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Search found 9 matches
- Thu Jan 26, 2023 9:23 am
- Forum: Game Localization
- Topic: Forspoken font files
- Replies: 0
- Views: 929
Forspoken font files
Hello everyone, I need help with figuring out the content of Forspoken fonts: http://stare.lokalizacie.sk/files/apps/forspokenfonts.zip The header is "SEDB", Square Enix DB, and the subtype is "uifn" which is a new format. I assume the fonts could be 3D based on the in-game effec...
- Sun Sep 09, 2018 9:21 am
- Forum: Game Localization
- Topic: Gta 3 (Help For Font)
- Replies: 3
- Views: 2111
Re: Gta 3 (Help For Font)
Widths are in exe file
- Tue Nov 10, 2015 10:28 am
- Forum: Compressed files and methods
- Topic: Call of Duty: Black Ops 3 FD inner compression
- Replies: 4
- Views: 2320
Re: Call of Duty: Black Ops 3 FD inner compression
So any ideas a about the compression type?
- Mon Nov 09, 2015 12:50 pm
- Forum: Compressed files and methods
- Topic: Call of Duty: Black Ops 3 FD inner compression
- Replies: 4
- Views: 2320
Re: Call of Duty: Black Ops 3 FD inner compression
Could you provide some more detail? How did you determine lzo1x? I tried lzo1x_decompress from minilzo and couldn't make it work. At which offset does the lzo compressed block start (I assume at least first 4 bytes to be a header)?
- Sat Nov 07, 2015 11:34 am
- Forum: Compressed files and methods
- Topic: Call of Duty: Black Ops 3 FD inner compression
- Replies: 4
- Views: 2320
Call of Duty: Black Ops 3 FD inner compression
Hello, in CoDBO3 there are FD files which are not encrypted, and I assume they would contain localization files. After signature, there's ZLIB compressed data. After decompressing, there seems to be yet another compression method used. It's possibly something dictionary based. Thanks for any collabo...
- Sat Jul 13, 2013 3:24 pm
- Forum: Game Localization
- Topic: [PC] Transformers: The Game - font (.fnt)
- Replies: 5
- Views: 3042
Re: [PC] Transformers: The Game - font (.fnt)
Inside those .fnt files there are the original .dds files which you need to edit and put back. It's easiest with hex editor, just copy everything from "DDS" to last few bytes.
- Tue Apr 06, 2010 5:03 pm
- Forum: Compressed files and methods
- Topic: .fnt with header tnof
- Replies: 3
- Views: 2196
Re: .fnt with header tnof
You can always use a hex editor to easily edit these files. There isn't any software for it as far as I know, mainly because every configuration has slightly different format. As I've already said, x and y values are stored in 8-byte float divided by width or height in pixels. Example: Texture dimen...
- Wed Mar 31, 2010 7:24 pm
- Forum: Compressed files and methods
- Topic: .fnt with header tnof
- Replies: 3
- Views: 2196
Re: .fnt with header tnof
it seems reversed, how to figure it out I'm not exactly sure of what you mean, but you probably want to change ingame fonts. To do this you need to find font textures. These files you've attached are only configurations for actual fonts. The format is pretty common, there are 8b float values of x1,...
- Tue Sep 22, 2009 3:30 pm
- Forum: Graphic file formats
- Topic: Neighbours from Hell 2 TGA textures
- Replies: 1
- Views: 2094
Neighbours from Hell 2 TGA textures
Hello. Can anyone from you guys please take a look at these textures? All I can say is they are RLE Truecolor. It's obvious what is in them, but the channels seem kinda corrupted. I've looked everywhere, but so far I haven't found anything relevant. Thanks! Example files: http://www.sendspace.com/fi...