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by Albeoris
Sun Jan 05, 2020 8:23 pm
Forum: Game Archive
Topic: Final Fantasy XII TZA (PC) - IDA goes into the infinite loop
Replies: 0
Views: 879

Final Fantasy XII TZA (PC) - IDA goes into the infinite loop

Hello! Can someone help with the analysis of the PE file in IDA 6.8 ~ 7.2? When I try to analyze it, the IDA goes into an endless loop. In addition, any function has errors accessing inaccessible memory. Is this some kind of protection or am I doing something wrong? Finally, why is the file so huge?...
by Albeoris
Tue Dec 31, 2019 9:14 pm
Forum: Game Localization
Topic: Ni no Kuni: links between text and voice
Replies: 5
Views: 2673

Re: Ni no Kuni: links between text and voice

Look this: https://zenhax.com/viewtopic.php?f=12&t=12765 I wrote a template for 010 Editor to view .cfg.bin files: https://pastebin.com/SrVykeud Unfortunately, it has not yet helped to find the necessary information. Unfortunately, the file IDs are written in the .stb files, which is a compiled...
by Albeoris
Sat Sep 28, 2019 1:49 am
Forum: Game Localization
Topic: Ni no Kuni: links between text and voice
Replies: 5
Views: 2673

Re: Ni no Kuni: links between text and voice

Seems like I found it.
There are track numbers in the eva0010_en.stb file.

Image

There is a "trifle" left - to parse the SB2 script file. т_т
by Albeoris
Thu Sep 26, 2019 8:38 pm
Forum: Game Localization
Topic: Ni no Kuni: links between text and voice
Replies: 5
Views: 2673

Re: Ni no Kuni: links between text and voice

I found battle voices, but still can’t find the subtitle binding. :(
Image
by Albeoris
Mon Sep 23, 2019 2:12 am
Forum: Game Localization
Topic: Ni no Kuni: links between text and voice
Replies: 5
Views: 2673

Re: Ni no Kuni: links between text and voice

I wrote a template for 010 Editor to view .cfg.bin files:
https://pastebin.com/SrVykeud

Unfortunately, it has not yet helped to find the necessary information.
by Albeoris
Sun Sep 22, 2019 6:56 pm
Forum: Game Localization
Topic: Ni no Kuni: links between text and voice
Replies: 5
Views: 2673

Ni no Kuni: links between text and voice

Good day. I am trying to understand how voices are related to text. I need to rename every .sgb file to the phrase from game resources. For example: 0100000.sgb -> 0100000 Get a move on, Ollie-boy!.ogg There are some files that I think are related to this: https://yadi.sk/d/zqcPOqsoVVxJsQ event\eva0...
by Albeoris
Sun Sep 22, 2019 12:12 am
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17246

Re: Septerra Core .DB files

The new release is available: https://github.com/Albeoris/Septerra/releases/tag/v2019.09.22 Turn-based system: press F to skip waiting in a battle. Now the game looking for the DLL in the correct location. Also there is a huge update in the file description. Some misstakes has been fixed. Now we hav...
by Albeoris
Sun Sep 01, 2019 2:03 pm
Forum: Game Tech Tips
Topic: How to research the executable file of a game written using the Unreal Engine?
Replies: 1
Views: 5462

How to research the executable file of a game written using the Unreal Engine?

I want to make changes to the gameplay of a game written using the Unreal Engine. To do this, I need to find the function that interests me, embed my DLL in the game process, and change the pointers. But the UE prefers static linking (or DLLs are embedded, idk). Therefore, I see only one executable ...
by Albeoris
Sat Feb 16, 2019 12:30 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17246

Re: Septerra Core .DB files

The new release is available:
https://github.com/Albeoris/Septerra/re ... 2019.02.16
  • Game can load and play extracted movies.
  • Can convert VSSF to MP3 and load it directly in-game.
BAT-files has been renamed to:
  • ConvertAudio-Mp3-to-Vssf.bat
  • ConvertAudio-Vssf-to-Mp3.bat
by Albeoris
Sun Feb 10, 2019 3:47 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17246

Re: Septerra Core .DB files

It's done! The first release is available now: https://github.com/Albeoris/Septerra/releases/tag/v2019.02.10 When run without archives, movies do not work. Will correct next time. Crashes are possible. Editing .tiff is very difficult, as I wrote earlier. Apparently, we will have to write a separate ...
by Albeoris
Fri Feb 08, 2019 12:40 am
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17246

Re: Septerra Core .DB files

https://farm5.staticflickr.com/4901/46297358544_15c3d6917b_o.png The way to success. Yippee, her eyes are shining! ^^ ...and no more .an files in the data folder! https://farm8.staticflickr.com/7820/33146190948_01f19b2354_o.png In fact, I have a little doubt about the selected container. To edit TI...
by Albeoris
Thu Dec 13, 2018 12:37 am
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17246

Re: Septerra Core .DB files

https://pastebin.com/jRvGkYQH
Finally, I found animation processor.
by Albeoris
Mon Dec 10, 2018 12:43 am
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17246

Re: Septerra Core .DB files

Hello! Sorry for the long absence. I finally get back to work.

You did not build a dependent assembly or assembled using a different platform instead of x86.
by Albeoris
Sun Oct 28, 2018 11:41 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17246

Re: Septerra Core .DB files

355 of 383 image sets from the game: https://yadi.sk/d/0yjSKVoRJoVScg This is a multipage TIFF files, each file contains from 1 to hundreds of frames of animation. The format of the frames is now researched. But there are still gaps in the animation info. And I need to develop the correct format for...
by Albeoris
Sun Oct 28, 2018 12:28 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17246

Re: Septerra Core .DB files

Since there is no great interest in these changes, I continued the research. I was able to pull out the images, although some of the animation metadata has not yet been investigated, and it is unclear in what format they are best exported for ease of editing. https://farm2.staticflickr.com/1906/4559...