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Search found 11 matches

by Esppiral
Sun Apr 12, 2015 12:16 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785842

Re: Dead or Alive series formats and tools

Darko wrote:
MisterNatal wrote:
Esppiral wrote:Ninja ripper works flawlessly with the game


:ninja:
Is there a plugin for 3ds max 2012?
He used ninja ripper, not a maxscript.
Well, you need a maxscript in order to import ninja ripper dumps.

I thought he was asking for this.
by Esppiral
Sat Apr 11, 2015 9:57 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785842

Re: Dead or Alive series formats and tools

MisterNatal wrote:
Esppiral wrote:Ninja ripper works flawlessly with the game

:ninja:
Is there a plugin for 3ds max 2012?

I don't know, I use 3dsmax 2015, sorry.
by Esppiral
Tue Mar 31, 2015 6:24 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785842

Re: Dead or Alive series formats and tools

Ninja ripper works flawlessly with the game

Image

:ninja:
by Esppiral
Tue Feb 10, 2015 4:09 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785842

Re: Dead or Alive series formats and tools

Dead or alive 2 needs more love. :(
by Esppiral
Sat Jan 03, 2015 1:04 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589188

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

odrin wrote:right, and it'll look like complete shit since it's a old model in a next gen game
The dreamcast passport model looks pretty awesome imho...



Image
by Esppiral
Fri Jan 02, 2015 11:33 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589188

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Awesome, can't wait to put Ryo Hazuki in the middle of the battlefield. :mrgreen:
by Esppiral
Sun Dec 28, 2014 6:44 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589188

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

This does not work with the ps3 version of the game? I just unpacked the .psarc where all the files are compressed and got a ton of files and forders including. fpk .fpkd .pftxs files etc. but I can't extract a shit from them using the posted tools.
by Esppiral
Fri Sep 26, 2014 12:53 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785842

Re: Dead or Alive series formats and tools

hi guys. i've searched around internet and didn't found any information about the playstation2 version of doa. and then i've made myself an extractor for the hardcore version. if anyone will be interested i think i can make also an importer, and an extractor for the jap doa2 for ps2(not hardcore) w...
by Esppiral
Wed Sep 24, 2014 9:50 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785842

Re: Dead or Alive series formats and tools

Is there any tool to extract/modify models from Dead or alive 2 (Ps2 Dreamcast) ?
by Esppiral
Wed Aug 20, 2014 4:29 pm
Forum: Game Archive
Topic: The Bouncer (PS2)
Replies: 10
Views: 4189

Re: The Bouncer (PS2)

Sorry to bump this thread from the limbo, but how did you exactly dumped the memory in order to extract the Hig polycount models?

Thanks.