Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 41 matches

by Jamesuminator
Sat Jan 17, 2009 7:26 pm
Forum: Compressed files and methods
Topic: Re5 Arc files
Replies: 4
Views: 2113

Re: Re5 Arc files

Well sadly it isn't signed with the 78 thing. But that's probably because they used a default quality of compression and just removed the signature. The data is definitely compressed though, looking at it there are no 0s or anything. Now just to look up how zlib compresses. Thanks for that though, i...
by Jamesuminator
Fri Jan 16, 2009 2:44 am
Forum: Compressed files and methods
Topic: Re5 Arc files
Replies: 4
Views: 2113

Re: Re5 Arc files

Thanks, I'll look into that. But when I say I know nothing about compressions I mean nothing <_<. lol, I guess it's never too late to learn.
by Jamesuminator
Thu Jan 15, 2009 2:00 am
Forum: Compressed files and methods
Topic: Re5 Arc files
Replies: 4
Views: 2113

Re5 Arc files

I've been looking at the RE5 arc files and managed to figure out the container but not the compression. I've been told it's zlib, but I don't understand compression. If anyone could look at it, it'd be greatly appreciated. http://i233.photobucket.com/albums/ee309/jamesuminator/arc.png Main Header: P...
by Jamesuminator
Mon Aug 25, 2008 9:50 pm
Forum: Holy Cow!
Topic: C64 demo video files
Replies: 4
Views: 3141

Re: C64 demo video files

lol, cool. I personally think C64s should be used more often in University CS courses. It would help new programmers to limit their memory usage and what not. It would be great for game programming ^_^. This is really cool. Wish I had a C64 :(.
by Jamesuminator
Sun Aug 24, 2008 8:23 pm
Forum: Graphic file formats
Topic: EA .psh
Replies: 11
Views: 5835

Re: EA .psh

:| Java programmers, never trust 'em.

But yeah, this format is really simple. I just came in to say that, lol.
by Jamesuminator
Mon Aug 18, 2008 10:35 pm
Forum: Game Archive
Topic: Prius Online
Replies: 34
Views: 11137

Re: Prius Online

oh lol, fatduck. I was just joking about it being a zip file. I didnt' even look at the files lol.
by Jamesuminator
Sun Aug 17, 2008 9:53 pm
Forum: Game Archive
Topic: Prius Online
Replies: 34
Views: 11137

Re: Prius Online

lol, yes like a big zip file. But it is not zipped using a zlib compression most likely. I just came here to say, when you want to split a file use a hex editor. Get "Hexworkshop" as it is the best one (in my limited experience) there are many magical ways to get it ^_^. Using a hex editor...
by Jamesuminator
Wed Aug 13, 2008 1:58 am
Forum: 3D/2D models
Topic: The new guy!
Replies: 4
Views: 2366

Re: The new guy!

hey ;D

I do believe we've met on darkmatter ^_^.
by Jamesuminator
Wed Aug 06, 2008 9:34 pm
Forum: Graphic file formats
Topic: Strange Format, Thoughts?
Replies: 2
Views: 1830

Re: Strange Format, Thoughts?

Sounds like it's compressed almost. It seems to be by the way you're describing these "Batch" instructions. The indexing method (palette) is very common, used in TGA & TIM2 to name a few. I would say it seems odd, but as you say, a decent way of rendering for the engine. It doesn't sou...
by Jamesuminator
Thu Jul 31, 2008 8:37 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158681

Re: [PC] Devil May Cry 4

lol, that progress is me too ^_^.

I assumed the archives were just DRs. Theoretically they are, just compressed differently.
by Jamesuminator
Sun Jul 06, 2008 5:29 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158681

Re: [PC] Devil May Cry 4

Odd, it should let you register :\
I'll talk to mario about it.

Interesting job there, I hope the compression isn't too hard. I've never had any experience with compression, so I'm clueless. I hope someone figures it out :)
by Jamesuminator
Tue Jun 24, 2008 7:07 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158681

Re: [PC] Devil May Cry 4

Really? I only assumed it was Zlib because the arc container seemed exact to Dead Risings (both made by Capcom too). I don't know anything about compressions though, so I'll take your word for it :P
by Jamesuminator
Tue Jun 17, 2008 4:10 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158681

Re: [PC] Devil May Cry 4

yes, same was happening to me. I couldn't properly compile zpipe.c :(. It's really odd actually O_o, I've gotten all the official header files. Maybe someone can rewrite the decompressor :\. The extractor still works as it's the archive contents that are encrypted and not the archive itself. :\, It'...
by Jamesuminator
Fri Jun 13, 2008 11:01 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158681

Re: [PC] Devil May Cry 4

/dev/ cracked this down at http://darkmatter.de-coder.net (mario's website)
It's meant for DR, but it works on all X360 arc files.

it's just a zlib compression container. nothing complicated.
by Jamesuminator
Wed Jun 04, 2008 1:10 am
Forum: 3D/2D models
Topic: DMC3 Mod Format
Replies: 8
Views: 8144

Re: DMC3 Mod Format

I think I mean fixed point. I wasn't aware of 1EEE bit O_o. I just mean: x = (ptr[1]<<8)|ptr[0]; return((double)x/65536); //double for extra precision. Yes I do mean that for the vertices. Perhaps it is triangle strips. I don't really know much about 3-d either. But I'll go look up what that is ^_^.