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- Sat Feb 27, 2021 3:57 pm
- Forum: Graphic file formats
- Topic: Ace Combat Assault Horizon FHM meshes and IMG textures
- Replies: 0
- Views: 1287
Ace Combat Assault Horizon FHM meshes and IMG textures
It's possible to unpack the game's QDF archives using ZXstudio's QDF tool http://zxstudio.org/blog/open-horizon-downloads/ /target/model_id/mech/plyr contains the meshes for hero aircraft /target/model_id/mech/airp/o_* contains the meshes for NPC aircraft /target/model_id/mech/airp/d_* contains the ...
- Sun Mar 22, 2020 6:32 pm
- Forum: 3D/2D models
- Topic: Apex Engine 3ds max plugin
- Replies: 39
- Views: 15008
Re: Apex Engine 3ds max plugin
Do you have anything that can process the engine's .streampatch files for terrain? You have some references in your ApexLibrary but I'm unsure how to use it. https://github.com/PredatorCZ/ApexLib/blob/master/src/StreamPatch.cpp I tried compiling the repo in Clion but it keeps failing. https://pasteb...
- Mon Dec 22, 2008 1:48 pm
- Forum: Game Archive
- Topic: Resident Evil 5 .arc format (XB360)
- Replies: 33
- Views: 15992
Re: Resident Evil 5 .arc format (XB360)
Using zlib is beyond my limited coding capabilites. how would I go about unpacking them?
- Sun Dec 21, 2008 9:11 pm
- Forum: Game Archive
- Topic: Resident Evil 5 .arc format (XB360)
- Replies: 33
- Views: 15992
Resident Evil 5 .arc format (XB360)
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