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Search found 20 matches
- Fri Nov 07, 2014 9:37 am
- Forum: 3D/2D models
- Topic: Convert map to GTA IV by 3ds max by Me :D
- Replies: 10
- Views: 3877
Re: Convert map to GTA IV by 3ds max by Me :D
You had to delete rigistery with regedit and install webinstall versian. Game Indefinite Modding Suite(GIMS) IV internet installer ========== Installation: 1) Delete all previous GIMS IV versions 2) Unpack the archive into the 3D MAX 9 SP1 (or newer version) folder ========== Author: Mansurov Sergey...
- Mon Nov 03, 2014 12:06 pm
- Forum: 3D/2D models
- Topic: Convert map to GTA IV by 3ds max by Me :D
- Replies: 10
- Views: 3877
Re: Convert map to GTA IV by 3ds max by Me :D
Use this versian: http://www.gtagarage.com/mods/download.php?f=28697
conect to internet and update that this is web install it should work.
conect to internet and update that this is web install it should work.
- Sun Nov 02, 2014 4:06 pm
- Forum: 3D/2D models
- Topic: Convert map to GTA IV by 3ds max by Me :D
- Replies: 10
- Views: 3877
Re: Convert map to GTA IV by 3ds max by Me :D
Are you sure you extraced secound setup in your appdata folder?
- Fri Oct 31, 2014 5:57 pm
- Forum: 3D/2D models
- Topic: How can I import xbt watch dogs texture in blender with ...
- Replies: 3
- Views: 2403
Re: How can I import xbt watch dogs texture in blender with
Oh I got it.
It has this problem just for char24 see?
How can I fix it?
It has this problem just for char24 see?
How can I fix it?
- Fri Oct 31, 2014 7:30 am
- Forum: 3D/2D models
- Topic: How can I import xbt watch dogs texture in blender with ...
- Replies: 3
- Views: 2403
Re: How can I import xbt watch dogs texture in blender with
may you upload picture about these sentences?
arrange it so that it fits the uv map
and after these steps should i fix the texture on model or it'll fix autoly?
arrange it so that it fits the uv map
and after these steps should i fix the texture on model or it'll fix autoly?
- Thu Oct 30, 2014 12:55 pm
- Forum: 3D/2D models
- Topic: Convert map to GTA IV by 3ds max by Me :D
- Replies: 10
- Views: 3877
Re: Convert map to GTA IV by 3ds max by Me :D
Okay so this problem can just be for address.
1-Are you using windows xp os?
2-(if you're using 7 or 8 or 8.1) are you sure you install second setup in your user folder??(when first setup installes after that second setup comes)
1-Are you using windows xp os?
2-(if you're using 7 or 8 or 8.1) are you sure you install second setup in your user folder??(when first setup installes after that second setup comes)
- Thu Oct 30, 2014 9:26 am
- Forum: 3D/2D models
- Topic: Convert map to GTA IV by 3ds max by Me :D
- Replies: 10
- Views: 3877
Re: Convert map to GTA IV by 3ds max by Me :D
Reinstall it and check the correct address.
What's your 3ds max versian??
Note:if it said update it you don't update it.
What's your 3ds max versian??
Note:if it said update it you don't update it.
- Thu Oct 30, 2014 6:30 am
- Forum: 3D/2D models
- Topic: Convert map to GTA IV by 3ds max by Me :D
- Replies: 10
- Views: 3877
Convert map to GTA IV by 3ds max by Me :D
Hi today I wanna give you a remarkable tutorial that I made this about 1 month before this but today I give you this: 1-GIMS IV Download from here and install for (3ds max). http://0up.ir/up8/SGlover/d-GIMS-IV.rar 2-Download map helper tool by me :D from here:http://ge.tt/api/1/files/8tAUAew1/0/blob...
- Thu Oct 30, 2014 6:00 am
- Forum: 3D/2D models
- Topic: How can I import xbt watch dogs texture in blender with ...
- Replies: 3
- Views: 2403
How can I import xbt watch dogs texture in blender with ...
How can I import xbt watch dogs texture in blender with this script: http://www.mediafire.com/download/hd1m3 ... -01%5D.zip
even I can export xbt to dss by cra0 tool but I can't Import it to blender and give it for the texture
even I can export xbt to dss by cra0 tool but I can't Import it to blender and give it for the texture
- Thu Oct 30, 2014 5:57 am
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 137
- Views: 277321
Re: List of games that you can extract 3d models from !
and don't forget GTA IV
- Sun Oct 26, 2014 3:58 pm
- Forum: 3D/2D models
- Topic: Help in XBG watch dogs format
- Replies: 11
- Views: 6569
Re: Help in XBG watch dogs format
Tnx it's working.
- Sun Oct 26, 2014 12:48 pm
- Forum: 3D/2D models
- Topic: Help in XBG watch dogs format
- Replies: 11
- Views: 6569
Re: Help in XBG watch dogs format
So how can I give it a new address of python from my computer in blender?
tnx for your support.
tnx for your support.
- Sat Oct 25, 2014 6:17 pm
- Forum: 3D/2D models
- Topic: Help in XBG watch dogs format
- Replies: 11
- Views: 6569
Re: Help in XBG watch dogs format
well, "Bad Magic Number", another stupid error message. :D And do you know what is more crazy than this blender is just 10 mb but python-2.6.2 is 13.9 mb :D But this time it said: Compiled with python versian 2.5.2 'import site' failed ; use -v for traceback http://0up.ir/up8/guest/10-25-2...
- Sat Oct 25, 2014 1:35 pm
- Forum: 3D/2D models
- Topic: Help in XBG watch dogs format
- Replies: 11
- Views: 6569
Re: Help in XBG watch dogs format
I wouldn't waste my spare time to write a maxscript when there's a working blender python script, especially when it's from Mariusz. :D What's your problem with the script? Did u use blender 2.49? Or got an error message such as: ImportError: No module named newGameLib Then copy the newGameLib fold...
- Sat Oct 25, 2014 1:07 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219526
Re: Game import MAXScripts
And what about watch gods?