another question: how to find the start of the face indices list without "00 00 01 00 02", some files are not easy to recognise their start or end address, just like the one below, could you take a look please? Thanks
http://www.uploadmb.com/dw.php?id=1434452744
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Search found 11 matches
- Tue Jun 16, 2015 12:19 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317355
- Sun Jun 14, 2015 2:28 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317355
Re: Extracting simple models
finally!! thank shakotay2, and still got stuck with UV information, let me have a rest firstshakotay2 wrote:
- Sun Jun 14, 2015 8:36 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317355
Re: Extracting simple models
The problem is the test.obj always turns out to be messed up it's a matter of the correct params I guess: 002144_neo.JPG any effective methods of extracting are appreciated. hex2obj is a helper tool only for a first quick analysis. To be effective you'll need experience or knowledge in maxscript or...
- Sat Jun 13, 2015 12:54 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317355
Re: Extracting simple models
hello! shakotay2 :keke: thanks for your tutorial! I have tried to extract models from 300 Heroes, and got dat from .x format files with offzip (according to your posts on thread JUMPX V5.01 (.x 300 Heroes)). The problem is the test.obj always turns out to be messed up, I dont know whether it's packe...
- Sat Apr 18, 2015 3:08 am
- Forum: 3D/2D models
- Topic: Shining Resonance .MLX
- Replies: 70
- Views: 30932
Re: Shining Resonance .MLX
http://snag.gy/EWzQo.jpg Thank chrrox and shakotay2, but all my mlx files extracted turn out to be like this, these broken models make my heart broken. I don't know what's wrong with my process :( , could someone pack and upload all the mlx files for share please? the pack won't be too big, just ne...
- Fri Apr 17, 2015 3:13 pm
- Forum: 3D/2D models
- Topic: Shining Resonance .MLX
- Replies: 70
- Views: 30932
Re: Shining Resonance .MLX
you need to decrypt the file table first. then the quickbms script will work on it. http://i.snag.gy/y9veS.jpg http://snag.gy/EWzQo.jpg Thank chrrox and shakotay2, but all my mlx files extracted turn out to be like this, these broken models make my heart broken. I don't know what's wrong with my pr...
- Wed Apr 15, 2015 11:44 am
- Forum: 3D/2D models
- Topic: Shining Resonance .MLX
- Replies: 70
- Views: 30932
Re: Shining Resonance .MLX
http://www.mediafire.com/download/ty4du ... SD124A.MLXtake this, broshakotay2 wrote:I would need another mlx sample to do that.wordhg wrote:Look forward to your updates
- Tue Apr 07, 2015 12:59 pm
- Forum: Game Archive
- Topic: Request Shining Resonance extract or view .MLX format
- Replies: 5
- Views: 2865
Re: Request Shining Resonance extract or view .MLX format
I'm pretty sure it does - on a forum member's harddrive. :D Here's an obj file where the submeshes were created using hex2obj (a really tedious task, will try to improve it): DL020A._obj.zip (cut her finger, sry, some SMes had to be scaled up manually) WoW, thanks for uploading it :D This is indeed...
- Sat Apr 04, 2015 10:26 am
- Forum: Game Archive
- Topic: Request Shining Resonance extract or view .MLX format
- Replies: 5
- Views: 2865
Re: Request Shining Resonance extract or view .MLX format
I wonder whether a mlx import plugin for neosis exsitsativsp wrote:It seems the tools for Valkyria Chronicle is not working for this game.
I tried mlx import plugin for Blender, but error.
Maybe we have to wait until someone makes new tools for it.
- Thu Mar 19, 2015 12:51 pm
- Forum: 3D/2D models
- Topic: Shining Resonance .MLX
- Replies: 70
- Views: 30932
Re: Shining Resonance .MLX
what happened to this thread? no more update of mlx plugin for noesis?
- Sat Mar 07, 2015 4:14 am
- Forum: Game Archive
- Topic: Shining Resonance (PS3) CPK
- Replies: 11
- Views: 6715
Re: Shining Resonance (PS3) CPK
Ok this is a guide to extract large encrypted cpk's. Here is the files you need for shining resonance . using hxd paste these un encrypted tables over the encrypted tables at these offsets table 1 - 0x10 offset 0x360 is the length table 2 0x810 offset 0x41F20 is the length table 3 0x49010 offset 0x...