extracted contain of chars.vfs using cmd (offzip.exe -a chars.vfs "C:\Samples" 0) >> The extracted data extension is (.dat) ----- At this point im stuck, how do i obtain the mesh files from those file.dat? P...