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by MarieRose1301
Thu Mar 03, 2022 7:57 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745319

Re: Forza Motorsport Resource Extraction (.carbin)

Hello, I was wondering, has there ever been any research done on the first Forza game for the original xbox? I've tried looking into the .carbin from the game, but could only find vertex data but only several submeshes contain face data, what could that possibly mean?
by MarieRose1301
Fri May 15, 2020 8:18 pm
Forum: 3D/2D models
Topic: Converting world-space transformations to local-space
Replies: 0
Views: 728

Converting world-space transformations to local-space

Hello, I'm trying to reverse animation format from IDOLM@STER One For All, and all transforms in the game's animations are in world space. I have them stored as vectors for each type of transform: translation, rotation and scaling. Is there any way for me to modify the vectors from world-space data ...
by MarieRose1301
Sun May 10, 2020 2:37 pm
Forum: 3D/2D models
Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
Replies: 9
Views: 3765

Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help

Apparently the _SDW ambient occlusion maps sometimes may include object space normal maps in them, for outfits like both Leon's costumes and probably Miki's Nostalgia one.
Image
by MarieRose1301
Thu Apr 23, 2020 12:07 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 7811

Re: IDOLM@STER One For All .pmd

Tried to parse the material section of the files but I'm not sure where exactly are materials linked with corresponding textures, does anyone have any ideas? I was thinking that the triangle strip artifact could possibly be related to the way the mesh is broken on materials, meaning that if i manage...
by MarieRose1301
Fri Feb 14, 2020 5:00 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168621

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Hello, I was wondering, does Dissidia NT have OID.bins for bone names, cause i cannot seem to find anything related to those?
by MarieRose1301
Sat Jan 04, 2020 8:28 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 7811

Re: IDOLM@STER One For All .pmd

Does anyone happen to have more model samples? Leon's head would have been very nice in particular.
by MarieRose1301
Fri Jan 03, 2020 2:51 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 7811

Re: IDOLM@STER One For All .pmd

I've been able to make the plugin read all the textures correctly, however still cannot figure out neither triangle strip degenerate triangle elimination, nor the bone weights. The plugin attached reads the same .pmd stuff as before + .pta archives and separate .gtf files. http://i.imgur.com/jDOItef...
by MarieRose1301
Tue Oct 08, 2019 7:10 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 7811

Re: IDOLM@STER One For All .pmd

No idea how to determine which bones use relative or absolute positions. Might be missing some info?
Image
by MarieRose1301
Sun Oct 06, 2019 5:48 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 7811

Re: IDOLM@STER One For All .pmd

I've tried using floats, and it does not freeze anymore, no bones pop out either though :D You need to add mdl.setBones(boneList) before mdlList.append(mdl) For the endianness thingie: I think readBytes (count) simply reads "byte by byte" no matter which endianness was chosen. That's kind...
by MarieRose1301
Sun Oct 06, 2019 5:25 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 7811

Re: IDOLM@STER One For All .pmd

yeah, this line in the else: path of your bone loop makes it crash: MTRX = ROT.toMat43() Some ROT values are too big, I think: Detected file type: The iDOLM@STER One For All Model PTR 32 60776 214 1 (0.0, 0.0, 0.0) 2 (0.0, 0.0, 0.0) 3 (0.0, 0.0, 0.0) 4 (0.0, 0.0, 0.0) 5 (0.0, -632378032652288.0, 0....
by MarieRose1301
Sun Oct 06, 2019 1:57 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 7811

Re: IDOLM@STER One For All .pmd

very few people only can judge from a picture :D Still freezing? See a suspisious NoeBone () line, where you shortened the params list. (I know that's possible in C, in python, too? Just in case...) params noeBone = NoeBone(len(noeBones), boneName, boneMatrix, boneParentName, -1) Tried, still the s...
by MarieRose1301
Sun Oct 06, 2019 8:24 am
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 7811

Re: IDOLM@STER One For All .pmd

Could anyone help?
I suspect my bone rotation and scale data isn't right, but i dont really know how to fix that
by MarieRose1301
Sat Oct 05, 2019 3:41 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 7811

Re: IDOLM@STER One For All .pmd

Trying to read bones, but Noesis just freezes when opening files, lol :oops:
Image
by MarieRose1301
Fri Oct 04, 2019 10:41 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596971

Re: Spotlight: Señor Casaroja's Noesis

Probably a stupid question, but is there a triangle strip function variation with strip termination? If so, how do i call it in a script?
by MarieRose1301
Fri Oct 04, 2019 6:39 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 7811

Re: IDOLM@STER One For All .pmd

So I have rewritten my plugin based on the one provided by Bigchillghost, however I am having issues reading certain textures. Some work fine, but some, like normal maps and several ao and sphere maps do not, due to different pixel data sizes and compressions, for example this one(chr_comn_ran_face2...