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Search found 4 matches
- Tue Jan 06, 2015 11:24 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 85014
- Tue Jan 06, 2015 8:13 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 85014
Re: The Crew fat/dat archives
unfortunately XBGmover does nothing - DOS window just opened and closed, nothing happened. If runed from directory /graphic for instance, it crashes saying, that couldn't find a path...
- Tue Jan 06, 2015 6:08 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219568
Re: Game import MAXScripts
No meshes / material internal names = bad newsChipicao wrote:The script will probably get a refresh soon to allow multiple file import and LOD selection.
Multiple file import and LOD selection optin = good news
At the end - thank you!
- Tue Jan 06, 2015 5:16 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219568
Re: Game import MAXScripts
Hi Chipicao,
I just wonder - is there a way that Dunia 2 mesh importer script will/would properly named imported meshes by their internal names? Find a proper wheels mesh (or other car part like engine, exhaust etc...) to import for imported car model mesh is a quite a adventure...
I just wonder - is there a way that Dunia 2 mesh importer script will/would properly named imported meshes by their internal names? Find a proper wheels mesh (or other car part like engine, exhaust etc...) to import for imported car model mesh is a quite a adventure...