No, there is just one file (goboRichmondApartments.d3dtx) that created an error and did not allow quickbms to convert rest of textures.RandomTBush wrote:Outdated version, I presume?
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Search found 15 matches
- Wed May 31, 2017 7:42 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Games "Almost-All-In-One" Model Importer
- Wed May 31, 2017 6:30 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Games "Almost-All-In-One" Model Importer
thanks for the reply. checked all again and found what the problem was. everything works ))jayko wrote:Works fine for me.
- Wed May 31, 2017 2:04 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Games "Almost-All-In-One" Model Importer
quickbms's script (Telltale_D3DTX_Batman_GotG_TWD3.bms) can't convert new fifth episode's (A New Frontier​) textures. Telltale again change something in the file format ((
- Fri Apr 28, 2017 2:49 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Games "Almost-All-In-One" Model Importer
does Moxxi actually show up in Tales from the Borderlands? No )) I encountered a problem when importing along with the skeleton - lost some meshes. It seems that the script throws them for some reason. This happens with models from 4 episode ANF (TWD S3). If I do import the same without a skeleton,...
- Tue Feb 21, 2017 11:37 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Almost-All-In-One Model Importer
Yes, I have the tutorial, but it is in Russian. I tried to write it in simple words, so Google-translator translates it with almost no semantic errors: link.Escope12 wrote:Do you have a tutorial on how to do it? With images maybe?
- Mon Feb 20, 2017 11:49 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Almost-All-In-One Model Importer
2017 of course. I see no reason to be stuck on the old version, the script works well in 2017.Escope12 wrote:Which 3DS Max version are you using?
- Mon Feb 20, 2017 9:44 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Almost-All-In-One Model Importer
Is anyone having trouble with the characters jaw bones from The Walking Dead Season 2? Yes, but it's easy to fix. I found problems not only with the lower jaw, but also with fingers. 3DS MAX has all the tools to fix it. In the world nothing is perfect. In the case TWD S2... you will have to rename ...
- Fri Feb 03, 2017 3:48 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Almost-All-In-One Model Importer
with Noesis all these files opened correctly, I was able to convert these files to tga format. Thank you.RandomTBush wrote:Try using Noesis to convert those.
- Fri Feb 03, 2017 12:18 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Almost-All-In-One Model Importer
textures with a base color converted well, but the texture with black lines (sk62_clementine_accessories_detail.dds, sk62_clementine_babyCarrier_detail.dds and so on with _detail at the end) were converted incorrectly. they can be opened in photoshop, but they don't have an alpha channel where there...
- Thu Feb 02, 2017 4:49 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Almost-All-In-One Model Importer
TWD S3 textures for new engine also has a different look ((jayko wrote:It's based purely on the fact that Batman and TWD3 both use the 'updated' engine
I hope there will be a new script for QuickBMS
- Sat Dec 06, 2014 11:39 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Almost-All-In-One Model Importer
It works without errors. Thank you.
- Sat Dec 06, 2014 9:29 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
- Sat Dec 06, 2014 9:28 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Almost-All-In-One Model Importer
The script works fine. I got one error while importing this file: sk54_kroger_head.d3dmesh (Tales from the Borderlands)
The error occurs on the 3ds Max 2015 and 2009. The file that is causing the error, I attached to next post
The error occurs on the 3ds Max 2015 and 2009. The file that is causing the error, I attached to next post
- Thu Nov 27, 2014 12:35 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Almost-All-In-One Model Importer
I could try writing up a separate importing function soon Thank you. It will be interesting. I found a simple way to connect the different parts of the model. The script already has the necessary functionality to do it. Just needed time to understand it. Another question: is there a way to import a...
- Wed Oct 08, 2014 1:23 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263993
Re: Telltale Almost-All-In-One Model Importer
Sometimes models are composed of multiple parts/meshes (head, legs, etc.) it is possible to import multiple files at once?
The script works great! good job!
The script works great! good job!