Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 20 matches

by stapheen
Tue Nov 01, 2016 8:50 am
Forum: Game Archive
Topic: BioShock 2 Remastered - Localizedint.lbf
Replies: 5
Views: 3017

Re: BioShock 2 Remastered - Localizedint.lbf

javurek91 wrote:Hello u can try this. All text is in the file e.g. localizeddeu.lbf etc.

https://www.sendspace.com/file/b97rn4
edit:

I changed some text in subtitle but still nothing changed in the game still English :/
by stapheen
Mon Oct 31, 2016 9:54 pm
Forum: Game Archive
Topic: BioShock 2 Remastered - Localizedint.lbf
Replies: 5
Views: 3017

BioShock 2 Remastered - Localizedint.lbf

Hello!

Is there any tool to unpack and repack Localizedint.lbf ?
by stapheen
Mon Oct 31, 2016 5:29 pm
Forum: Game Localization
Topic: Bioshock Remaster translate problem
Replies: 19
Views: 9102

Re: Bioshock Remaster translate problem

which tool are you using to unpack and repack .lbf ?
by stapheen
Tue May 24, 2016 11:31 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35019

Re: Wolfenstein: The New Order (PC)

is there an easy way to edit font ?
by stapheen
Fri May 20, 2016 12:31 am
Forum: Game Archive
Topic: Shadwen [.lub] files
Replies: 1
Views: 901

Shadwen [.lub] files

Hello
Could anyone help how to unpack and repack .lub file for Shadwen?

https://mega.nz/#!IFBnQAiA!ydJzT04DC0Hx ... IK2wrZlmOQ

Thanks!
by stapheen
Mon May 02, 2016 8:31 pm
Forum: Graphic file formats
Topic: Dying Light Font
Replies: 1
Views: 1834

Re: Dying Light Font

I hope someone can help
by stapheen
Mon May 02, 2016 8:26 pm
Forum: Graphic file formats
Topic: transistor font file (.xnb)
Replies: 6
Views: 3045

Re: transistor font file (.xnb)

how to add new characters to XNA ??
by stapheen
Sun Apr 17, 2016 6:27 pm
Forum: Graphic file formats
Topic: [PC] Everybody’s gone to the rapture font
Replies: 2
Views: 1335

Re: [PC] Everybody’s gone to the rapture font

merlinsvk wrote:.\rapture\gamedata.pak\Libs\UI\fontbody.gfx

It contains 3 fonts.
Thanks :D
by stapheen
Sun Apr 17, 2016 10:06 am
Forum: Graphic file formats
Topic: [PC] Everybody’s gone to the rapture font
Replies: 2
Views: 1335

[PC] Everybody’s gone to the rapture font

Hello,
Does anyone know how to change everybody’s gone to the rapture font ? This game use CryEngine. And files are .pak
I found a Fonts file but It was empty, there was only license.txt
by stapheen
Fri Mar 18, 2016 2:20 pm
Forum: Game Localization
Topic: Sniper Elite 3 Text Files
Replies: 27
Views: 22089

Re: Sniper Elite 3 Text Files

how to edit fonts? in sniper elite 3?
File00000.RSFL
File00001.FNFO
File00002.RSCF
by stapheen
Wed Mar 16, 2016 8:19 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 263119

Re: Telltale and Gametap - extract to translate

Where I can find fonts in walking dead michonne?
by stapheen
Sun Mar 13, 2016 11:19 pm
Forum: Game Localization
Topic: Dark Souls: Prepare to Die Edition PC text localization
Replies: 13
Views: 9748

Re: Dark Souls: Prepare to Die Edition PC text localization

It is a really old topic, but if someone still interested here some tools to try to edit texts. http://www.sendspace.com/file/cbhe3v I use the scripts made by chrrox . I test this on 1.02 game version. Unpack tools to a folder and you need the latest Quickbms to put beside the tools. Copy dvdbnd3.b...
by stapheen
Sat Mar 12, 2016 7:51 pm
Forum: Game specific tools
Topic: RoTTR Localization Tools
Replies: 18
Views: 20249

Re: RoTTR Localization Tools

Yeah :( I did everything in the ReadMe.txt but nothing change in the game then you doing something wrong, what? i dont know.. I already told you this engine is very hard, tool is written for my own use, i spend some time also add some hints directly into tool with red color. If you dont understand ...
by stapheen
Fri Mar 11, 2016 12:31 pm
Forum: Game specific tools
Topic: RoTTR Localization Tools
Replies: 18
Views: 20249

Re: RoTTR Localization Tools

michalss wrote:Just update the tool version 2.0 is actual...

UPDATE:
- add more help with MUL files
- add option to choose destination lang ID for MUL files
I did everything in the ReadMe.txt
but nothing change in the game :(
by stapheen
Tue Mar 08, 2016 1:40 pm
Forum: Game specific tools
Topic: RoTTR Localization Tools
Replies: 18
Views: 20249

Re: RoTTR Localization Tools

on bigfile_7 when I want to import text back See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.InvalidCastException: Conversion from string "7\0" to type 'Integer' is not valid. -...