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Search found 37 matches

by Theran
Wed Apr 22, 2009 4:55 pm
Forum: Game Archive
Topic: new AION .pak file format.need help!
Replies: 131
Views: 79410

Re: new AION .pak file format.need help!

Thanks to this awesome topic I've suceeded to export everything from the client. I've managed to open everything except animations. Anyone have a clue how to convert or view the animations? They are .caf extensions, I have no clue what that is. Would be really pleased if someone could help, I'd act...
by Theran
Tue Apr 21, 2009 4:37 am
Forum: Game Archive
Topic: new AION .pak file format.need help!
Replies: 131
Views: 79410

Re: new AION .pak file format.need help!

Thanks to this awesome topic I've suceeded to export everything from the client. I've managed to open everything except animations. Anyone have a clue how to convert or view the animations? They are .caf extensions, I have no clue what that is. Would be really pleased if someone could help, I'd act...
by Theran
Tue Mar 17, 2009 9:25 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

Realized I forgot to mention how the app works. Keys: 1-8, 0 (changes lighting) Uses the movement keys defined by chrrox with some minor modifications. Since I've been unable to find any kind of file that lists which files create an entire model, I was simply just coping the ones that had similar na...
by Theran
Tue Mar 17, 2009 7:16 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

So I totally forgot I had to go out of town this weekend so I wasn't able to upload any files but I'm back today and I bring files! Sample was built using Microsoft Visual C# 2008 Express Edition and CsGL ( http://csgl.sourceforge.net/ ). You'll need to download the CsGL package and run the batch fi...
by Theran
Wed Mar 11, 2009 6:00 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

Ah, then no, it only uses diffuse maps. Got a bit of work to do today but I'm adding in some options for changing the lighting of the model (giving it diffuse, ambient, specular, shininess properties) to make it look more real like. So I'll get that done by tonight. So by this weekend I'll release a...
by Theran
Wed Mar 11, 2009 5:16 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

it sure does :) Is it also specular and such? Maybe? lol :lol: I'm still learning the basics of doing lighting and such with OpenGL. Currently it does ambient and diffuse lighting, but that's about it. Though I believe you're referring to specular textures ya? If so, I believe for this particular m...
by Theran
Wed Mar 11, 2009 8:35 am
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

Got textures working, it's looking pretty good!
by Theran
Tue Mar 10, 2009 11:10 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

chrrox wrote:Do you know of any open source obj exporters out there i can try to add that export option if I can find an example.
No I do not, but this site has the basic structure for OBJ files:
http://www.fileformat.info/format/wavefrontobj/egff.htm
by Theran
Tue Mar 10, 2009 10:15 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

Made some progress with the r3m files loaded in the Objects.rfs (static objects) file. Most share a common name, w1_monster_001.r3m, w1_monster_002.r3m, ..., w1_monster_006.r3m, which make up complete model. So far, having good luck with getting them to view properly. Each r3m file can contain a num...
by Theran
Fri Feb 20, 2009 5:20 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

Very nice.
by Theran
Mon Feb 16, 2009 8:49 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

OK! Here's the C# project I've been using to render the loaded meshes. It's fairly simple to use. It runs on OpenGL so make sure you have that which most should. The project is a Visual Visual C# Express 2008 (express editions are free to download from Microsoft's website) project but can/should be ...
by Theran
Sun Feb 15, 2009 9:20 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

Note that this applies to only RMB files. DWORD itemFlag; DWORD unknown[4]; DWORD textureCount; DWORD meshCount; DWORD boneCount; DWORD dataOffset; struct string { char filename[260]; } textures [textureCount]; struct mesh { DWORD index; // 0? DWORD unknown1; // -1? char meshName[64]; / name of mesh...
by Theran
Fri Feb 13, 2009 5:16 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

Ya, sorry I haven't been able to update it recently. I did try to play around with what I believe is the bone data for the model. By default, as many 3d models are, the given vertex data is in a standard pose; in the case of R2, they are in a standing with their arms slightly fanned out from the sid...
by Theran
Thu Feb 12, 2009 4:12 am
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

That looks much better you are doing a great job and a great speed also :) If you want any more models i will post some for you and in game screens if needed. Thanks! I always thought these models were really nice looking. But I have all the 'character' models and textures extracted so I can view/t...
by Theran
Thu Feb 12, 2009 2:54 am
Forum: 3D/2D models
Topic: R2 Online models
Replies: 63
Views: 20745

Re: R2 Online models

Here's the correct goblin thingy from a few posts back. I had an error with loading the texture that was flipping the image. I noticed it on the in game image of the girl and found that I didin't need to flip it.