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Search found 11 matches
- Sun Jul 09, 2023 5:00 am
- Forum: Game Archive
- Topic: [PS1] Walt Disney World Quest - Magical Racing Tour (BIGFILE.DAT) by Crystal Dynamics
- Replies: 0
- Views: 247
[PS1] Walt Disney World Quest - Magical Racing Tour (BIGFILE.DAT) by Crystal Dynamics
Hello. The main goal is to translate the game. But the fonts and loading screens are packaged in a BIGFILE.DAT file, in which the data is either compressed or encrypted. Only sounds remained in their original form (played in PSound). How can I unpack and pack BIGFILE? The game was developed by Cryst...
- Sat Jul 08, 2023 11:28 pm
- Forum: Website
- Topic: We wish the site to continue (Y/N)
- Replies: 103
- Views: 26903
Re: We wish the site to continue (Y/N)
I will also speak out: you know what the problem is with many romhacker forums with useful information for hacking/translating games and utilities for this? They are no more. Even in the webarchive: as a rule, forums have their own complex URL, which the webarchive does not back up. So a LOT of info...
- Mon Jun 26, 2023 12:31 am
- Forum: General game tools
- Topic: Electronic Arts Font File [FNTF] Plugin for Paint.NET
- Replies: 11
- Views: 6895
- Sun Mar 05, 2023 6:15 pm
- Forum: Audio file formats
- Topic: Harry Potter and the Philosopher's Stone [PS2]
- Replies: 0
- Views: 283
Harry Potter and the Philosopher's Stone [PS2]
Hi all. The question arose of how to properly extract music from this game. Music is stored in *.HOG files in the RESOURCE folder (probably with all other resources) and is encoded in Sony ADPCM Compressed format. But the problem is that I can't find the right Interleave in any way. Either it is var...
- Sat Oct 02, 2021 10:19 pm
- Forum: Game specific tools
- Topic: LGT - Leo's Tools for PSX games
- Replies: 4
- Views: 4611
Re: LGT - Leo's Tools for PSX games
Yes, I would be very happy if some one put all the tools in one archive. Most of the tools were uploaded to datafilehost and it is not possible for me to download them. In addition, even those tools that were posted on Google Drive cannot be downloaded: either it says that there are viruses, or that...
- Mon Jun 15, 2020 4:20 pm
- Forum: Graphic file formats
- Topic: Traveller's Tales PS1 .RAW file format
- Replies: 1
- Views: 1093
Re: Traveller's Tales PS1 .RAW file format
So far it is only known that this is a compressed format. In the PC version of the game " Toy Story 2 ", the graphics are packaged in mini-archives, but in an uncompressed form. However, something else is interesting: when porting the game, the developers forgot to delete some of the origi...
- Wed Jul 24, 2019 10:35 pm
- Forum: Game Localization
- Topic: Bugs Bunny Lost in Time psx (BZZ File)
- Replies: 10
- Views: 4776
Re: Bugs Bunny Lost in Time psx (BZZ File)
It would be great!
- Wed Jul 24, 2019 10:28 pm
- Forum: Audio file formats
- Topic: Vag With MFAudio
- Replies: 5
- Views: 3977
Re: Vag With MFAudio
I found commands for MFAudio : Valid command line options: /IFnnnnn Input frequency /ICn Input channels /IIxxxx Input interleave (hex) /IHxxxx Input headerskip (hex) /OTtttt Output type (WAVU, VAGC, SS2U, SS2C, RAWU, RAWC) /OFnnnnn Output frequency /OCn Output channels /OIxxxx Output interleave (hex...
- Sun Jun 23, 2019 6:26 pm
- Forum: Audio file formats
- Topic: Bugs Bunny Lost in Time PC (bze file)
- Replies: 3
- Views: 2968
Re: Bugs Bunny Lost in Time PC (bze file)
I also studied the PC version. As I understand it, in the PC version the files are decompressed. This I often observe (for example, compressed graphics in Toy Story 2 and Magical Racing Tour on PS1 and uncompressed on PC). However, in the PC version of this game I see the mixed byte "FF", ...
- Sun Jun 23, 2019 5:59 pm
- Forum: Game Localization
- Topic: Bugs Bunny Lost in Time psx (BZZ File)
- Replies: 10
- Views: 4776
Re: Bugs Bunny Lost in Time psx (BZZ File)
It seems that our tasks are the same - I also want to translate this game, and I have been looking for a way for this for a long time. I think the “BZZ” file extension itself probably indicates LZ77-like compression, which is also used on PS1. I tried the appropriate PS1 LZ77 script for QuickBMS, bu...
- Sun Sep 23, 2018 11:53 pm
- Forum: Audio file formats
- Topic: Vag With MFAudio
- Replies: 5
- Views: 3977
Re: Vag With MFAudio
And how i can set parameters from command line, like mono/stereo, khz etc?