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Search found 35 matches
- Sat May 13, 2023 12:12 am
- Forum: Website
- Topic: We wish the site to continue (Y/N)
- Replies: 103
- Views: 26484
Re: We wish the site to continue (Y/N)
I personally don't go to the forum for general use, it's more when I need some tool or comments about the operation of a game that one of the first options that pop into my mind is xentax, I think this could be the case for several users also giving the impression that few care about the forum, but ...
- Fri Apr 10, 2020 7:53 pm
- Forum: Game Localization
- Topic: [PC] Nights of Azure - Modifing Font
- Replies: 1
- Views: 1157
Re: [PC] Nights of Azure - Modifing Font
After sleep my brain worked again and I finished the tool, sorry for this post. My final Strcuture //CNN v1.1: 0x9F9BF0 = Font Table struct Glyph { public uint UTF8; public ushort X; public ushort Y; public ushort Width; public ushort Height; public int PaddingLeft; public int PaddingTop; public int...
- Fri Apr 10, 2020 2:40 am
- Forum: Game Localization
- Topic: [PC] Nights of Azure - Modifing Font
- Replies: 1
- Views: 1157
[PC] Nights of Azure - Modifing Font
I'm trying modify the font of the Nights of Azure, I take a look in the russian translation and I found a thing, the glyph coordinates are in the game exe, I tried discovery by myself about the font table structure, and I know this: //CNN: 0x9F9BF0 = Font Table struct Glyph { public uint UTF8;//Reve...
- Mon Jan 27, 2020 9:40 am
- Forum: Compressed files and methods
- Topic: Any decompression algorithm to this LZ77...?
- Replies: 3
- Views: 2052
Re: Any decompression algorithm to this LZ77...?
Worked, I wrote this algorithm based on that python: public byte[] LZSSDecompress(Stream Input) { var Reader = new BinaryReader(Input); if (Reader.ReadUInt32() != 0x37375A4C) throw new Exception("Unexpected Compression Header"); uint Size = Reader.ReadUInt32(); uint OPCount = Reader.ReadUI...
- Mon Jan 27, 2020 8:12 am
- Forum: Compressed files and methods
- Topic: Any decompression algorithm to this LZ77...?
- Replies: 3
- Views: 2052
Re: Any decompression algorithm to this LZ77...?
Thank you, this will helpTheUkrainianBard wrote: ↑Mon Jan 27, 2020 5:19 am Not in C#, but Python (Noesis), maybe this could guide you.
- Sun Jan 26, 2020 5:36 am
- Forum: Compressed files and methods
- Topic: Any decompression algorithm to this LZ77...?
- Replies: 3
- Views: 2052
Any decompression algorithm to this LZ77...?
Guys, i'm trying decompress a texture, the chunk of the texture begin with LZ77 magic, But I tried at least 3 lz77 decompression algorithms and not worked... 0000h: 54 65 78 74 75 72 65 20 20 20 20 20 57 76 00 00 Texture Wv.. 0010h: 00 40 00 00 00 00 10 08 37 76 00 00 00 01 00 01 .@......7v...... 00...
- Sat Sep 14, 2019 7:37 pm
- Forum: Graphic file formats
- Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
- Replies: 8
- Views: 3959
Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Yeah, good work man, I'm glad in know you are trying help the world-wide translation community.
Just notice acutally we can't download because we can't register in your forum after click in 'I agree'
Just notice acutally we can't download because we can't register in your forum after click in 'I agree'
- Thu Mar 14, 2019 3:18 am
- Forum: Graphic file formats
- Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
- Replies: 8
- Views: 3959
Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Thank you, I added support in my tool, it's late but well,
If anyone with the same problem: https://github.com/marcussacana/AquaPlusEditor
If anyone with the same problem: https://github.com/marcussacana/AquaPlusEditor
- Sat Oct 20, 2018 7:38 am
- Forum: Graphic file formats
- Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
- Replies: 8
- Views: 3959
Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Are you trying translate the ps3 version?
If yes, well, take a look in the fuwanovel, I published a 'automatic' port of the psv text to the ps3 script...
Well... needs a revision because this 'automatic' port isn't perfect but if you want do a proper patch this can save your time.
If yes, well, take a look in the fuwanovel, I published a 'automatic' port of the psv text to the ps3 script...
Well... needs a revision because this 'automatic' port isn't perfect but if you want do a proper patch this can save your time.
- Sat Oct 13, 2018 10:48 pm
- Forum: Graphic file formats
- Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
- Replies: 8
- Views: 3959
Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Thanks for the info, I'm newbie with textures formats, but i will try do something.
(I'm working with the ps3 ver too)
It's this, I'm rigth?: https://en.wikipedia.org/wiki/Z-order_curve
(I'm working with the ps3 ver too)
It's this, I'm rigth?: https://en.wikipedia.org/wiki/Z-order_curve
- Mon Oct 08, 2018 7:54 am
- Forum: Graphic file formats
- Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
- Replies: 8
- Views: 3959
[Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Well, I'm trying modify the .tex files from the "Utawarerumono: Itsuwari no Kamen" of ps3 At first look seens a .png with a header, and some files works just removing this header. But a problem, some files looks like a 'tiled' texture... An texture non-tiled: https://up.vidyagam.es/ede821d...
- Sun Jul 08, 2018 5:03 am
- Forum: Game Localization
- Topic: Nier Automata Localization
- Replies: 2
- Views: 3289
Re: Nier Automata Localization
text tools: https://github.com/marcussacana/AutomataTranslator extract/repack: http://www.mediafire.com/file/op28t19b91ot4j7/Nier_Stuff.rar just missing a MCD editor, I don't have one with me. in the DAT directory have some .bats, you need edit to match your directory https://my.mixtape.moe/yhmhec.p...
- Tue May 30, 2017 4:05 am
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 136
- Views: 103440
Re: Nier Automata
the s0001.dtt is the font, is a collection of .dds texturesMuratG wrote: Hi font (s0001.dat>s0001.mcd => s0001.dtt) where font files?
- Sat May 20, 2017 9:54 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 136
- Views: 103440
Re: Nier Automata
My tools are only to .smd and .bin the .mcd have this struct to help: http://zenhax.com/viewtopic.php?t=1502&p=8181#p8181&utm_medium=twitter&utm_source=twitterfeed the .mcd is the menu text i think, he do not have encryption but the text format is a shit... He contains entries of the pos...
- Fri May 19, 2017 5:11 am
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 136
- Views: 103440
Re: Nier Automata
Hi, i write my tool to translate the .bin files: https://github.com/marcussacana/AutomataTranslator
Works but he need delete some language of the game to overwrite...
And i found this tool to translate too... (unstable): https://github.com/micktu/att
Works but he need delete some language of the game to overwrite...
And i found this tool to translate too... (unstable): https://github.com/micktu/att