Thank you so much Joe! now what do I do after extracting these archives ?SergeantJoe wrote:Right here.
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Search found 30 matches
- Sat Nov 11, 2017 10:18 pm
- Forum: 3D/2D models
- Topic: [Request] Sleeping Dogs Model Files
- Replies: 121
- Views: 38917
Re: [Request] Sleeping Dogs Model Files
- Fri Nov 10, 2017 9:05 pm
- Forum: 3D/2D models
- Topic: [Request] Sleeping Dogs Model Files
- Replies: 121
- Views: 38917
Re: [Request] Sleeping Dogs Model Files
Can someone re-upload Ekey's DE unpacker ? The link is old and got expired!
- Fri Sep 23, 2016 11:46 am
- Forum: 3D/2D models
- Topic: 300 heroes .x files
- Replies: 12
- Views: 5107
Re: 300 heroes .x files
larisz, get Hex2obj, (see signature of Acewell) and copy the settings he showed in that picture and then you'll have your model in OBJ format. Done!
- Thu Sep 22, 2016 9:51 am
- Forum: 3D/2D models
- Topic: 300 heroes .x files
- Replies: 12
- Views: 5107
Re: 300 heroes .x files
@Acewell, how were you able to extract the dat out of that .x file ? i dragged the .x file to offzip but it just gives me an empty unpacked file.
- Wed Sep 21, 2016 5:50 pm
- Forum: 3D/2D models
- Topic: 300 heroes .x files
- Replies: 12
- Views: 5107
Re: 300 heroes .x files
have you looked at this thread anyway ? : viewtopic.php?f=16&t=12617
they were already discussing this .x format.
they were already discussing this .x format.
- Wed Sep 21, 2016 5:11 pm
- Forum: 3D/2D models
- Topic: 300 heroes .x files
- Replies: 12
- Views: 5107
Re: 300 heroes .x files
You should upload a sample file, upload one of those .x files for people to see and help.
- Tue Sep 20, 2016 9:23 pm
- Forum: 3D/2D models
- Topic: YOBJ to OBJ convert algorithm
- Replies: 9
- Views: 7132
Re: YOBJ to OBJ convert algorithm
correct me someone if i'm wrong but i think that's the "python slice", like the third segment in that "data", yeah i think it's definitely slicing.AceWell wrote:shakotay2 wrote: i still don't know what data[3] is referring to though
- Sat Sep 17, 2016 6:29 pm
- Forum: 3D/2D models
- Topic: Alone in the dark .XMG models
- Replies: 13
- Views: 3058
Re: Alone in the dark .XMG models
any update on xmg anyone ?
- Fri Sep 16, 2016 8:40 pm
- Forum: 3D/2D models
- Topic: Alone in the dark .XMG models
- Replies: 13
- Views: 3058
Re: Alone in the dark .XMG models
no it depends on what the developers decide to use, they could put "willywonka" there if they wanted :lol: good one about noesis, it looks like you wrote that python script easily! would you tell me how did you learn noesis scripting ? did you learn python first ? and did you follow chrro...
- Fri Sep 16, 2016 6:23 pm
- Forum: 3D/2D models
- Topic: Alone in the dark .XMG models
- Replies: 13
- Views: 3058
Re: Alone in the dark .XMG models
Acewell , how do you know texture coordinates like that in hex ? is there a special hex number for width, height, format ? they just look like dots to me...
and do all game texture formats have that "TEXT" header ?
and do all game texture formats have that "TEXT" header ?
- Fri Sep 16, 2016 10:35 am
- Forum: 3D/2D models
- Topic: Alone in the dark .XMG models
- Replies: 13
- Views: 3058
Re: Alone in the dark .XMG models
thanks! works perfectly on almost all textures : https://s14.postimg.io/b04ct8wu9/tex.jpg https://s16.postimg.io/ag42g4639/tex2.jpg however...some textures display this error but only SOME textures pretty much everything works fine : https://s18.postimg.org/vlpytsuex/error.png sample of a texture th...
- Thu Sep 15, 2016 9:35 pm
- Forum: 3D/2D models
- Topic: Alone in the dark .XMG models
- Replies: 13
- Views: 3058
Re: Alone in the dark .XMG models
great thanks for the info Acewell!
found the offsets, though any way to convert them to a readable format ?
found the offsets, though any way to convert them to a readable format ?
- Thu Sep 15, 2016 1:56 pm
- Forum: 3D/2D models
- Topic: Alone in the dark .XMG models
- Replies: 13
- Views: 3058
Re: Alone in the dark .XMG models
those files are from the PC version by the way, bones look like they were simply made as biped is 3dsmax as there are many 3ds max files in the files and biped references in hex. xmt textures are no problem as of now using texture finder but still some graphical errors on top : https://s18.postimg.o...
- Wed Sep 14, 2016 6:34 pm
- Forum: 3D/2D models
- Topic: Alone in the dark .XMG models
- Replies: 13
- Views: 3058
Alone in the dark .XMG models
hello, i'm trying to get the models from a alone in he dark 2008, a survival horror game. i've extracted the files from fat+big archives using the script by qwerty, model format is XMG and texture format is XMT, now both are very very simple and you can see in a hex editor all coordinates and bone n...
- Sun May 01, 2016 11:57 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 53976
Re: Binary Domain / Yakuza (gmd) Noesis Script
Tosyk; I don't think the script is compatible with non-character models, it has been tried before.