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Search found 14 matches
- Fri Jun 18, 2021 11:06 am
- Forum: 3D/2D models
- Topic: Havok - comfortable way to edit bones "Transform"
- Replies: 0
- Views: 390
Havok - comfortable way to edit bones "Transform"
Hello. Does anyone knows if is it possible to edit bones of Havok skeleton in some GUI? Currently I can do this manually thorugh Notepad++ by exporting skeleton from "Havok: Preview Tool" as xml, so workflow looks like this: 1. Export skeleton as XML. 2. Find bone index - which is equal to...
- Tue Aug 23, 2016 12:01 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 63659
Re: Dynasty Warriors 7 / Warriors Legends of Troy
So is that possible on the current moment extract from "Warriors" series all characters mesh/textures? (perfectly would be if there will be animations too)
- Sun Nov 01, 2015 3:47 pm
- Forum: Audio file formats
- Topic: Exporting Fate/Unlimited Codes sounds (not music or voice)
- Replies: 11
- Views: 5702
Re: Exporting Fate/Unlimited Codes sounds (not music or voic
You could also scan those three files with Psound . it's much faster and auto detects each individual stream. Wow thank you very much too! Before your post i used above method and it forced me to "cut" all sound files by myself. But PSound do it automatically. You save me a lot of time, t...
- Tue Oct 27, 2015 6:28 pm
- Forum: Audio file formats
- Topic: Exporting Fate/Unlimited Codes sounds (not music or voice)
- Replies: 11
- Views: 5702
Re: Exporting Fate/Unlimited Codes sounds (not music or voic
Yes I did try it :) You'll need vgmstream to get the interleave and you'll need it to be able to playback the GENH files as well. Download vgmstream and these external DLLs for vgmstream Place the in_vgmstream.dll in Winamp's 'plugins' folder. Put everything else including the external DLLs in the ...
- Tue Oct 27, 2015 5:10 pm
- Forum: Audio file formats
- Topic: Exporting Fate/Unlimited Codes sounds (not music or voice)
- Replies: 11
- Views: 5702
Re: Exporting Fate/Unlimited Codes sounds (not music or voic
You can use VGM Toolbox's GENH to make these .PBD files playable though :) Thanks for reply. I tried to do what you have writen, but no result. Let me show you steps which i did: 1) Rename .pbd to .MIB 2) Open that .MIB file in Winamp 3) In Winamp select that .MIB file and press Alt+3 in order to g...
- Sat Oct 17, 2015 4:49 pm
- Forum: Audio file formats
- Topic: Exporting Fate/Unlimited Codes sounds (not music or voice)
- Replies: 11
- Views: 5702
- Fri May 08, 2015 2:49 pm
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 74647
Re: Valkyria Chronicles (PS3, PC)
Is there any way to export model among with animations? Or just animations and them import them to model?
- Thu Mar 19, 2015 6:00 pm
- Forum: 3D/2D models
- Topic: PSP Fate/ Extra & Fate / Extra CCC Noesis Script
- Replies: 11
- Views: 12220
Re: PSP Fate/ Extra & Fate / Extra CCC Noesis Script
upd: Problem resolved. Below message ===================================== Excuse me, cant understand something... I have UMD9660.ISO which is ISO of Fate/Extra CCC. Now i must decrypt it, right? use the psp emulator with the option to decrypt files. it will extract the cpk file to the tmp directory...
- Sat Mar 14, 2015 5:31 pm
- Forum: Audio file formats
- Topic: Exporting Fate/Unlimited Codes sounds (not music or voice)
- Replies: 11
- Views: 5702
Re: Exporting Fate/Unlimited Codes sounds (not music or voic
i'l up theme, still need sound effects and have no idea to how export them =(
- Wed Feb 11, 2015 4:50 pm
- Forum: Audio file formats
- Topic: Exporting Fate/Unlimited Codes sounds (not music or voice)
- Replies: 11
- Views: 5702
- Wed Feb 11, 2015 12:48 am
- Forum: Audio file formats
- Topic: Exporting Fate/Unlimited Codes sounds (not music or voice)
- Replies: 11
- Views: 5702
Exporting Fate/Unlimited Codes sounds (not music or voice)
Well, as the title saids, i looking for a way to get sound from Fate/Unlimited Codes (PSP or PS2). Because i already exported models and textures from PSP version i tried to export sound from PSP version too. I can export from game sound in .vag format (Voices of characters, like xxx_entry_yyy, xxx_...
- Sat Dec 06, 2014 4:02 pm
- Forum: 3D/2D models
- Topic: fate unlimited codes 3d model
- Replies: 6
- Views: 3727
Re: fate unlimited codes 3d model
Damn its so disappoint me =(Hare8563 wrote:I confused same issue. I think that mot file is animation file.
But, I cannot extract animation data from the file.
Please, if u will found the way to export animation, tell me.
- Tue Nov 11, 2014 7:56 pm
- Forum: 3D/2D models
- Topic: fate unlimited codes 3d model
- Replies: 6
- Views: 3727
Re: fate unlimited codes 3d model
A lot of time passed since ur post, but... maybe u found a solution? Unlimited codes (gmo format) is supported by noesis since a lot of time by now. Ty very much for fast respond! I check what you said, and its really working. I have one question as well. Is that possible to export animations for c...
- Sat Nov 08, 2014 2:33 pm
- Forum: 3D/2D models
- Topic: fate unlimited codes 3d model
- Replies: 6
- Views: 3727
Re: fate unlimited codes 3d model
A lot of time passed since ur post, but... maybe u found a solution?