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Search found 9 matches

by geraldhu
Sun Dec 14, 2014 7:22 am
Forum: Game Localization
Topic: This War of Mine (language binary file)
Replies: 6
Views: 3738

Re: This War of Mine (language binary file)

Thanks,merlinsvk's script is output "l10n.bin".
by geraldhu
Sat Dec 13, 2014 4:11 pm
Forum: Game Localization
Topic: This War of Mine (language binary file)
Replies: 6
Views: 3738

Re: This War of Mine (language binary file)

Please,if i want to translate into Asian Languages,need to add fonts?
& problem:
*ERROR Line 13: Template passed end of file at variable 'totalSize'.
Sorry,I am a novice.
by geraldhu
Sat Dec 13, 2014 4:01 pm
Forum: Game Localization
Topic: This War of Mine (.binfont, .texture)
Replies: 29
Views: 13251

Re: This War of Mine (.binfont, .texture)

merlinsvk wrote:Sorry, I don't understand you. What is the problem?
My version = 1.1.0
can use
[clog "l10n.bin" 0xC9C0EA 0x1310E2 0x1310E2 # version 1.0.0]
not
[clog "l10n.bin" 0xD455D0 0x131179 0x131179 # version 1.1.0]
by geraldhu
Sat Dec 13, 2014 2:07 pm
Forum: Game Localization
Topic: This War of Mine (.binfont, .texture)
Replies: 29
Views: 13251

Re: This War of Mine (.binfont, .texture)

For text export use this script. It can be also used to reimporting, just type "force" when QBMS prompt you. # This War of Mine (common.dat) # uncomment the appropriate line comtype gzip #clog "l10n.bin" 0xC9C0EA 0x1310E2 0x1310E2 # version 1.0.0 #clog "l10n.bin" 0xD45...
by geraldhu
Tue Dec 09, 2014 5:28 pm
Forum: Game Localization
Topic: This War of Mine (.binfont, .texture)
Replies: 29
Views: 13251

Re: This War of Mine (.binfont, .texture)

Scripts for converting .texture/.dds texture in first post were updated. Now they support mipmaps :) The only "disadvantage" is that you can't change: format of texture (DXT, RGBA, etc.), resolution or number of mipmaps, because DDS to TEXTURE script reads the original .head file. But if ...
by geraldhu
Fri Dec 05, 2014 9:41 pm
Forum: Game Archive
Topic: How to Survive Common_PC.eng
Replies: 12
Views: 4316

Re: How to Survive Common_PC.eng

reznov wrote:There was no news?
I try to use hhrhhr's lua,only can edit language File for A-Z 26,hard to Asian language.
by geraldhu
Wed Dec 03, 2014 2:01 pm
Forum: Game Archive
Topic: 11 Bit Studios Games (*.DAT)
Replies: 50
Views: 29549

Re: 11 Bit Studios Games (*.DAT)

geraldhu wrote:
shadowlonely1989 wrote:
geraldhu wrote:anyone need this? Chinese translation。
http://dl.3dmgame.com/201411/52925.html
I want know how to translation,Study together.
You can use Cartographer to dump text with your table to extract text and use atlas to insert your text.
看上去你是中国人,能具体交我如何操作吗?初学者不好意思啦。
E....Search results are:wow!
by geraldhu
Wed Dec 03, 2014 1:07 pm
Forum: Game Archive
Topic: 11 Bit Studios Games (*.DAT)
Replies: 50
Views: 29549

Re: 11 Bit Studios Games (*.DAT)

shadowlonely1989 wrote:
geraldhu wrote:anyone need this? Chinese translation。
http://dl.3dmgame.com/201411/52925.html
I want know how to translation,Study together.
You can use Cartographer to dump text with your table to extract text and use atlas to insert your text.
看上去你是中国人,能具体交我如何操作吗?初学者不好意思啦。
by geraldhu
Wed Dec 03, 2014 7:41 am
Forum: Game Archive
Topic: 11 Bit Studios Games (*.DAT)
Replies: 50
Views: 29549

Re: 11 Bit Studios Games (*.DAT)

anyone need this? Chinese translation。
http://dl.3dmgame.com/201411/52925.html
I want know how to translation,Study together.