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Search found 83 matches
- Tue Mar 23, 2021 2:05 am
- Forum: 3D/2D models
- Topic: Ghost of Tsushima
- Replies: 44
- Views: 16302
Re: Ghost of Tsushima
Could you help me extract all file from *.xpps! Thanks!
- Thu Mar 18, 2021 7:20 am
- Forum: Game Archive
- Topic: Ghost of Tsushima *.xpps
- Replies: 1
- Views: 1050
Ghost of Tsushima *.xpps
Hi all, I am having some trouble to unpack and reimport *.xpps files with bms script, could anyone help me take and look! Thanks!
My example file: example.zip
My example file: example.zip
- Thu Aug 29, 2019 9:24 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 43144
Re: [PC] Quantum Break .RMDP
Thanks! Could you share some information about glyphs data for font? Are datas from head of binfnt, they are glyphs data? Thanks a lot! I have not information about the structure of this file. I just edited the texture file inside it, nothing more. Thanks a lot! Hope anyone can share infor about th...
- Thu Aug 29, 2019 7:31 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 43144
Re: [PC] Quantum Break .RMDP
It is in alpha/beta stage, but I can unpack texts, and files. I'll release soon, after I fixed some bug. string table .bin Missing? You should read the info.rtf first: No text extractor function in the tool, to avoid the steeling of unofficial translations! You loaded the text .bin file! Also About...
- Mon Aug 26, 2019 8:21 am
- Forum: Game Localization
- Topic: Max Payne 3 - fonts
- Replies: 11
- Views: 9651
Re: Max Payne 3 - fonts
Hi everyone! Can you help me edit font texture in PS3 version? I can not open it with OpenIV, perharp PS3 have custom compression.
My example files: https://drive.google.com/file/d/1QHVxQ- ... sp=sharing
Thanks a lot!
My example files: https://drive.google.com/file/d/1QHVxQ- ... sp=sharing
Thanks a lot!
- Mon Dec 17, 2018 1:46 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 253609
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Thanks! My language is Vietnamese! Maybe this game support their language. Well you can try to replace all xml:lang="en'' with the chinese mark or with a mark that supports fonts for your language (i don't know much about Vietnamese) to test if it would replace in that language. Hope it'll wor...
- Sat Dec 15, 2018 1:48 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 253609
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
For the people wanting to make a translation. It is possible to do so. First go to http://tombraider.hu/letoltesek/tomb-raider and download the tool. Then extract from TR.hu.trtr with any winrar or 7zip and edit the hungarian translation. Replace the files and apply the patch. All the thanks goes t...
- Fri Dec 14, 2018 9:33 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 253609
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
For the people wanting to make a translation. It is possible to do so. First go to http://tombraider.hu/letoltesek/tomb-raider and download the tool. Then extract from TR.hu.trtr with any winrar or 7zip and edit the hungarian translation. Replace the files and apply the patch. All the thanks goes t...
- Thu Oct 18, 2018 10:15 am
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 100
- Views: 95239
Re: Raw texture previewer/converter
Thanks! My problems solved!
- Tue Oct 16, 2018 4:42 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 100
- Views: 95239
Re: Raw texture previewer/converter
Could you help me take and look this file, this game use MT Framework Engine, same Monster Hunter U, i can't open it. https://scontent.fsgn8-1.fna.fbcdn.net/v/t1.15752-9/44176787_285955448916459_2979857140417560576_n.png?_nc_cat=108&oh=969c7d4490fa076d07fded1c0e8372fb&oe=5C528557 My example ...
- Sun Oct 14, 2018 3:22 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 100
- Views: 95239
Re: Raw texture previewer/converter
Thank for your quick reply! Thank you very much! Could you update this tool for inject new texture (edited) to raw files? Thanks!daemon1 wrote:
P/S: maybe i are wrong topic, you created this tool for preview for main, hope you can help me inject edited texture.
- Sat Oct 13, 2018 4:08 am
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 100
- Views: 95239
Re: Raw texture previewer/converter
Does this tool support Switch swizzled DDS textures (header "DFvN" and "HBvN")? I am working with Child Of Light for Switch version, could you help me take and look? Thank you very much! My example file: https://drive.google.com/file/d/1wDBLpWxC1rHndK097BR_muP6MTIM7Hf2/view?usp=s...
- Sat May 05, 2018 5:02 am
- Forum: Game Archive
- Topic: OpenIV for Grand Theft Auto V
- Replies: 22
- Views: 26679
Re: OpenIV for Grand Theft Auto V
That's great! Thanks!
- Fri Apr 20, 2018 5:02 am
- Forum: Compressed files and methods
- Topic: the evil within 2 ptr and pkr hex structure help
- Replies: 1
- Views: 1437
Re: the evil within 2 ptr and pkr hex structure help
Here my example files: https://drive.google.com/file/d/1O6PBed ... sp=sharing
Hope anyone can help me explain more about structure for this compressed files. Thanks!
Hope anyone can help me explain more about structure for this compressed files. Thanks!
- Mon Apr 16, 2018 11:53 am
- Forum: Compressed files and methods
- Topic: the evil within 2 ptr and pkr hex structure help
- Replies: 1
- Views: 1437
the evil within 2 ptr and pkr hex structure help
hello, i think we all have the script bms of alugi to extract tew2 ptr and pkr file but we know that we cant repack it because alugi use a temp variable to extract the file in his script (MEMORY_FILE). im not good at bms but better in autoit, so i want to ask if somebody here knows/understands the s...