It's alright. The files are a mess anyway.
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Search found 5 matches
- Fri Dec 22, 2017 1:16 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317385
- Thu Dec 21, 2017 11:39 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317385
Re: Extracting simple models
Since the more I try Hex2Obj, the more I understand that my brain won't ever understand this, so I have to ask for assistance. I have an extensionless should-be mesh from Etherlords 2, and after 4 days of looking at the file, (I think) I know the face indices but nothing else I guess. Face indices: ...
- Fri Mar 10, 2017 12:49 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317385
Re: Extracting simple models
Thank you again shakotay2, you are awesome.
- Fri Mar 10, 2017 12:07 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317385
Re: Extracting simple models
A quick, short and all-explaining answer! Thank you!
Makes me feel a little dumb haha.
Worked on other models as well.
Last dumb question: But did you get the 864 face indices count by trial & error (That's how I did it on other models) or somehow else?
Makes me feel a little dumb haha.
Worked on other models as well.
Last dumb question: But did you get the 864 face indices count by trial & error (That's how I did it on other models) or somehow else?
- Fri Mar 10, 2017 7:17 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317385
Re: Extracting simple models
Hi shakotay2 and others! I am trying to convert Spellforce: Order of the Dawn (2003) .msb files to .obj, but since I am a studying noob with little to no time, I beg for your help. And later I would like to make an importer and an exporter in python, because the game loads it's files from .pak, but ...