Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 9 matches

by mix
Thu Jan 26, 2023 9:23 am
Forum: Game Localization
Topic: Forspoken font files
Replies: 0
Views: 929

Forspoken font files

Hello everyone, I need help with figuring out the content of Forspoken fonts: http://stare.lokalizacie.sk/files/apps/forspokenfonts.zip The header is "SEDB", Square Enix DB, and the subtype is "uifn" which is a new format. I assume the fonts could be 3D based on the in-game effec...
by mix
Sun Sep 09, 2018 9:21 am
Forum: Game Localization
Topic: Gta 3 (Help For Font)
Replies: 3
Views: 2111

Re: Gta 3 (Help For Font)

Widths are in exe file :)
by mix
Tue Nov 10, 2015 10:28 am
Forum: Compressed files and methods
Topic: Call of Duty: Black Ops 3 FD inner compression
Replies: 4
Views: 2320

Re: Call of Duty: Black Ops 3 FD inner compression

So any ideas a about the compression type?
by mix
Mon Nov 09, 2015 12:50 pm
Forum: Compressed files and methods
Topic: Call of Duty: Black Ops 3 FD inner compression
Replies: 4
Views: 2320

Re: Call of Duty: Black Ops 3 FD inner compression

Could you provide some more detail? How did you determine lzo1x? I tried lzo1x_decompress from minilzo and couldn't make it work. At which offset does the lzo compressed block start (I assume at least first 4 bytes to be a header)?
by mix
Sat Nov 07, 2015 11:34 am
Forum: Compressed files and methods
Topic: Call of Duty: Black Ops 3 FD inner compression
Replies: 4
Views: 2320

Call of Duty: Black Ops 3 FD inner compression

Hello, in CoDBO3 there are FD files which are not encrypted, and I assume they would contain localization files. After signature, there's ZLIB compressed data. After decompressing, there seems to be yet another compression method used. It's possibly something dictionary based. Thanks for any collabo...
by mix
Sat Jul 13, 2013 3:24 pm
Forum: Game Localization
Topic: [PC] Transformers: The Game - font (.fnt)
Replies: 5
Views: 3042

Re: [PC] Transformers: The Game - font (.fnt)

Inside those .fnt files there are the original .dds files which you need to edit and put back. It's easiest with hex editor, just copy everything from "DDS" to last few bytes.
by mix
Tue Apr 06, 2010 5:03 pm
Forum: Compressed files and methods
Topic: .fnt with header tnof
Replies: 3
Views: 2196

Re: .fnt with header tnof

You can always use a hex editor to easily edit these files. There isn't any software for it as far as I know, mainly because every configuration has slightly different format. As I've already said, x and y values are stored in 8-byte float divided by width or height in pixels. Example: Texture dimen...
by mix
Wed Mar 31, 2010 7:24 pm
Forum: Compressed files and methods
Topic: .fnt with header tnof
Replies: 3
Views: 2196

Re: .fnt with header tnof

it seems reversed, how to figure it out I'm not exactly sure of what you mean, but you probably want to change ingame fonts. To do this you need to find font textures. These files you've attached are only configurations for actual fonts. The format is pretty common, there are 8b float values of x1,...
by mix
Tue Sep 22, 2009 3:30 pm
Forum: Graphic file formats
Topic: Neighbours from Hell 2 TGA textures
Replies: 1
Views: 2094

Neighbours from Hell 2 TGA textures

Hello. Can anyone from you guys please take a look at these textures? All I can say is they are RLE Truecolor. It's obvious what is in them, but the channels seem kinda corrupted. I've looked everywhere, but so far I haven't found anything relevant. Thanks! Example files: http://www.sendspace.com/fi...