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Search found 97 matches
- Thu Mar 03, 2022 7:57 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745319
Re: Forza Motorsport Resource Extraction (.carbin)
Hello, I was wondering, has there ever been any research done on the first Forza game for the original xbox? I've tried looking into the .carbin from the game, but could only find vertex data but only several submeshes contain face data, what could that possibly mean?
- Fri May 15, 2020 8:18 pm
- Forum: 3D/2D models
- Topic: Converting world-space transformations to local-space
- Replies: 0
- Views: 728
Converting world-space transformations to local-space
Hello, I'm trying to reverse animation format from IDOLM@STER One For All, and all transforms in the game's animations are in world space. I have them stored as vectors for each type of transform: translation, rotation and scaling. Is there any way for me to modify the vectors from world-space data ...
- Sun May 10, 2020 2:37 pm
- Forum: 3D/2D models
- Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
- Replies: 9
- Views: 3765
- Thu Apr 23, 2020 12:07 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 7811
Re: IDOLM@STER One For All .pmd
Tried to parse the material section of the files but I'm not sure where exactly are materials linked with corresponding textures, does anyone have any ideas? I was thinking that the triangle strip artifact could possibly be related to the way the mesh is broken on materials, meaning that if i manage...
- Fri Feb 14, 2020 5:00 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168621
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Hello, I was wondering, does Dissidia NT have OID.bins for bone names, cause i cannot seem to find anything related to those?
- Sat Jan 04, 2020 8:28 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 7811
Re: IDOLM@STER One For All .pmd
Does anyone happen to have more model samples? Leon's head would have been very nice in particular.
- Fri Jan 03, 2020 2:51 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 7811
Re: IDOLM@STER One For All .pmd
I've been able to make the plugin read all the textures correctly, however still cannot figure out neither triangle strip degenerate triangle elimination, nor the bone weights. The plugin attached reads the same .pmd stuff as before + .pta archives and separate .gtf files. http://i.imgur.com/jDOItef...
- Tue Oct 08, 2019 7:10 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 7811
- Sun Oct 06, 2019 5:48 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 7811
Re: IDOLM@STER One For All .pmd
I've tried using floats, and it does not freeze anymore, no bones pop out either though :D You need to add mdl.setBones(boneList) before mdlList.append(mdl) For the endianness thingie: I think readBytes (count) simply reads "byte by byte" no matter which endianness was chosen. That's kind...
- Sun Oct 06, 2019 5:25 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 7811
Re: IDOLM@STER One For All .pmd
yeah, this line in the else: path of your bone loop makes it crash: MTRX = ROT.toMat43() Some ROT values are too big, I think: Detected file type: The iDOLM@STER One For All Model PTR 32 60776 214 1 (0.0, 0.0, 0.0) 2 (0.0, 0.0, 0.0) 3 (0.0, 0.0, 0.0) 4 (0.0, 0.0, 0.0) 5 (0.0, -632378032652288.0, 0....
- Sun Oct 06, 2019 1:57 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 7811
Re: IDOLM@STER One For All .pmd
very few people only can judge from a picture :D Still freezing? See a suspisious NoeBone () line, where you shortened the params list. (I know that's possible in C, in python, too? Just in case...) params noeBone = NoeBone(len(noeBones), boneName, boneMatrix, boneParentName, -1) Tried, still the s...
- Sun Oct 06, 2019 8:24 am
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 7811
Re: IDOLM@STER One For All .pmd
Could anyone help?
I suspect my bone rotation and scale data isn't right, but i dont really know how to fix that
I suspect my bone rotation and scale data isn't right, but i dont really know how to fix that
- Sat Oct 05, 2019 3:41 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 7811
- Fri Oct 04, 2019 10:41 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596971
Re: Spotlight: Señor Casaroja's Noesis
Probably a stupid question, but is there a triangle strip function variation with strip termination? If so, how do i call it in a script?
- Fri Oct 04, 2019 6:39 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 7811
Re: IDOLM@STER One For All .pmd
So I have rewritten my plugin based on the one provided by Bigchillghost, however I am having issues reading certain textures. Some work fine, but some, like normal maps and several ao and sphere maps do not, due to different pixel data sizes and compressions, for example this one(chr_comn_ran_face2...