Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 9 matches
- Sun Dec 14, 2014 7:22 am
- Forum: Game Localization
- Topic: This War of Mine (language binary file)
- Replies: 6
- Views: 3738
Re: This War of Mine (language binary file)
Thanks,merlinsvk's script is output "l10n.bin".
- Sat Dec 13, 2014 4:11 pm
- Forum: Game Localization
- Topic: This War of Mine (language binary file)
- Replies: 6
- Views: 3738
Re: This War of Mine (language binary file)
Please,if i want to translate into Asian Languages,need to add fonts?
& problem:
*ERROR Line 13: Template passed end of file at variable 'totalSize'.
Sorry,I am a novice.
& problem:
*ERROR Line 13: Template passed end of file at variable 'totalSize'.
Sorry,I am a novice.
- Sat Dec 13, 2014 4:01 pm
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13251
Re: This War of Mine (.binfont, .texture)
My version = 1.1.0merlinsvk wrote:Sorry, I don't understand you. What is the problem?
can use
[clog "l10n.bin" 0xC9C0EA 0x1310E2 0x1310E2 # version 1.0.0]
not
[clog "l10n.bin" 0xD455D0 0x131179 0x131179 # version 1.1.0]
- Sat Dec 13, 2014 2:07 pm
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13251
Re: This War of Mine (.binfont, .texture)
For text export use this script. It can be also used to reimporting, just type "force" when QBMS prompt you. # This War of Mine (common.dat) # uncomment the appropriate line comtype gzip #clog "l10n.bin" 0xC9C0EA 0x1310E2 0x1310E2 # version 1.0.0 #clog "l10n.bin" 0xD45...
- Tue Dec 09, 2014 5:28 pm
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13251
Re: This War of Mine (.binfont, .texture)
Scripts for converting .texture/.dds texture in first post were updated. Now they support mipmaps :) The only "disadvantage" is that you can't change: format of texture (DXT, RGBA, etc.), resolution or number of mipmaps, because DDS to TEXTURE script reads the original .head file. But if ...
- Fri Dec 05, 2014 9:41 pm
- Forum: Game Archive
- Topic: How to Survive Common_PC.eng
- Replies: 12
- Views: 4316
Re: How to Survive Common_PC.eng
I try to use hhrhhr's lua,only can edit language File for A-Z 26,hard to Asian language.reznov wrote:There was no news?
- Wed Dec 03, 2014 2:01 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29549
Re: 11 Bit Studios Games (*.DAT)
E....Search results are:wow!geraldhu wrote:看上去你是中国人,能具体交我如何操作吗?初学者不好意思啦。shadowlonely1989 wrote:You can use Cartographer to dump text with your table to extract text and use atlas to insert your text.geraldhu wrote:anyone need this? Chinese translation。
http://dl.3dmgame.com/201411/52925.html
I want know how to translation,Study together.
- Wed Dec 03, 2014 1:07 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29549
Re: 11 Bit Studios Games (*.DAT)
看上去你是中国人,能具体交我如何操作吗?初学者不好意思啦。shadowlonely1989 wrote:You can use Cartographer to dump text with your table to extract text and use atlas to insert your text.geraldhu wrote:anyone need this? Chinese translation。
http://dl.3dmgame.com/201411/52925.html
I want know how to translation,Study together.
- Wed Dec 03, 2014 7:41 am
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29549
Re: 11 Bit Studios Games (*.DAT)
anyone need this? Chinese translation。
http://dl.3dmgame.com/201411/52925.html
I want know how to translation,Study together.
http://dl.3dmgame.com/201411/52925.html
I want know how to translation,Study together.