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Search found 6 matches

by Murdock
Tue Sep 15, 2015 9:43 pm
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 3622

Re: Battlefield 4 mesh importer - smoothing groups

thanks for the fast replies!
@Highflex: that would be very appreciated!
by Murdock
Tue Sep 15, 2015 8:29 pm
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 3622

Battlefield 4 mesh importer - smoothing groups

Hello, maybe someone allready figured this out, but I can't find a solution. Alot of models I import with the mesh importer script have broken smoothing groups... The same happens when I import the mesh via the hex2obj method.
Does somebody know a way to get the models with proper smoothing groups?
by Murdock
Mon Sep 14, 2015 11:39 am
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 86
Views: 41201

Re: Survarium models (from the makers of STALKER)

Yep, now it works!
Thanks alot, really appreciated!
by Murdock
Sun Sep 13, 2015 9:31 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 86
Views: 41201

Re: Survarium models (from the makers of STALKER)

Hey, these are attachments and grenades that do not work. I think props also don't work.
Thanks for your time!
by Murdock
Sun Sep 13, 2015 12:18 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 86
Views: 41201

Re: Survarium models (from the makers of STALKER)

hey zaramot, thanks alot for the edited script! But it does not work for me... When I try to import the PSO-1 for example, nothing happens. I get no error message, no model or whatsoever. I can get the models which I could also get with your original script and now without importing the bones. But t...
by Murdock
Fri Sep 11, 2015 2:15 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 86
Views: 41201

Re: Survarium models (from the makers of STALKER)

Hey, hopefully there is someone here who can help me.
The script from zaramot requires bone files (bind_pose). But I would like to import models without the bones.
So I wanted to ask if someone knows how I have to edit his script so it doesn't require those bone files.