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Search found 19 matches
- Sun Dec 01, 2019 8:52 pm
- Forum: 3D/2D models
- Topic: A Plague Tale: Innocence Tool
- Replies: 70
- Views: 24306
Re: A Plague Tale: Innocence Tool
It might be happening actually
- Thu Oct 03, 2019 5:48 pm
- Forum: 3D/2D models
- Topic: A Plague Tale: Innocence Tool
- Replies: 70
- Views: 24306
Re: A Plague Tale: Innocence Tool
It's not happening
- Thu Aug 08, 2019 8:11 pm
- Forum: 3D/2D models
- Topic: A Plague Tale: Innocence Tool
- Replies: 70
- Views: 24306
- Sun Jun 23, 2019 2:11 pm
- Forum: 3D/2D models
- Topic: A Plague Tale: Innocence Tool
- Replies: 70
- Views: 24306
- Sat Jun 22, 2019 1:27 pm
- Forum: 3D/2D models
- Topic: A Plague Tale: Innocence Tool
- Replies: 70
- Views: 24306
Re: A Plague Tale: Innocence Tool
I would also love the ability to repack modified models/textures
- Sun Nov 04, 2018 6:21 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 24598
Re: GoW Models (PS4)
I checked my test code and it seems it extacts all models and textures fine. Had no time for skeletons yet. Also, game packages have tree-like structure and i don't know how long it can take to properly parse them. So I'm currently thinking maybe i just publish the tool in its current form where us...
- Sat Aug 25, 2018 1:56 pm
- Forum: Code Talk
- Topic: Resistance 3 compiling .LUA
- Replies: 1
- Views: 2227
- Sun Aug 12, 2018 12:39 pm
- Forum: Code Talk
- Topic: Resistance 3 compiling .LUA
- Replies: 1
- Views: 2227
Resistance 3 compiling .LUA
Resistance 3 archives contain .LUA source files, but the game uses the compiled version of each script .LC I am not sure why the source is built in but ii was wondering how i can compile the sources to be used instead of the original compiles script, and have the game run them. Here is an example of...
- Sat Jul 21, 2018 1:03 pm
- Forum: Audio file formats
- Topic: The Last of Us .bnk sound files
- Replies: 4
- Views: 3563
Re: The Last of Us .bnk sound files
Or, you simply use Dragon UnPACKer 5 and will extract them as .wav , then you rename them to .at3 , and using foobar2000/vgmstream-plugin you can play/convert them to your hearts content ;). Isn't it nice to have options? Neither of the methods worked, dragon unpacker said not recognised, and vgmto...
- Tue Jul 17, 2018 9:08 pm
- Forum: Audio file formats
- Topic: The Last of Us .bnk sound files
- Replies: 4
- Views: 3563
The Last of Us .bnk sound files
Hi, does anyone know of a way to extract the last of us .bnk sound files?
example file: https://drive.google.com/open?id=1awpjh ... KC3Mu6UsSp
example file: https://drive.google.com/open?id=1awpjh ... KC3Mu6UsSp
- Mon Jun 04, 2018 12:29 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 24598
Re: GoW Models (PS4)
Not possible current exploit is only up to 5.05Bladers wrote:for example Detroit.
Detroit requires 5.50 firmware
- Mon Jun 04, 2018 12:09 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 160
- Views: 63498
Re: Uncharted 4 (PS4)
Experimental MAP tool. Version 1. Usage: drop .PAK file with a map onto the tool, or run from command line All textures will be auto-assigned to meshes. To make them work, you have to either convert textures to TGA, or do text mass replace .TGA to .DDS in ASCII because they are text files Notes: - ...
- Sat Feb 10, 2018 3:20 pm
- Forum: Game Archive
- Topic: The Last of Us Remastered - Texture extractor?
- Replies: 14
- Views: 9686
Re: The Last of Us Remastered - Texture extractor?
Is there no way to repack them so I can have modified textures like the ps3 version?
- Mon Feb 05, 2018 12:16 pm
- Forum: Game Archive
- Topic: The last of us PS4 debug menu
- Replies: 0
- Views: 1003
The last of us PS4 debug menu
is anyone working on this to get it functional like it was on ps3?
- Wed Sep 13, 2017 2:19 pm
- Forum: Compressed files and methods
- Topic: Uncharted Drakes fortune PS3 .PSARC zlib
- Replies: 77
- Views: 53727
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Who made the psarc.exe extractor?