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by LinkOFF
Tue Jul 19, 2022 6:07 pm
Forum: 3D/2D models
Topic: Sakuna Of Rice and Ruin .nhmdl
Replies: 25
Views: 4726

Re: Sakuna Of Rice and Ruin .nhmdl

Sorry for the question, but i've tried to compile the tool and its telling me that the file "Utils.cs" is missing. But i cannot find said file anywhere inside the Github project LinkOFF posted (https://github.com/LinkOFF7/sakunaTool). Thank you in advance for your help! Thank you for tell...
by LinkOFF
Thu Jun 10, 2021 4:11 pm
Forum: Compressed files and methods
Topic: No More Heroes .bin Compression
Replies: 4
Views: 1192

Re: No More Heroes .bin Compression

Solved. WOLF algorithm.

Code: Select all

get NAME basename
get ZSIZE asize
set SIZE long 0
if SIZE <= 0
    math SIZE = ZSIZE
    math SIZE *= 20
endif
comtype WOLF
string NAME p "%s.%s" NAME RSL
clog NAME 0 ZSIZE SIZE
by LinkOFF
Wed Jun 09, 2021 9:19 pm
Forum: Compressed files and methods
Topic: No More Heroes .bin Compression
Replies: 4
Views: 1192

No More Heroes .bin Compression

Can someone tell what kind of compression used in these files?

Code: Select all

0x00 - Uncompressed Size
0x04 - Compressed Size
0x08 - Compressed Data
Examples
by LinkOFF
Thu Jun 03, 2021 5:11 am
Forum: Graphic file formats
Topic: Blue Dragon dds files won't open
Replies: 3
Views: 902

Re: Blue Dragon dds files won't open

ZolaKluke wrote: Wed Jun 02, 2021 12:55 pm That's very strange then since every texture in this game is labled as a dds file but isn't, wonder what the real format is then
You can use Raw Texture Cooker. Rename DDS extension before using this tool.
by LinkOFF
Wed Jun 02, 2021 7:33 am
Forum: Game Archive
Topic: how to extract .ResDt file? [District 187]
Replies: 3
Views: 816

Re: how to extract .ResDt file? [District 187]

Zlib compressed chunks. Use Offzip.
by LinkOFF
Wed Jun 02, 2021 7:32 am
Forum: Graphic file formats
Topic: Blue Dragon dds files won't open
Replies: 3
Views: 902

Re: Blue Dragon dds files won't open

There is not DDS header. Texture data starts in 0x800.
by LinkOFF
Tue Apr 27, 2021 10:03 pm
Forum: Game Archive
Topic: NieR Replicant ver.1.22 .arc
Replies: 36
Views: 12773

Re: NieR Replicant ver.1.22 .arc

My guess is hash, you can compare the value of that in entries with very similar filenames (eg. the first mot_dyw010/mot_dyw011 entries, or msh_spl_visivle003_1, msh_spl_visivle003_2, msh_spl_visivle003_3) the unknown value only increases by 1 on each, but it's much different when entry names aren'...
by LinkOFF
Tue Apr 27, 2021 9:14 pm
Forum: Game Archive
Topic: NieR Replicant ver.1.22 .arc
Replies: 36
Views: 12773

Re: NieR Replicant ver.1.22 .arc

rhadamants wrote: Tue Apr 27, 2021 8:56 pm Has anyone figured out which file the game texts are in?

I extract all the files using the emil.exe tool, but I have not found anything like Lang, Language, Localization, etc.

The lang_en directory has 1kb files.
param\snow\text if you use my tool on previous page.
by LinkOFF
Tue Apr 27, 2021 3:05 pm
Forum: Game Archive
Topic: NieR Replicant ver.1.22 .arc
Replies: 36
Views: 12773

Re: NieR Replicant ver.1.22 .arc

My updated suggestion about table in info.arc: 4 - unknown (grow up with each cycle) 4 - name offset 4 - offset*16 4 - compressed chunk length 4 - uncompressed length 4 - if > 0 uncompressed data length, previuos value is PACK header length (with all information besides data) 1 - arc index (0 - lang...
by LinkOFF
Mon Apr 26, 2021 4:25 pm
Forum: Game Archive
Topic: NieR Replicant ver.1.22 .arc
Replies: 36
Views: 12773

Re: NieR Replicant ver.1.22 .arc

Unpacker - https://disk.yandex.ru/d/TqBu-IUq7Ku88Q
Drag&drop info.arc
by LinkOFF
Sun Apr 25, 2021 6:37 pm
Forum: Game Archive
Topic: NieR Replicant ver.1.22 .arc
Replies: 36
Views: 12773

Re: NieR Replicant ver.1.22 .arc

info.arc: 0x48 - number of files (4) 0x138 - table start offset (offset, size and etc.) single block size is 28 bytes: 4 - unknown 4 - name offset 4 - offset*16 4 - compressed size 4 - uncompressed size 4 - unknown (usually zero) 1 - arc ID (0 - lang1.arc, 1 - lang2.arc, 2 - common.arc, 3 - param.ar...
by LinkOFF
Fri Apr 23, 2021 6:41 pm
Forum: Game Archive
Topic: NieR Replicant ver.1.22 .arc
Replies: 36
Views: 12773

NieR Replicant ver.1.22 .arc

Can someone help with new NieR Replicant game? There is a few arc archives.
A few examples - https://disk.yandex.ru/d/da5YuGsCEZZyIw
by LinkOFF
Wed Mar 10, 2021 6:09 pm
Forum: Compressed files and methods
Topic: Mary Skelter Nightmares .bra compression
Replies: 2
Views: 1240

Re: Mary Skelter Nightmares .bra compression

ikskoks wrote: Wed Mar 10, 2021 3:29 pm It is deflate compression.
See the details here http://wiki.xentax.com/index.php/Mr_Bean_BRA
Thanks a lot!
by LinkOFF
Wed Mar 10, 2021 2:41 pm
Forum: Compressed files and methods
Topic: Mary Skelter Nightmares .bra compression
Replies: 2
Views: 1240

Mary Skelter Nightmares .bra compression

Can someone tell me what's kind of compression is it? EC 9C 09 5C 94 D5 FA C7 CF 3B 83 30 32 28 E3 68 84 4B 2C 23 15 22 28 A0 A1 A9 0D 03 A2 82 A6 57 09 CC A4 14 44 0D 2D 93 34 97 8C 98 41 33 21 4D 07 54 AE DE 16 50 49 93 34 17 BC 6A 56 32 E2 06 58 A2 DC CA B5 1C 97 32 5C 72 C4 32 96 E1 3D FF Example