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by GHzGangster
Fri Dec 25, 2020 4:52 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

Hello, I'm new at this. but I would like to know what file is to unlock all metal gear items online? since some are impossible to obtain and some users achieved this but there is not much information on how they do it here an example: https://www.youtube.com/watch?v=l18y3WR7ryg&list=LLOz4vsklZk...
by GHzGangster
Mon Apr 10, 2017 3:51 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Best thing you can do is to opensource your scripts which pull data for mgo (without any private data ofc). This will give people a way to resurrect your site (which is always nice). TPP has a lot of data and I don't have time to work on both TPP and MGO; you will save me some time by opensourcing ...
by GHzGangster
Mon Apr 10, 2017 7:27 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

So that's where MGO stats came from! I remember googling for it, but when I stumbled upon that site (mgostat.com, was it?) it was already down, so I had no way to contact creators. Thank you for providing ticket, BobDoleOwndU was trying to do the same to get me a ticket, but he moved onto other pro...
by GHzGangster
Mon Apr 10, 2017 5:46 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

... Surprised someone else went through the trouble of doing this honestly. Unless you have a hacked console, you won't be getting on the other "servers". I have a Steam and PS3 server, really just for MGO though. Really, I think a Steam server is really the only accessible option. A hack...
by GHzGangster
Sun Jan 24, 2016 8:31 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

It seems some files are encrypted differently. For example, in some FPK, /Assets/mgo/script/ruleset/Freeplay.lua is encrypted, though a lot of other files from the FPKs aren't. Not sure what the difference is here.
by GHzGangster
Sat Jan 23, 2016 8:05 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Have Lua files from FPK's inside QAR's been decrypted yet?
I know someone mentioned something about this earlier in the thread, but this thread has gotten way too long for me to look at every single page...
by GHzGangster
Wed Jan 20, 2016 3:22 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

XrayDoc wrote:What are you guys doing with bikinis? WE NEED HAT MOD ASAP THIS IS OF VITAL IMPORTANCE
What do you mean, modding a hat into multiplayer, or wearing DLC hats?
by GHzGangster
Fri Jan 15, 2016 7:44 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Are the models or gear items referenced by their filename hash?
I know for sure that the Beret is 878119308, Alert! is 327502434, but I want to see what IDs I'm missing.
(P.S. I haven't looked at the TPP files yet)
by GHzGangster
Tue Sep 08, 2015 6:21 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

cra0 wrote:Someone if they could please send me the ps3/xbox either EBOOT.BIN or the xex file
Sent, I found a few paths in there, didn't think I would.
by GHzGangster
Sun Aug 30, 2015 8:55 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Not possible so far as the hash algorithm was a bit altered for TPP. It's still based on CityHash as far as I can tell. Are you sure it's a salt? Perhaps it's a different version of the CityHash library? I was getting different results with different versions before. I'll try looking out for it tho...
by GHzGangster
Sun Aug 30, 2015 7:52 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

MGS V QAR Tool v1.2 Now supports 77*************.dat files for PS3/XBOX360 versions of MGS TPP. Example of TPP files extraction: MGSV_QAR_Tool 77d720e8d8714bc.dat -u -r -e2 NOTES 1) The INF format was slightly changed in this version. The tool should work with older versions, although I would recom...
by GHzGangster
Sat Jul 11, 2015 12:13 am
Forum: Audio file formats
Topic: Metal Gear Solid - MTA2 audio format
Replies: 18
Views: 7530

Re: Metal Gear Solid - MTA2 audio format

The JAR works for most files, it has trouble with very large files though (there is at least 1), I haven't reworked the memory stuff quite yet.
I'll fix that stuff up soon and upload stuff to my GitHub as well.
by GHzGangster
Fri May 01, 2015 10:35 pm
Forum: Audio file formats
Topic: Metal Gear Solid - MTA2 audio format
Replies: 18
Views: 7530

Re: Metal Gear Solid - MTA2 audio format

I'm creating a general sound file encoder/decoder from Daemon's work, coming soon. :D
by GHzGangster
Wed Apr 22, 2015 6:35 pm
Forum: Audio file formats
Topic: Metal Gear Solid - MTA2 audio format
Replies: 18
Views: 7530

Re: MTA2

Love you guys. :] bgm_title_mgo has 3 phases/version for sure, each is usually more/less dramatic. It seems like each phase is denoted by the first byte of each block, then the next 3 bytes are the frame number. 00 00 00 01 ... 0x12c more bytes... 01 00 00 01 ... 0x12c more bytes... 02 00 00 01 ... ...
by GHzGangster
Fri Apr 03, 2015 3:43 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589175

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Extracted or converted? I thought all MGS4 audio was in it's own weird MTA2 format that no one has been able to crack yet. It is, I imagine he means extracted. I've looked at some of the Sony docs for their audio library, if I put it to use hopefully I could figure out something. P.S. Someone just ...