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Search found 5 matches

by Eredus
Thu Jun 07, 2018 5:03 am
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 42
Views: 38774

Re: Heavy Rain Tool

Any updates on this tool or animations?

There are indeed people like me out there who would really love to get our hands on some of the great mocap in this game.
by Eredus
Fri Mar 17, 2017 5:18 am
Forum: Game Archive
Topic: Mass Effect: Andromeda
Replies: 4
Views: 3958

Re: Mass Effect: Andromeda

TheRanger wrote:Is it a Frostbite 3 Engine (.cas/.cat) game ?
Yep, someone uploaded some sample files here: https://zenhax.com/viewtopic.php?f=9&t= ... b47986fed8

Edit: I tried the current QuickBMS Frostbite script and it doesn't work.
by Eredus
Thu Apr 21, 2016 5:33 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 853
Views: 263978

Re: Telltale Almost-All-In-One Model Importer

The UVs for scene/area files for The Walking Dead season 1 have been mostly broken from what I've seen. The vertices are usually bunched up in the corner or stretched horribly in one direction or the other. These examples are from adv_savannahsewers_meshesa.d3dmesh from episode 4: http://i.imgur.com...
by Eredus
Sun Jan 24, 2016 1:26 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589588

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Does anyone know where the architecture models are located in the files? I'm talking about the walls/floors/props/etc that are used to make all the buildings and scenes in the game.
by Eredus
Sat Sep 26, 2015 4:57 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589588

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Texture links have been figured out. I will make a tool to use @Sergeanur's outputted texture0 to 4 inis to generate a masterlist which the FMDL tool will use to retrieve textures for the given input model. :wink: :wink: :wink: :wink: :wink: http://puu.sh/koxfd.png Am I right to assume that this wi...