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Search found 9 matches
- Wed Jul 18, 2018 7:49 am
- Forum: Graphic file formats
- Topic: FFXIV ULD Dialog Files
- Replies: 0
- Views: 899
FFXIV ULD Dialog Files
Hi, I've been working on decoding the form/window/gui descriptors in FFXVI. However, there is a couple of settings I cant seem to figure out what they govern. The bytes in question is a triplet of shorts. Most commonly found as 0x64 0x64 0x64 (100/100/100), also, they Always seem to have the same va...
- Fri Aug 23, 2013 11:25 pm
- Forum: Graphic file formats
- Topic: Help decoding image data block
- Replies: 2
- Views: 1583
Re: Help decoding image data block
Format has been identified by me as 16 bit per pixel, 5 bits per color and 1 bit alpha, 5551
//Thanks anyway!
//Thanks anyway!
- Fri Aug 23, 2013 9:28 pm
- Forum: Graphic file formats
- Topic: Help decoding image data block
- Replies: 2
- Views: 1583
Re: Help decoding image data block
Image seems to be 16 bits per pixel, however, reading over the data as a set of little endian shorts and taking out 4bit components results in the two most significant channels painting a relatively good, but grayscale picture, while the two least significant do paint the picture, But quite distorte...
- Fri Aug 23, 2013 7:54 pm
- Forum: Graphic file formats
- Topic: Help decoding image data block
- Replies: 2
- Views: 1583
Help decoding image data block
Requesting help with decoding this image block, I cant seem to figure out what decoder to use. I've tried with DTX1 and DTX5, and some Implementation of BC7-decoder, all just results in some fun giberish of colors. I'm fairly positive that my DTX-decoders work, not sure about the BC7 one thou. Targe...
- Fri Aug 23, 2013 12:22 pm
- Forum: Game Archive
- Topic: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
- Replies: 18
- Views: 22045
Re: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
Some new stuff The File entries seems to begin with the length of its header, followed by the type of content, 2 seems to be whatever data, where 4 is a texture, this is significant cause all 4-types have an additional 80-byte header before its first frame, suggested to be the image header. This hea...
- Thu Aug 22, 2013 8:03 pm
- Forum: Game Archive
- Topic: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
- Replies: 18
- Views: 22045
Re: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
Hi, I've been sitting and pondering on this myself for the past couple of hours, and this far, I have a php script to decode and show an image-frame on the fly (takes some time, php is slow), however, this only works by guessing the dimensions of the image contained, and its kinda bad. So, I thought...
- Sun Apr 07, 2013 7:59 pm
- Forum: Game Archive
- Topic: Divine Divinity 2 ".DV2" file.
- Replies: 52
- Views: 53039
Re: Divine Divinity 2 ".DV2" file.
the dv2_u.exe utility does not seem to work on the DV2-files in the developers cut version, too bad, I really wanted the music.
Anyone got a updated utility?
Anyone got a updated utility?
- Sat Aug 21, 2010 11:39 pm
- Forum: Graphic file formats
- Topic: FFXIV .dat-files (GTEX)
- Replies: 1
- Views: 4308
Re: FFXIV .dat-files (GTEX)
After a lot of reading and staring at numbers in different forms. I came to the conclusion that the GTEX-files are simply different texture compressions in one type of file. The header tells the compression used (among other things). The file posted is compressed using DTX1, treating all black pixel...
- Tue Aug 03, 2010 3:45 pm
- Forum: Graphic file formats
- Topic: FFXIV .dat-files (GTEX)
- Replies: 1
- Views: 4308
FFXIV .dat-files (GTEX)
Game: Final Fantasy XIV, Developer: SquareEnix, engine: Supposedly WhiteEngine/Crystal Tools. Platform: PC. Hi, I have been trying to read the in-game icon images from FFXIV, but I cannot seem to find out how to read the pixels correctly, all my attempts this far have resulted in weird colored image...