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by JoshuaX
Tue Jan 06, 2015 11:24 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85014

Re: The Crew fat/dat archives

+1
by JoshuaX
Tue Jan 06, 2015 8:13 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85014

Re: The Crew fat/dat archives

unfortunately XBGmover does nothing - DOS window just opened and closed, nothing happened. If runed from directory /graphic for instance, it crashes saying, that couldn't find a path... :[
by JoshuaX
Tue Jan 06, 2015 6:08 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219568

Re: Game import MAXScripts

Chipicao wrote:The script will probably get a refresh soon to allow multiple file import and LOD selection.
No meshes / material internal names = bad news
Multiple file import and LOD selection optin = good news
At the end - thank you!
by JoshuaX
Tue Jan 06, 2015 5:16 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219568

Re: Game import MAXScripts

Hi Chipicao,
I just wonder - is there a way that Dunia 2 mesh importer script will/would properly named imported meshes by their internal names? Find a proper wheels mesh (or other car part like engine, exhaust etc...) to import for imported car model mesh is a quite a adventure... ;)