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Search found 22 matches
- Sun May 15, 2016 1:53 am
- Forum: 3D/2D models
- Topic: Importing .gai animation [PS2] - here comes a new challeng
- Replies: 7
- Views: 2306
Re: Importing .gai animation [PS2] - here comes a new chal
Would it be too much to ask you if you could write one? On a quick glance there's too many unknowns. In 5875_00_01_00.gai for example at 0xE76 there's an index table interrupted 22 times by 0102010601 offset 0F3E 0001 010102010601 72 61 0000 offset 1BA6 0001 010102010601 60 BF 0000 offset 0x2220 00...
- Sat May 14, 2016 5:09 pm
- Forum: 3D/2D models
- Topic: Importing .gai animation [PS2] - here comes a new challeng
- Replies: 7
- Views: 2306
Re: Importing .gai animation [PS2] - here comes a new chal
It's the title "animation genius" which you used so unwise, hahaha. There's only one animation genius in this forum, MrAdults, just to keep you informed :D. The other, fatduck, has left since some time. (There's also chrrox, who might come close.) There's some other guys "who know wh...
- Fri May 13, 2016 3:45 am
- Forum: 3D/2D models
- Topic: Importing .gai animation [PS2] - here comes a new challeng
- Replies: 7
- Views: 2306
Re: Importing .gai animation [PS2] - here comes a new chal
I feel the slight banter Kkkk a slight banter, but I really meant it, you're one of the best I've ever seen extracting animations (no jokes this time :D ). Anyway, 0252_01h.gmi bone names contain too much "hair", too less "finger", (is it "tip?", then why there's 7 of ...
- Thu May 12, 2016 4:24 am
- Forum: 3D/2D models
- Topic: Importing .gai animation [PS2] - here comes a new challeng
- Replies: 7
- Views: 2306
Importing .gai animation [PS2] - here comes a new challeng
Hey, Couple of months ago me and the animation genius mr. shakotay2 tried to extract animation's from a chinese Saint Seiya game and we did not succeed :( But now there's a new opportunity to achieve victory and I would love your help! I want to import Saint Seiya[PS2] into 3DSMAX (or any other simi...
- Fri Apr 22, 2016 12:38 pm
- Forum: Game Archive
- Topic: Help Decrypting a file
- Replies: 2
- Views: 1399
Re: Help Decrypting a file
@atom0s you are absolutely right! I've found _nativeDecrypto function inside libarrow.so. I managed to disassemble it with IDA https://www.hex-rays.com/products/ida/ I believe the language IDA uses is called ARM (http://simplemachines.it/doc/arm_inst.pdf) Just to be sure, I'm uploading all the .SO f...
- Thu Apr 21, 2016 5:02 pm
- Forum: Game Archive
- Topic: Help Decrypting a file
- Replies: 2
- Views: 1399
Help Decrypting a file
Greetings! I'm trying to access the 3D models of Saint Seiya APK, however the file is encrypted and their HEX code just shows __crypto__ I've searched through the DLLs and found the function that seems do Decrypt those files, but I don't know what the next step is. Since I'm not a programmer, so I r...
- Fri Feb 19, 2016 6:42 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200685
Re: Unity Studio
Chipicao, I've been trying to find the models of Saint Seiya Zodiac Battle - Android - APK I managed to extract the CAB-* files, both from the .APK and on Root/data/data I'm able to extract 3D-buildings, 3D-scenery, UI-textures, Audios, etc, but none of the 3D-characters appear ... I've noticed that...
- Thu Feb 18, 2016 9:41 pm
- Forum: 3D/2D models
- Topic: New puzzle! - Encrypted model files
- Replies: 0
- Views: 679
New puzzle! - Encrypted model files
Hi, I'm trying to find the character's 3D model from the APK Saint Seiya - Zodiac Battle I've found some files that I believe are the models, but they are Encrypted :!: Those files are in CAB-HASH format with a _info file containing numbers (decryption key, maybe?) I have no experience with decrypti...
- Tue Jan 19, 2016 3:49 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 7723
Re: Importing .STCK animation - We need your help!
(sorry for not answering sooner, i was in the hospital, broke my ankle) cross fingers? :wink: Alright, they are crossed btw: wish you a Happy Birthday, subsequently! But no presents any more, I fear. (Rotations will be the last thing I'll try ...) Believe me, your efforts so far have been one of the...
- Sun Jan 17, 2016 10:04 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 7723
Re: Importing .STCK animation - We need your help!
that's true for most animation formats (you did not look into the script, did you? :D ) kkkkk did not. In fact ... i struggle reading code :( that's animations with the index list I mentioned before (see picture in one of the previous posts) Maybe it's sufficient to just skip them by inserting some...
- Sun Jan 17, 2016 1:30 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 7723
Re: Importing .STCK animation - We need your help!
here's the script which was tested with Repulse.stck for mouse only! Thank you, thank you, thank you! This is such a great advance! (: :) (: :) (: :) Yesterday was my birthday and I'm really, really happy just by seeing some movement :D :D :D The anims appear and Floating hit 1 perform similar to R...
- Sun Jan 17, 2016 1:56 am
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 7723
Re: Importing .STCK animation - We need your help!
But it's a little bit too short. I haven't found anything too big yet, but take a look at those animations from Mouses, specially his Repulse.stck. 17 seems to repeat twice, don't know how much that meatters: 18. 17 19. 1 20. 17 21. 1 22. 17 23. 1 24. 17 25. 1 26. 17 27. 1 28. 17 29. 1 30. 17 31. 1...
- Sat Jan 16, 2016 2:57 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 7723
Re: Importing .STCK animation - We need your help!
that is for Perfect World , isn't it? Probably, although there was no reference as to which game it was from ------------------------------------------------------ Found something really interesting while testing files with your program: Every model has it's own main folder containing: - folder wit...
- Fri Jan 15, 2016 5:37 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 7723
Re: EDIT: .STCK importing --- some progress and a New Challe
There's different sizes of data blocks in Running.stck Okay, I stumbled across something interesting. I've found a post on a chinese website by Fatduck 先前給這格式難倒了(其實是自己不小心把兩組變數記錄錯了) 動作檔是沒有 keyTime 的, 也就是把一定時間內的動作以平均方式分佈記錄! Google translation: Previously stumped for this format (in fact, they do not ...
- Thu Jan 14, 2016 8:32 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 7723
Re: EDIT: .STCK importing --- some progress and a New Challe
Sadly there is varying frame counts in Running.stck which would require frame interpolation -> no time for such, sry. If you can find a simple Saint Seiya .stck with constant fram counts, I'd take a look at. Okay, i've been looking at hex for the past 3 hours, trying to undestand it's concepts by y...