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by Octave
Sat Feb 27, 2021 3:57 pm
Forum: Graphic file formats
Topic: Ace Combat Assault Horizon FHM meshes and IMG textures
Replies: 0
Views: 1287

Ace Combat Assault Horizon FHM meshes and IMG textures

It's possible to unpack the game's QDF archives using ZXstudio's QDF tool http://zxstudio.org/blog/open-horizon-downloads/ /target/model_id/mech/plyr contains the meshes for hero aircraft /target/model_id/mech/airp/o_* contains the meshes for NPC aircraft /target/model_id/mech/airp/d_* contains the ...
by Octave
Sun Mar 22, 2020 6:32 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 15008

Re: Apex Engine 3ds max plugin

Do you have anything that can process the engine's .streampatch files for terrain? You have some references in your ApexLibrary but I'm unsure how to use it. https://github.com/PredatorCZ/ApexLib/blob/master/src/StreamPatch.cpp I tried compiling the repo in Clion but it keeps failing. https://pasteb...
by Octave
Mon Dec 22, 2008 1:48 pm
Forum: Game Archive
Topic: Resident Evil 5 .arc format (XB360)
Replies: 33
Views: 15992

Re: Resident Evil 5 .arc format (XB360)

Using zlib is beyond my limited coding capabilites. how would I go about unpacking them?
by Octave
Sun Dec 21, 2008 9:11 pm
Forum: Game Archive
Topic: Resident Evil 5 .arc format (XB360)
Replies: 33
Views: 15992

Resident Evil 5 .arc format (XB360)

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