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Search found 38 matches
- Tue Jul 19, 2022 6:07 pm
- Forum: 3D/2D models
- Topic: Sakuna Of Rice and Ruin .nhmdl
- Replies: 25
- Views: 4726
Re: Sakuna Of Rice and Ruin .nhmdl
Sorry for the question, but i've tried to compile the tool and its telling me that the file "Utils.cs" is missing. But i cannot find said file anywhere inside the Github project LinkOFF posted (https://github.com/LinkOFF7/sakunaTool). Thank you in advance for your help! Thank you for tell...
- Sun Jan 30, 2022 6:12 pm
- Forum: Game Localization
- Topic: Kingdom Hearts 1 [PC] Text Files
- Replies: 1
- Views: 2187
- Thu Jun 10, 2021 4:11 pm
- Forum: Compressed files and methods
- Topic: No More Heroes .bin Compression
- Replies: 4
- Views: 1192
Re: No More Heroes .bin Compression
Solved. WOLF algorithm.
Code: Select all
get NAME basename
get ZSIZE asize
set SIZE long 0
if SIZE <= 0
math SIZE = ZSIZE
math SIZE *= 20
endif
comtype WOLF
string NAME p "%s.%s" NAME RSL
clog NAME 0 ZSIZE SIZE
- Wed Jun 09, 2021 9:19 pm
- Forum: Compressed files and methods
- Topic: No More Heroes .bin Compression
- Replies: 4
- Views: 1192
No More Heroes .bin Compression
Can someone tell what kind of compression used in these files?
Examples
Code: Select all
0x00 - Uncompressed Size
0x04 - Compressed Size
0x08 - Compressed Data
- Thu Jun 03, 2021 5:11 am
- Forum: Graphic file formats
- Topic: Blue Dragon dds files won't open
- Replies: 3
- Views: 902
Re: Blue Dragon dds files won't open
You can use Raw Texture Cooker. Rename DDS extension before using this tool.
- Wed Jun 02, 2021 7:33 am
- Forum: Game Archive
- Topic: how to extract .ResDt file? [District 187]
- Replies: 3
- Views: 816
Re: how to extract .ResDt file? [District 187]
Zlib compressed chunks. Use Offzip.
- Wed Jun 02, 2021 7:32 am
- Forum: Graphic file formats
- Topic: Blue Dragon dds files won't open
- Replies: 3
- Views: 902
Re: Blue Dragon dds files won't open
There is not DDS header. Texture data starts in 0x800.
- Tue Apr 27, 2021 10:03 pm
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 36
- Views: 12773
Re: NieR Replicant ver.1.22 .arc
My guess is hash, you can compare the value of that in entries with very similar filenames (eg. the first mot_dyw010/mot_dyw011 entries, or msh_spl_visivle003_1, msh_spl_visivle003_2, msh_spl_visivle003_3) the unknown value only increases by 1 on each, but it's much different when entry names aren'...
- Tue Apr 27, 2021 9:14 pm
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 36
- Views: 12773
Re: NieR Replicant ver.1.22 .arc
param\snow\text if you use my tool on previous page.rhadamants wrote: ↑Tue Apr 27, 2021 8:56 pm Has anyone figured out which file the game texts are in?
I extract all the files using the emil.exe tool, but I have not found anything like Lang, Language, Localization, etc.
The lang_en directory has 1kb files.
- Tue Apr 27, 2021 3:05 pm
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 36
- Views: 12773
Re: NieR Replicant ver.1.22 .arc
My updated suggestion about table in info.arc: 4 - unknown (grow up with each cycle) 4 - name offset 4 - offset*16 4 - compressed chunk length 4 - uncompressed length 4 - if > 0 uncompressed data length, previuos value is PACK header length (with all information besides data) 1 - arc index (0 - lang...
- Mon Apr 26, 2021 4:25 pm
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 36
- Views: 12773
Re: NieR Replicant ver.1.22 .arc
Unpacker - https://disk.yandex.ru/d/TqBu-IUq7Ku88Q
Drag&drop info.arc
Drag&drop info.arc
- Sun Apr 25, 2021 6:37 pm
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 36
- Views: 12773
Re: NieR Replicant ver.1.22 .arc
info.arc: 0x48 - number of files (4) 0x138 - table start offset (offset, size and etc.) single block size is 28 bytes: 4 - unknown 4 - name offset 4 - offset*16 4 - compressed size 4 - uncompressed size 4 - unknown (usually zero) 1 - arc ID (0 - lang1.arc, 1 - lang2.arc, 2 - common.arc, 3 - param.ar...
- Fri Apr 23, 2021 6:41 pm
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 36
- Views: 12773
NieR Replicant ver.1.22 .arc
Can someone help with new NieR Replicant game? There is a few arc archives.
A few examples - https://disk.yandex.ru/d/da5YuGsCEZZyIw
A few examples - https://disk.yandex.ru/d/da5YuGsCEZZyIw
- Wed Mar 10, 2021 6:09 pm
- Forum: Compressed files and methods
- Topic: Mary Skelter Nightmares .bra compression
- Replies: 2
- Views: 1240
Re: Mary Skelter Nightmares .bra compression
Thanks a lot!ikskoks wrote: ↑Wed Mar 10, 2021 3:29 pm It is deflate compression.
See the details here http://wiki.xentax.com/index.php/Mr_Bean_BRA
- Wed Mar 10, 2021 2:41 pm
- Forum: Compressed files and methods
- Topic: Mary Skelter Nightmares .bra compression
- Replies: 2
- Views: 1240
Mary Skelter Nightmares .bra compression
Can someone tell me what's kind of compression is it? EC 9C 09 5C 94 D5 FA C7 CF 3B 83 30 32 28 E3 68 84 4B 2C 23 15 22 28 A0 A1 A9 0D 03 A2 82 A6 57 09 CC A4 14 44 0D 2D 93 34 97 8C 98 41 33 21 4D 07 54 AE DE 16 50 49 93 34 17 BC 6A 56 32 E2 06 58 A2 DC CA B5 1C 97 32 5C 72 C4 32 96 E1 3D FF Example