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Search found 18 matches
- Sun Jan 17, 2016 10:38 pm
- Forum: Graphic file formats
- Topic: Unpacking XBM files? (Witcher 2, 3)
- Replies: 1
- Views: 3845
Unpacking XBM files? (Witcher 2, 3)
I have a ton of .xbm textures, and I can't get them unpacked as .tga or .dds without QuickBMS and some scripts. According to these threads: http://forum.xentax.com/viewtopic.php?f=10&t=6634&start=30 http://forum.xentax.com/viewtopic.php?f=10&t=6634&hilit=xbm tools for xbm->tga and tg...
- Sat Oct 24, 2015 9:52 pm
- Forum: Tutorials
- Topic: PSP extraction help, please?
- Replies: 1
- Views: 3266
Re: PSP extraction help, please?
Not the text, the textures. The materials, that I can convert to .png or .dds or .bmp form.
- Sat Oct 17, 2015 8:44 pm
- Forum: Tutorials
- Topic: PSP extraction help, please?
- Replies: 1
- Views: 3266
PSP extraction help, please?
I have two PlayStation Portable games I'd like to extract from, and I'm having 2 different issues. 1 - One game (Warriors Orochi 2) is full of Linkdata files with .bns .cns .dns .ens extensions, instead of .bin files. How do I unpack these, please? 2 - The other (Warriors Orochi 2 - Special) has bin...
- Sun Sep 06, 2015 9:16 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446380
Re: Ninja Ripper
I figured it out -- somehow the renderer in GSdx9 got set to Software instead of Hardware, which is why I kept getting screencaptures instead of textures when pressing F9. I'm back in business now; hurrah!
- Wed Aug 26, 2015 2:10 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446380
Re: Ninja Ripper
I have a question for using Ninja Ripper (D3D9 and D3D11 Wrapper) on PCSX2 0.9.8: I'm trying to rip models from Magna Carta: Tears of Blood , and I got the .obj meshes out just fine ( [Shift] + [F8] ), but when I click [F9] to get the .dds textures, all it gives me in the _Ripper folder are just th...
- Thu Apr 09, 2015 9:02 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446380
Re: Ninja Ripper
I have a question for using Ninja Ripper (D3D9 and D3D11 Wrapper) on PCSX2 0.9.8: I'm trying to rip models from Magna Carta: Tears of Blood , and I got the .obj meshes out just fine ( [Shift] + [F8] ), but when I click [F9] to get the .dds textures, all it gives me in the _Ripper folder are just the...
- Sun Mar 22, 2015 3:13 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 63654
Re: Dynasty Warriors 7 / Warriors Legends of Troy
I would sincerely appreciate any pointers. :cry: well, 6 weeks of struggeling without result? :cry: Yes, and longer! :bleh: Did you ever successfully use offzip on smaller files? I've never used Offzip period. :[ Dynasty/Samurai/Orochi is the first, only, and at this rate last game series I've ever...
- Sun Mar 22, 2015 2:53 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors Gundam 3 Model Ripping
- Replies: 71
- Views: 28402
Re: [PS3] Dynasty Warriors Gundam 3 (Version 0.12)
Notes: * Place EXE in same directory as LINKDATA.BNS. * Run EXE. * Got take a dump for 10 minutes or so. * Come back and look in LINKDATA_BNS directory. * Some folders contain OBJ models and DDS textures, while some only contain DDS textures. * Happy texturing and deleting LODs and collision meshes...
- Sat Mar 21, 2015 6:51 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446380
Re: Ninja Ripper
Sorry, i have problems with Hitman Absolution... and also problems with the textures uv's .. also the textures are a kind of blue... please help! and sorry for my english To fix the blue textures you need to swap the red channel with the blue channel. Here's my quick and dirty Photoshop script that...
- Sat Mar 07, 2015 2:16 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 63654
Re: Dynasty Warriors 7 / Warriors Legends of Troy
I would really appreciate some help with this -- is there no one still active on this thread who has successfully extracted from the Bin files using the offzip method? I tried again this morning, and this time I used g:\offzip\offzip.exe -1 -A i:\LINKDATA.BIN g:\offzip 0x0 and it gave me an entire l...
- Wed Jan 21, 2015 1:37 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 63654
Re: Dynasty Warriors 7 / Warriors Legends of Troy
make sure you have the new quickbms and make sure your file is decompressed. it will take a while to get them all extracted. How do you decompress the file or make sure it is decompressed? I tried using UltimateZip (uzext.exe) on the file but the command prompt didn't say OK or make an extra file, ...
- Mon Jan 19, 2015 4:28 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 63654
Re: Dynasty Warriors 7 / Warriors Legends of Troy
it does not use normal maps they define the normals in the model structure but max script cant handle that. I think it uses both at least for pc version. I've checked bin file with other chinese made tool (which can export pictures and mesh with obj format but not bones) http://game.ali213.net/thre...
- Sun Sep 28, 2014 12:18 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 64104
Re: Dragon Age 2 (PC)
Sorry for the extreme necro, but has anyone found a currently workable way to import DA2 meshes into 3DS Max without the .msh files throwing the dreaded Vertex Declarator is in unsupported format error? I don't use Blender anymore (I used to bake shadows with it though, like 3 years ago), but appare...
- Sun Sep 28, 2014 7:04 am
- Forum: 3D/2D models
- Topic: Final Fantasy X/X-2 HD Remaster
- Replies: 50
- Views: 44462
Re: Final Fantasy X/X-2 HD Remaster
Looks like they also changed the mesh PCSX2: http://img3.wikia.nocookie.net/__cb20130116124524/finalfantasy/images/archive/8/88/20131226173049%21Tidus_and_auron_in_zanarkand.jpg PS3: http://img2.wikia.nocookie.net/__cb20131226173050/finalfantasy/images/8/88/Tidus_and_auron_in_zanarkand.jpg WOW! (Au...
- Sun Sep 28, 2014 6:52 am
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 137
- Views: 277244
Re: List of games that you can extract 3d models from !
folks! Now Blender do import custom Atlantica .nif models and animations get it here: http://niftools.sourceforge.net/forum/viewtopic.php?f=13&t=2531 (new versions also avaliable) cya :wink: So sorry if this has already been addressed somewhere, but is there any workaround/fix to force Nifskope...