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Search found 77 matches
- Tue Jul 31, 2007 4:37 am
- Forum: 3D/2D models
- Topic: WWE Smackdown in game models
- Replies: 10
- Views: 8175
Without knowing the YOBJ format it is impossible to import the modified models back into the game. Maybe someone here can shed some light on the format. I've partially deciphered the format, although some of my information may be incorrect. Stuck at this point. Mike has at least the vertex and textu...
- Sat Jul 07, 2007 6:45 am
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37718
- Fri Jun 22, 2007 11:47 pm
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37718
- Fri Jun 22, 2007 11:47 pm
- Forum: Graphic file formats
- Topic: How to convert Indexed TIM2 to Full Color
- Replies: 11
- Views: 8129
- Fri Jun 15, 2007 1:15 pm
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37718
- Thu Jun 14, 2007 5:35 am
- Forum: Compressed files and methods
- Topic: compressed rtx file
- Replies: 4
- Views: 3099
- Thu Jun 14, 2007 5:32 am
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37718
Mario, I hate to revisit that mess of code in the original texture extractor. Would probably be easier to start from scratch. Mike can you share your source code so that I can understand the file format better? I fooled with this file format for quite some time and I really impressed with the progre...
- Sat Jun 02, 2007 4:29 pm
- Forum: Game Archive
- Topic: Wrestle Kingdom 2 (PS2)
- Replies: 15
- Views: 7763
Here is a rough viewer and exporter for the RTX format. No import yet. It converts the RTX graphics into BMP. Just double-click on a list item and the graphic will be displayed. Some of the pix may look odd. That's because they are 32-bit files. I have not found an appropriate editor for 32-bit BMP ...
- Tue May 29, 2007 6:16 am
- Forum: Game Archive
- Topic: Wrestle Kingdom 2 (PS2)
- Replies: 15
- Views: 7763
- Fri May 25, 2007 5:46 am
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37718
- Sun Jan 28, 2007 8:08 am
- Forum: Game Archive
- Topic: Extracting wwe smackdown vs raw 2007 textures
- Replies: 23
- Views: 13515
Great work, Silver. Rumble Roses also uses this type of file. I would love to see the models from that game! I can't devote any time to this right now (killer college classes!) but I hope someone can develop a complete PAC extractor from this info. I worked with these files for awhile and never coul...
- Wed Nov 01, 2006 4:29 am
- Forum: Graphic file formats
- Topic: some basic questions
- Replies: 2
- Views: 2230
When I code, a .bmp file is easy to stick into a picture box for display. What needs to be determined in a graphics format is the the bit size, width, height, palette(if it has one), alpha format(if it has one), and orientation. I don't believe that windows supports bmp with alpha so I usually conve...
- Wed Oct 04, 2006 7:08 pm
- Forum: Old posts
- Topic: Last version of XXIExplorer
- Replies: 12
- Views: 7692
Thanks for the info. I actually had a previous post of yours saved to a text file. I'm having a problem understanding the section after the faces. It is all floats with an integer value but I don't know what determines the size of this section. Here is the info that I have gotten from the female mod...
- Tue Oct 03, 2006 4:41 am
- Forum: Old posts
- Topic: Last version of XXIExplorer
- Replies: 12
- Views: 7692
Here is a new version of XXIExplorer. I finally decoded the texture headers so the program automatically sets the correct dxt type and size and adds the header. Should make things a lot easier if people are still modding the game. It's written in C++ using MFC and there is no installation -- just un...
- Thu Aug 24, 2006 6:34 am
- Forum: Audio file formats
- Topic: looking for an OGG & LOG to pk2 converter
- Replies: 2
- Views: 3127