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Search found 83 matches

by shadowlonely1989
Tue Mar 23, 2021 2:05 am
Forum: 3D/2D models
Topic: Ghost of Tsushima
Replies: 44
Views: 16302

Re: Ghost of Tsushima

Could you help me extract all file from *.xpps! Thanks!
by shadowlonely1989
Thu Mar 18, 2021 7:20 am
Forum: Game Archive
Topic: Ghost of Tsushima *.xpps
Replies: 1
Views: 1050

Ghost of Tsushima *.xpps

Hi all, I am having some trouble to unpack and reimport *.xpps files with bms script, could anyone help me take and look! Thanks!
My example file: example.zip
by shadowlonely1989
Thu Aug 29, 2019 9:24 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 102
Views: 43144

Re: [PC] Quantum Break .RMDP

Thanks! Could you share some information about glyphs data for font? Are datas from head of binfnt, they are glyphs data? Thanks a lot! I have not information about the structure of this file. I just edited the texture file inside it, nothing more. Thanks a lot! Hope anyone can share infor about th...
by shadowlonely1989
Thu Aug 29, 2019 7:31 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 102
Views: 43144

Re: [PC] Quantum Break .RMDP

It is in alpha/beta stage, but I can unpack texts, and files. I'll release soon, after I fixed some bug. string table .bin Missing? You should read the info.rtf first: No text extractor function in the tool, to avoid the steeling of unofficial translations! You loaded the text .bin file! Also About...
by shadowlonely1989
Mon Aug 26, 2019 8:21 am
Forum: Game Localization
Topic: Max Payne 3 - fonts
Replies: 11
Views: 9651

Re: Max Payne 3 - fonts

Hi everyone! Can you help me edit font texture in PS3 version? I can not open it with OpenIV, perharp PS3 have custom compression.
My example files: https://drive.google.com/file/d/1QHVxQ- ... sp=sharing
Thanks a lot!
by shadowlonely1989
Mon Dec 17, 2018 1:46 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 253609

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Thanks! My language is Vietnamese! Maybe this game support their language. Well you can try to replace all xml:lang="en'' with the chinese mark or with a mark that supports fonts for your language (i don't know much about Vietnamese) to test if it would replace in that language. Hope it'll wor...
by shadowlonely1989
Sat Dec 15, 2018 1:48 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 253609

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

For the people wanting to make a translation. It is possible to do so. First go to http://tombraider.hu/letoltesek/tomb-raider and download the tool. Then extract from TR.hu.trtr with any winrar or 7zip and edit the hungarian translation. Replace the files and apply the patch. All the thanks goes t...
by shadowlonely1989
Fri Dec 14, 2018 9:33 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 253609

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

For the people wanting to make a translation. It is possible to do so. First go to http://tombraider.hu/letoltesek/tomb-raider and download the tool. Then extract from TR.hu.trtr with any winrar or 7zip and edit the hungarian translation. Replace the files and apply the patch. All the thanks goes t...
by shadowlonely1989
Thu Oct 18, 2018 10:15 am
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 100
Views: 95239

Re: Raw texture previewer/converter

Thanks! My problems solved! :wink:
by shadowlonely1989
Tue Oct 16, 2018 4:42 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 100
Views: 95239

Re: Raw texture previewer/converter

Could you help me take and look this file, this game use MT Framework Engine, same Monster Hunter U, i can't open it. https://scontent.fsgn8-1.fna.fbcdn.net/v/t1.15752-9/44176787_285955448916459_2979857140417560576_n.png?_nc_cat=108&oh=969c7d4490fa076d07fded1c0e8372fb&oe=5C528557 My example ...
by shadowlonely1989
Sun Oct 14, 2018 3:22 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 100
Views: 95239

Re: Raw texture previewer/converter

daemon1 wrote:Image
Thank for your quick reply! Thank you very much! Could you update this tool for inject new texture (edited) to raw files? Thanks!
P/S: maybe i are wrong topic, you created this tool for preview for main, hope you can help me inject edited texture.
by shadowlonely1989
Sat Oct 13, 2018 4:08 am
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 100
Views: 95239

Re: Raw texture previewer/converter

Does this tool support Switch swizzled DDS textures (header "DFvN" and "HBvN")? I am working with Child Of Light for Switch version, could you help me take and look? Thank you very much! My example file: https://drive.google.com/file/d/1wDBLpWxC1rHndK097BR_muP6MTIM7Hf2/view?usp=s...
by shadowlonely1989
Sat May 05, 2018 5:02 am
Forum: Game Archive
Topic: OpenIV for Grand Theft Auto V
Replies: 22
Views: 26679

Re: OpenIV for Grand Theft Auto V

That's great! Thanks!
by shadowlonely1989
Fri Apr 20, 2018 5:02 am
Forum: Compressed files and methods
Topic: the evil within 2 ptr and pkr hex structure help
Replies: 1
Views: 1437

Re: the evil within 2 ptr and pkr hex structure help

Here my example files: https://drive.google.com/file/d/1O6PBed ... sp=sharing

Hope anyone can help me explain more about structure for this compressed files. Thanks!
by shadowlonely1989
Mon Apr 16, 2018 11:53 am
Forum: Compressed files and methods
Topic: the evil within 2 ptr and pkr hex structure help
Replies: 1
Views: 1437

the evil within 2 ptr and pkr hex structure help

hello, i think we all have the script bms of alugi to extract tew2 ptr and pkr file but we know that we cant repack it because alugi use a temp variable to extract the file in his script (MEMORY_FILE). im not good at bms but better in autoit, so i want to ask if somebody here knows/understands the s...