Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 41 matches
- Sat Jan 17, 2009 7:26 pm
- Forum: Compressed files and methods
- Topic: Re5 Arc files
- Replies: 4
- Views: 2113
Re: Re5 Arc files
Well sadly it isn't signed with the 78 thing. But that's probably because they used a default quality of compression and just removed the signature. The data is definitely compressed though, looking at it there are no 0s or anything. Now just to look up how zlib compresses. Thanks for that though, i...
- Fri Jan 16, 2009 2:44 am
- Forum: Compressed files and methods
- Topic: Re5 Arc files
- Replies: 4
- Views: 2113
Re: Re5 Arc files
Thanks, I'll look into that. But when I say I know nothing about compressions I mean nothing <_<. lol, I guess it's never too late to learn.
- Thu Jan 15, 2009 2:00 am
- Forum: Compressed files and methods
- Topic: Re5 Arc files
- Replies: 4
- Views: 2113
Re5 Arc files
I've been looking at the RE5 arc files and managed to figure out the container but not the compression. I've been told it's zlib, but I don't understand compression. If anyone could look at it, it'd be greatly appreciated. http://i233.photobucket.com/albums/ee309/jamesuminator/arc.png Main Header: P...
- Mon Aug 25, 2008 9:50 pm
- Forum: Holy Cow!
- Topic: C64 demo video files
- Replies: 4
- Views: 3141
Re: C64 demo video files
lol, cool. I personally think C64s should be used more often in University CS courses. It would help new programmers to limit their memory usage and what not. It would be great for game programming ^_^. This is really cool. Wish I had a C64 :(.
- Sun Aug 24, 2008 8:23 pm
- Forum: Graphic file formats
- Topic: EA .psh
- Replies: 11
- Views: 5835
Re: EA .psh
Java programmers, never trust 'em.
But yeah, this format is really simple. I just came in to say that, lol.
But yeah, this format is really simple. I just came in to say that, lol.
- Mon Aug 18, 2008 10:35 pm
- Forum: Game Archive
- Topic: Prius Online
- Replies: 34
- Views: 11137
Re: Prius Online
oh lol, fatduck. I was just joking about it being a zip file. I didnt' even look at the files lol.
- Sun Aug 17, 2008 9:53 pm
- Forum: Game Archive
- Topic: Prius Online
- Replies: 34
- Views: 11137
Re: Prius Online
lol, yes like a big zip file. But it is not zipped using a zlib compression most likely. I just came here to say, when you want to split a file use a hex editor. Get "Hexworkshop" as it is the best one (in my limited experience) there are many magical ways to get it ^_^. Using a hex editor...
- Wed Aug 13, 2008 1:58 am
- Forum: 3D/2D models
- Topic: The new guy!
- Replies: 4
- Views: 2366
Re: The new guy!
hey ;D
I do believe we've met on darkmatter ^_^.
I do believe we've met on darkmatter ^_^.
- Wed Aug 06, 2008 9:34 pm
- Forum: Graphic file formats
- Topic: Strange Format, Thoughts?
- Replies: 2
- Views: 1830
Re: Strange Format, Thoughts?
Sounds like it's compressed almost. It seems to be by the way you're describing these "Batch" instructions. The indexing method (palette) is very common, used in TGA & TIM2 to name a few. I would say it seems odd, but as you say, a decent way of rendering for the engine. It doesn't sou...
- Thu Jul 31, 2008 8:37 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158681
Re: [PC] Devil May Cry 4
lol, that progress is me too ^_^.
I assumed the archives were just DRs. Theoretically they are, just compressed differently.
I assumed the archives were just DRs. Theoretically they are, just compressed differently.
- Sun Jul 06, 2008 5:29 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158681
Re: [PC] Devil May Cry 4
Odd, it should let you register :\
I'll talk to mario about it.
Interesting job there, I hope the compression isn't too hard. I've never had any experience with compression, so I'm clueless. I hope someone figures it out :)
I'll talk to mario about it.
Interesting job there, I hope the compression isn't too hard. I've never had any experience with compression, so I'm clueless. I hope someone figures it out :)
- Tue Jun 24, 2008 7:07 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158681
Re: [PC] Devil May Cry 4
Really? I only assumed it was Zlib because the arc container seemed exact to Dead Risings (both made by Capcom too). I don't know anything about compressions though, so I'll take your word for it :P
- Tue Jun 17, 2008 4:10 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158681
Re: [PC] Devil May Cry 4
yes, same was happening to me. I couldn't properly compile zpipe.c :(. It's really odd actually O_o, I've gotten all the official header files. Maybe someone can rewrite the decompressor :\. The extractor still works as it's the archive contents that are encrypted and not the archive itself. :\, It'...
- Fri Jun 13, 2008 11:01 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158681
Re: [PC] Devil May Cry 4
/dev/ cracked this down at http://darkmatter.de-coder.net (mario's website)
It's meant for DR, but it works on all X360 arc files.
it's just a zlib compression container. nothing complicated.
It's meant for DR, but it works on all X360 arc files.
it's just a zlib compression container. nothing complicated.
- Wed Jun 04, 2008 1:10 am
- Forum: 3D/2D models
- Topic: DMC3 Mod Format
- Replies: 8
- Views: 8144
Re: DMC3 Mod Format
I think I mean fixed point. I wasn't aware of 1EEE bit O_o. I just mean: x = (ptr[1]<<8)|ptr[0]; return((double)x/65536); //double for extra precision. Yes I do mean that for the vertices. Perhaps it is triangle strips. I don't really know much about 3-d either. But I'll go look up what that is ^_^.