@Sapper:
1) This is multi-nation forum, so you should write in English,
2) Unreal Unpacker was not updated in long time, so it probably does not support the latest Unreal Engine,
3) Archives of Satisfactory are encrypted with yet unknown key.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 411 matches
- Tue Mar 19, 2019 4:48 pm
- Forum: Game Archive
- Topic: Unreal Engine 4 pak-file Unpacker
- Replies: 22
- Views: 40546
- Sun Mar 10, 2019 11:20 am
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29519
Re: 11 Bit Studios Games (*.DAT)
Reupload of BSunpacker v0.0.4 and font/text tools: https://files.fm/u/shx24hzc
- Mon Jan 21, 2019 7:57 pm
- Forum: Compressed files and methods
- Topic: Please read/unzip the format file * .pack
- Replies: 3
- Views: 1558
Re: Please read/unzip the format file * .pack
1) Name of the game?
2) It looks encrypted
2) It looks encrypted
- Thu Jan 10, 2019 9:14 pm
- Forum: Game Archive
- Topic: Car Mechanic Simulator 2018 .cms
- Replies: 5
- Views: 6151
Re: Car Mechanic Simulator 2018 .cms
You can use UnityEx for import/export from .cms file. It's normal UnityFS archive with changed very first byte from "UnityFS" to "SnityFS".
- Tue Dec 11, 2018 5:43 pm
- Forum: Compressed files and methods
- Topic: What is this error message?
- Replies: 1
- Views: 1087
Re: What is this error message?
Unsupported game maybe?
- Wed Oct 31, 2018 7:52 pm
- Forum: Game Archive
- Topic: Lords Of The Fallen (*.PKG)
- Replies: 17
- Views: 8000
Re: Lords Of The Fallen (*.PKG)
I have no idea. I just used Aluigi's CRC scanner and these values were in the results.
- Tue Oct 09, 2018 9:42 pm
- Forum: Game Archive
- Topic: Lords Of The Fallen (*.PKG)
- Replies: 17
- Views: 8000
Re: Lords Of The Fallen (*.PKG)
I think that repacker/converter from .bin to .txt and back would be better. My script is only for the final stage - CRC fixing.
- Tue Oct 09, 2018 9:19 pm
- Forum: Game Archive
- Topic: Lords Of The Fallen (*.PKG)
- Replies: 17
- Views: 8000
Re: Lords Of The Fallen (*.PKG)
Maybe we have to respect some bytes alignment when we extend/shorten strings. Yes, exactly. That's padding. When I added one NULL byte after my test string, all missing text was back. But that means, you will need proper tool to recalculate all paddings and lengths. Or it will be nightmare to do it...
- Tue Oct 09, 2018 6:16 pm
- Forum: Game Archive
- Topic: Lords Of The Fallen (*.PKG)
- Replies: 17
- Views: 8000
Re: Lords Of The Fallen (*.PKG)
And how do you want to edit this text? By hand in hex editor? EDIT: There has to be something else (a mean some length check or another hash) because, when I make single string bigger, recalculate the length of that string, recalculate text block size and CRC, some strings in the game are missing. h...
- Tue Oct 09, 2018 4:19 pm
- Forum: Game Archive
- Topic: Lords Of The Fallen (*.PKG)
- Replies: 17
- Views: 8000
Re: Lords Of The Fallen (*.PKG)
#------------------------------------------------ # Lords Of The Fallen language *.bin CRC fixer # Script version: 0.2 #------------------------------------------------ idstring "\xFC\x89\xC5\xA3" # just a test if the input file is a supported .bin file encryption crc 0x01800063 "32 ...
- Mon Oct 08, 2018 6:01 pm
- Forum: Game Archive
- Topic: Lords Of The Fallen (*.PKG)
- Replies: 17
- Views: 8000
Re: Lords Of The Fallen (*.PKG)
Can you upload/send me your modified .bin file? I don't have the game, so I can't test my script for recalculating the hash.
- Sun Oct 07, 2018 1:35 pm
- Forum: Graphic file formats
- Topic: Change .png in .exe
- Replies: 9
- Views: 3181
Re: Change .png in .exe
So this is Czecho-Slovak thread it seems.
Tak teda čaute.
Tak teda čaute.
- Sun Oct 07, 2018 9:13 am
- Forum: Graphic file formats
- Topic: Change .png in .exe
- Replies: 9
- Views: 3181
Re: Change .png in .exe
You can use this script to export and import that PNG and FNT file. Attachment also contains two batch files. 0) Make backup of game's .exe file. 1) Put all three files and quickbms.exe into main game folder and run _export.bat. 2) Exported files will be in the "EXPORT" folder. 3) Edit the...
- Sat Oct 06, 2018 4:46 pm
- Forum: Graphic file formats
- Topic: Change .png in .exe
- Replies: 9
- Views: 3181
Re: Change .png in .exe
The same applies to .fnt file. Same size and hex editor.
Why you need to replace that files?
EDIT:
Ahh okey, now I know why. Not all fonts are read from Data\Fonts folder.
So if you make new BMFont png+fnt files (smaller or equal in size) you can replace them in .exe.
Why you need to replace that files?
EDIT:
Ahh okey, now I know why. Not all fonts are read from Data\Fonts folder.
So if you make new BMFont png+fnt files (smaller or equal in size) you can replace them in .exe.
- Fri Sep 07, 2018 10:34 pm
- Forum: Game Localization
- Topic: The Walking Dead: The Final Season
- Replies: 66
- Views: 23055